/**************************************************************************** Copyright (c) 2010 cocos2d-x.org Copyright (c) 2013-2016 Chukong Technologies Inc. Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "base/ccUtils.h" #include #include #include "md5/md5.h" #include "base/CCDirector.h" #include "base/CCAsyncTaskPool.h" #include "base/CCEventDispatcher.h" #include "base/base64.h" #include "base/ccConstants.h" #include "renderer/CCCustomCommand.h" #include "renderer/CCRenderer.h" #include "renderer/CCTextureCache.h" #include "renderer/CCRenderState.h" #include "renderer/backend/Types.h" #include "platform/CCImage.h" #include "platform/CCFileUtils.h" #include "2d/CCSprite.h" #include "2d/CCRenderTexture.h" NS_CC_BEGIN int ccNextPOT(int x) { x = x - 1; x = x | (x >> 1); x = x | (x >> 2); x = x | (x >> 4); x = x | (x >> 8); x = x | (x >>16); return x + 1; } namespace utils { /** * Capture screen implementation, don't use it directly. */ void onCaptureScreen(const std::function& afterCaptured, const std::string& filename) { static bool startedCapture = false; if (startedCapture) { CCLOG("Screen capture is already working"); if (afterCaptured) { afterCaptured(false, filename); } return; } else { startedCapture = true; } auto glView = Director::getInstance()->getOpenGLView(); auto frameSize = glView->getFrameSize(); #if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) || (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX) frameSize = frameSize * glView->getFrameZoomFactor() * glView->getRetinaFactor(); #endif int width = static_cast(frameSize.width); int height = static_cast(frameSize.height); bool succeed = false; std::string outputFile = ""; do { std::shared_ptr buffer(new GLubyte[width * height * 4], [](GLubyte* p){ CC_SAFE_DELETE_ARRAY(p); }); if (!buffer) { break; } glPixelStorei(GL_PACK_ALIGNMENT, 1); glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer.get()); std::shared_ptr flippedBuffer(new GLubyte[width * height * 4], [](GLubyte* p) { CC_SAFE_DELETE_ARRAY(p); }); if (!flippedBuffer) { break; } for (int row = 0; row < height; ++row) { memcpy(flippedBuffer.get() + (height - row - 1) * width * 4, buffer.get() + row * width * 4, width * 4); } Image* image = new (std::nothrow) Image; if (image) { image->initWithRawData(flippedBuffer.get(), width * height * 4, width, height, 8); if (FileUtils::getInstance()->isAbsolutePath(filename)) { outputFile = filename; } else { CCASSERT(filename.find("/") == std::string::npos, "The existence of a relative path is not guaranteed!"); outputFile = FileUtils::getInstance()->getWritablePath() + filename; } // Save image in AsyncTaskPool::TaskType::TASK_IO thread, and call afterCaptured in mainThread static bool succeedSaveToFile = false; std::function mainThread = [afterCaptured, outputFile](void* /*param*/) { if (afterCaptured) { afterCaptured(succeedSaveToFile, outputFile); } startedCapture = false; }; AsyncTaskPool::getInstance()->enqueue(AsyncTaskPool::TaskType::TASK_IO, std::move(mainThread), nullptr, [image, outputFile]() { succeedSaveToFile = image->saveToFile(outputFile); delete image; }); } else { CCLOG("Malloc Image memory failed!"); if (afterCaptured) { afterCaptured(succeed, outputFile); } startedCapture = false; } } while (0); } /* * Capture screen interface */ static EventListenerCustom* s_captureScreenListener; static CallbackCommand s_captureScreenCommand; void captureScreen(const std::function& afterCaptured, const std::string& filename) { if (s_captureScreenListener) { CCLOG("Warning: CaptureScreen has been called already, don't call more than once in one frame."); return; } s_captureScreenCommand.init(std::numeric_limits::max()); s_captureScreenCommand.func = std::bind(onCaptureScreen, afterCaptured, filename); s_captureScreenListener = Director::getInstance()->getEventDispatcher()->addCustomEventListener(Director::EVENT_AFTER_DRAW, [](EventCustom* /*event*/) { auto director = Director::getInstance(); director->getEventDispatcher()->removeEventListener((EventListener*)(s_captureScreenListener)); s_captureScreenListener = nullptr; director->getRenderer()->addCommand(&s_captureScreenCommand); director->getRenderer()->render(); }); } void captureNode(Node* startNode, std::function imageCallback, float scale) { // The best snapshot API, support Scene and any Node auto& size = startNode->getContentSize(); Director::getInstance()->setNextDeltaTimeZero(true); RenderTexture* finalRtx = nullptr; auto rtx = RenderTexture::create(size.width, size.height, Texture2D::PixelFormat::RGBA8888, TextureFormat::D24S8); // rtx->setKeepMatrix(true); Point savedPos = startNode->getPosition(); Point anchor; if (!startNode->isIgnoreAnchorPointForPosition()) { anchor = startNode->getAnchorPoint(); } startNode->setPosition(Point(size.width * anchor.x, size.height * anchor.y)); rtx->begin(); startNode->visit(); rtx->end(); startNode->setPosition(savedPos); if (std::abs(scale - 1.0f) < 1e-6f/* no scale */) finalRtx = rtx; else { /* scale */ auto finalRect = Rect(0, 0, size.width, size.height); Sprite *sprite = Sprite::createWithTexture(rtx->getSprite()->getTexture(), finalRect); sprite->setAnchorPoint(Point(0, 0)); #ifndef CC_USE_METAL sprite->setFlippedY(true); #endif finalRtx = RenderTexture::create(size.width * scale, size.height * scale, Texture2D::PixelFormat::RGBA8888, TextureFormat::D24S8); sprite->setScale(scale); // or use finalRtx->setKeepMatrix(true); finalRtx->begin(); sprite->visit(); finalRtx->end(); } Director::getInstance()->getRenderer()->render(); finalRtx->newImage(imageCallback); } std::vector findChildren(const Node &node, const std::string &name) { std::vector vec; node.enumerateChildren(name, [&vec](Node* nodeFound) -> bool { vec.push_back(nodeFound); return false; }); return vec; } #define MAX_ITOA_BUFFER_SIZE 256 double atof(const char* str) { if (str == nullptr) { return 0.0; } char buf[MAX_ITOA_BUFFER_SIZE]; strncpy(buf, str, MAX_ITOA_BUFFER_SIZE); // strip string, only remain 7 numbers after '.' char* dot = strchr(buf, '.'); if (dot != nullptr && dot - buf + 8 < MAX_ITOA_BUFFER_SIZE) { dot[8] = '\0'; } return ::atof(buf); } double gettime() { struct timeval tv; gettimeofday(&tv, nullptr); return (double)tv.tv_sec + (double)tv.tv_usec/1000000; } long long getTimeInMilliseconds() { struct timeval tv; gettimeofday (&tv, nullptr); return (long long)tv.tv_sec * 1000 + tv.tv_usec / 1000; } Rect getCascadeBoundingBox(Node *node) { Rect cbb; Size contentSize = node->getContentSize(); // check all children bounding box, get maximize box Node* child = nullptr; bool merge = false; for(auto object : node->getChildren()) { child = dynamic_cast(object); if (!child->isVisible()) continue; const Rect box = getCascadeBoundingBox(child); if (box.size.width <= 0 || box.size.height <= 0) continue; if (!merge) { cbb = box; merge = true; } else { cbb.merge(box); } } // merge content size if (contentSize.width > 0 && contentSize.height > 0) { const Rect box = RectApplyAffineTransform(Rect(0, 0, contentSize.width, contentSize.height), node->getNodeToWorldAffineTransform()); if (!merge) { cbb = box; } else { cbb.merge(box); } } return cbb; } Sprite* createSpriteFromBase64Cached(const char* base64String, const char* key) { Texture2D* texture = Director::getInstance()->getTextureCache()->getTextureForKey(key); if (texture == nullptr) { unsigned char* decoded; int length = base64Decode((const unsigned char*)base64String, (unsigned int)strlen(base64String), &decoded); Image *image = new (std::nothrow) Image(); bool imageResult = image->initWithImageData(decoded, length); CCASSERT(imageResult, "Failed to create image from base64!"); free(decoded); if (!imageResult) { CC_SAFE_RELEASE_NULL(image); return nullptr; } texture = Director::getInstance()->getTextureCache()->addImage(image, key); image->release(); } Sprite* sprite = Sprite::createWithTexture(texture); return sprite; } Sprite* createSpriteFromBase64(const char* base64String) { unsigned char* decoded; int length = base64Decode((const unsigned char*)base64String, (unsigned int)strlen(base64String), &decoded); Image *image = new (std::nothrow) Image(); bool imageResult = image->initWithImageData(decoded, length); CCASSERT(imageResult, "Failed to create image from base64!"); free(decoded); if (!imageResult) { CC_SAFE_RELEASE_NULL(image); return nullptr; } Texture2D *texture = new (std::nothrow) Texture2D(); texture->initWithImage(image); texture->setAliasTexParameters(); image->release(); Sprite* sprite = Sprite::createWithTexture(texture); texture->release(); return sprite; } Node* findChild(Node* levelRoot, const std::string& name) { if (levelRoot == nullptr || name.empty()) return nullptr; // Find this node auto target = levelRoot->getChildByName(name); if (target != nullptr) return target; // Find recursively for (auto& child : levelRoot->getChildren()) { target = findChild(child, name); if (target != nullptr) return target; } return nullptr; } Node* findChild(Node* levelRoot, int tag) { if (levelRoot == nullptr || tag == Node::INVALID_TAG) return nullptr; // Find this node auto target = levelRoot->getChildByTag(tag); if (target != nullptr) return target; // Find recursively for (auto& child : levelRoot->getChildren()) { target = findChild(child, tag); if (target != nullptr) return target; } return nullptr; } std::string getFileMD5Hash(const std::string &filename) { Data data; FileUtils::getInstance()->getContents(filename, &data); return getDataMD5Hash(data); } std::string getDataMD5Hash(const Data &data) { static const unsigned int MD5_DIGEST_LENGTH = 16; if (data.isNull()) { return std::string(); } md5_state_t state; md5_byte_t digest[MD5_DIGEST_LENGTH]; char hexOutput[(MD5_DIGEST_LENGTH << 1) + 1] = { 0 }; md5_init(&state); md5_append(&state, (const md5_byte_t *)data.getBytes(), (int)data.getSize()); md5_finish(&state, digest); for (int di = 0; di < 16; ++di) sprintf(hexOutput + di * 2, "%02x", digest[di]); return hexOutput; } LanguageType getLanguageTypeByISO2(const char* code) { // this function is used by all platforms to get system language // except windows: cocos/platform/win32/CCApplication-win32.cpp LanguageType ret = LanguageType::ENGLISH; if (strncmp(code, "zh", 2) == 0) { ret = LanguageType::CHINESE; } else if (strncmp(code, "ja", 2) == 0) { ret = LanguageType::JAPANESE; } else if (strncmp(code, "fr", 2) == 0) { ret = LanguageType::FRENCH; } else if (strncmp(code, "it", 2) == 0) { ret = LanguageType::ITALIAN; } else if (strncmp(code, "de", 2) == 0) { ret = LanguageType::GERMAN; } else if (strncmp(code, "es", 2) == 0) { ret = LanguageType::SPANISH; } else if (strncmp(code, "nl", 2) == 0) { ret = LanguageType::DUTCH; } else if (strncmp(code, "ru", 2) == 0) { ret = LanguageType::RUSSIAN; } else if (strncmp(code, "hu", 2) == 0) { ret = LanguageType::HUNGARIAN; } else if (strncmp(code, "pt", 2) == 0) { ret = LanguageType::PORTUGUESE; } else if (strncmp(code, "ko", 2) == 0) { ret = LanguageType::KOREAN; } else if (strncmp(code, "ar", 2) == 0) { ret = LanguageType::ARABIC; } else if (strncmp(code, "nb", 2) == 0) { ret = LanguageType::NORWEGIAN; } else if (strncmp(code, "pl", 2) == 0) { ret = LanguageType::POLISH; } else if (strncmp(code, "tr", 2) == 0) { ret = LanguageType::TURKISH; } else if (strncmp(code, "uk", 2) == 0) { ret = LanguageType::UKRAINIAN; } else if (strncmp(code, "ro", 2) == 0) { ret = LanguageType::ROMANIAN; } else if (strncmp(code, "bg", 2) == 0) { ret = LanguageType::BULGARIAN; } else if (strncmp(code, "be", 2) == 0) { ret = LanguageType::BELARUSIAN; } return ret; } backend::BlendFactor toBackendBlendFactor(int factor) { switch (factor) { case GLBlendConst::ONE: return backend::BlendFactor::ONE; case GLBlendConst::ZERO: return backend::BlendFactor::ZERO; case GLBlendConst::SRC_COLOR: return backend::BlendFactor::SRC_COLOR; case GLBlendConst::ONE_MINUS_SRC_COLOR: return backend::BlendFactor::ONE_MINUS_SRC_COLOR; case GLBlendConst::SRC_ALPHA: return backend::BlendFactor::SRC_ALPHA; case GLBlendConst::ONE_MINUS_SRC_ALPHA: return backend::BlendFactor::ONE_MINUS_SRC_ALPHA; case GLBlendConst::DST_COLOR: return backend::BlendFactor::DST_COLOR; case GLBlendConst::ONE_MINUS_DST_COLOR: return backend::BlendFactor::ONE_MINUS_DST_COLOR; case GLBlendConst::DST_ALPHA: return backend::BlendFactor::DST_ALPHA; case GLBlendConst::ONE_MINUS_DST_ALPHA: return backend::BlendFactor::ONE_MINUS_DST_ALPHA; case GLBlendConst::SRC_ALPHA_SATURATE: return backend::BlendFactor::SRC_ALPHA_SATURATE; case GLBlendConst::BLEND_COLOR: return backend::BlendFactor::BLEND_CLOLOR; case GLBlendConst::CONSTANT_ALPHA: return backend::BlendFactor::CONSTANT_ALPHA; case GLBlendConst::ONE_MINUS_CONSTANT_ALPHA: return backend::BlendFactor::ONE_MINUS_CONSTANT_ALPHA; default: assert(false); break; } return backend::BlendFactor::ONE; } int toGLBlendFactor(backend::BlendFactor blendFactor) { int ret = GLBlendConst::ONE; switch (blendFactor) { case backend::BlendFactor::ZERO: ret = GLBlendConst::ZERO; break; case backend::BlendFactor::ONE: ret = GLBlendConst::ONE; break; case backend::BlendFactor::SRC_COLOR: ret = GLBlendConst::SRC_COLOR; break; case backend::BlendFactor::ONE_MINUS_SRC_COLOR: ret = GLBlendConst::ONE_MINUS_SRC_COLOR; break; case backend::BlendFactor::SRC_ALPHA: ret = GLBlendConst::SRC_ALPHA; break; case backend::BlendFactor::ONE_MINUS_SRC_ALPHA: ret = GLBlendConst::ONE_MINUS_SRC_ALPHA; break; case backend::BlendFactor::DST_COLOR: ret = GLBlendConst::DST_COLOR; break; case backend::BlendFactor::ONE_MINUS_DST_COLOR: ret = GLBlendConst::ONE_MINUS_DST_COLOR; break; case backend::BlendFactor::DST_ALPHA: ret = GLBlendConst::DST_ALPHA; break; case backend::BlendFactor::ONE_MINUS_DST_ALPHA: ret = GLBlendConst::ONE_MINUS_DST_ALPHA; break; case backend::BlendFactor::SRC_ALPHA_SATURATE: ret = GLBlendConst::SRC_ALPHA_SATURATE; break; case backend::BlendFactor::BLEND_CLOLOR: ret = GLBlendConst::BLEND_COLOR; break; default: break; } return ret; } backend::SamplerFilter toBackendSamplerFilter(int mode) { switch (mode) { case GLTexParamConst::LINEAR: case GLTexParamConst::LINEAR_MIPMAP_LINEAR: case GLTexParamConst::LINEAR_MIPMAP_NEAREST: case GLTexParamConst::NEAREST_MIPMAP_LINEAR: return backend::SamplerFilter::LINEAR; case GLTexParamConst::NEAREST: case GLTexParamConst::NEAREST_MIPMAP_NEAREST: return backend::SamplerFilter::NEAREST; default: CCASSERT(false, "invalid GL sampler filter!"); return backend::SamplerFilter::LINEAR; } } backend::SamplerAddressMode toBackendAddressMode(int mode) { switch (mode) { case GLTexParamConst::REPEAT: return backend::SamplerAddressMode::REPEAT; case GLTexParamConst::CLAMP: case GLTexParamConst::CLAMP_TO_EDGE: return backend::SamplerAddressMode::CLAMP_TO_EDGE; case GLTexParamConst::MIRROR_REPEAT: return backend::SamplerAddressMode::MIRROR_REPEAT; default: CCASSERT(false, "invalid GL address mode"); return backend::SamplerAddressMode::REPEAT; } } const Mat4& getAdjustMatrix() { static cocos2d::Mat4 adjustMatrix = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.5, 0.5, 0, 0, 0, 1 }; return adjustMatrix; } std::vector getNormalMat3OfMat4(const Mat4 &mat) { std::vector normalMat(9); Mat4 mvInverse = mat; mvInverse.m[12] = mvInverse.m[13] = mvInverse.m[14] = 0.0f; mvInverse.inverse(); mvInverse.transpose(); normalMat[0] = mvInverse.m[0]; normalMat[1] = mvInverse.m[1]; normalMat[2] = mvInverse.m[2]; normalMat[3] = mvInverse.m[4]; normalMat[4] = mvInverse.m[5]; normalMat[5] = mvInverse.m[6]; normalMat[6] = mvInverse.m[8]; normalMat[7] = mvInverse.m[9]; normalMat[8] = mvInverse.m[10]; return normalMat; } } NS_CC_END