#include "HelloWorldScene.h" #include "AppMacros.h" USING_NS_CC; Scene* HelloWorld::scene() { // 'scene' is an autorelease object auto scene = Scene::create(); // 'layer' is an autorelease object HelloWorld *layer = HelloWorld::create(); // add layer as a child to scene scene->addChild(layer); // return the scene return scene; } // on "init" you need to initialize your instance bool HelloWorld::init() { ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } auto visibleSize = Director::getInstance()->getVisibleSize(); auto origin = Director::getInstance()->getVisibleOrigin(); ///////////////////////////// // 2. add a menu item with "X" image, which is clicked to quit the program // you may modify it. // add a "close" icon to exit the progress. it's an autorelease object auto closeItem = MenuItemImage::create( "CloseNormal.png", "CloseSelected.png", CC_CALLBACK_1(HelloWorld::menuCloseCallback,this)); closeItem->setPosition(origin + Vec2(visibleSize) - Vec2(closeItem->getContentSize() / 2)); // create menu, it's an autorelease object auto menu = Menu::create(closeItem, nullptr); menu->setPosition(Vec2::ZERO); this->addChild(menu, 1); ///////////////////////////// // 3. add your codes below... // add a label shows "Hello World" // create and initialize a label auto label = LabelTTF::create("Hello World", "Arial", TITLE_FONT_SIZE); // position the label on the center of the screen label->setPosition(origin.x + visibleSize.width/2, origin.y + visibleSize.height - label->getContentSize().height); // add the label as a child to this layer this->addChild(label, 1); // add "HelloWorld" splash screen" auto sprite = Sprite::create("HelloWorld.png"); // position the sprite on the center of the screen sprite->setPosition(Vec2(visibleSize / 2) + origin); // add the sprite as a child to this layer this->addChild(sprite); return true; } void HelloWorld::menuCloseCallback(Ref* sender) { Director::getInstance()->end(); #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) exit(0); #elif (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) GLViewImpl::sharedOpenGLView()->ExitApp(); #endif }