# set params NDK_ROOT_LOCAL=/cygdrive/d/programe/android/ndk/android-ndk-r6b COCOS2DX_ROOT_LOCAL=/cygdrive/e/cocos2d-x # try to get global variable if [ $NDK_ROOT"aaa" != "aaa" ]; then echo "use global definition of NDK_ROOT: $NDK_ROOT" NDK_ROOT_LOCAL=$NDK_ROOT fi if [ $COCOS2DX_ROOT"aaa" != "aaa" ]; then echo "use global definition of COCOS2DX_ROOT: $COCOS2DX_ROOT" COCOS2DX_ROOT_LOCAL=$COCOS2DX_ROOT fi GAME_ROOT=$COCOS2DX_ROOT_LOCAL/HelloLua GAME_ANDROID_ROOT=$GAME_ROOT/android GAME_RESOURCE_ROOT=$GAME_ROOT/Resource # make sure assets is exist if [ -d $GAME_ANDROID_ROOT/assets ]; then rm -rf $GAME_ANDROID_ROOT/assets fi mkdir $GAME_ANDROID_ROOT/assets # copy resources for file in $GAME_RESOURCE_ROOT/* do if [ -d $file ]; then cp -rf $file $GAME_ANDROID_ROOT/assets fi if [ -f $file ]; then cp $file $GAME_ANDROID_ROOT/assets fi done # build pushd $NDK_ROOT_LOCAL ./ndk-build -C $GAME_ANDROID_ROOT $* popd