const char* cc3D_Particle_tex_frag = STRINGIFY( #ifdef GL_ES varying mediump vec2 TextureCoordOut; varying mediump vec4 ColorOut; #else varying vec4 ColorOut; varying vec2 TextureCoordOut; #endif uniform vec4 u_color; void main(void) { gl_FragColor = texture2D(CC_Texture0, TextureCoordOut) * ColorOut * u_color; } ); const char* cc3D_Particle_color_frag = STRINGIFY( #ifdef GL_ES varying mediump vec4 ColorOut; #else varying vec4 ColorOut; #endif uniform vec4 u_color; void main(void) { gl_FragColor = ColorOut * u_color; } );