-------------------------------- -- @module MotionStreak -- @extend Node,TextureProtocol -- @parent_module cc -------------------------------- -- @function [parent=#MotionStreak] reset -- @param self -------------------------------- -- @function [parent=#MotionStreak] setTexture -- @param self -- @param #cc.Texture2D texture2d -------------------------------- -- @function [parent=#MotionStreak] getTexture -- @param self -- @return Texture2D#Texture2D ret (return value: cc.Texture2D) -------------------------------- -- @function [parent=#MotionStreak] tintWithColor -- @param self -- @param #color3b_table color3b -------------------------------- -- @function [parent=#MotionStreak] setStartingPositionInitialized -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#MotionStreak] isStartingPositionInitialized -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#MotionStreak] isFastMode -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#MotionStreak] setFastMode -- @param self -- @param #bool bool -------------------------------- -- overload function: create(float, float, float, color3b_table, cc.Texture2D) -- -- overload function: create(float, float, float, color3b_table, string) -- -- @function [parent=#MotionStreak] create -- @param self -- @param #float float -- @param #float float -- @param #float float -- @param #color3b_table color3b -- @param #string str -- @return MotionStreak#MotionStreak ret (retunr value: cc.MotionStreak) -------------------------------- -- @function [parent=#MotionStreak] isOpacityModifyRGB -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#MotionStreak] setPositionY -- @param self -- @param #float float -------------------------------- -- @function [parent=#MotionStreak] setPositionX -- @param self -- @param #float float -------------------------------- -- @function [parent=#MotionStreak] getPositionY -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#MotionStreak] getPositionX -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#MotionStreak] setOpacity -- @param self -- @param #unsigned char char -------------------------------- -- @function [parent=#MotionStreak] setOpacityModifyRGB -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#MotionStreak] getOpacity -- @param self -- @return unsigned char#unsigned char ret (return value: unsigned char) -------------------------------- -- overload function: setPosition(float, float) -- -- overload function: setPosition(vec2_table) -- -- @function [parent=#MotionStreak] setPosition -- @param self -- @param #float float -- @param #float float -------------------------------- -- overload function: getPosition(float, float) -- -- overload function: getPosition() -- -- @function [parent=#MotionStreak] getPosition -- @param self -- @param #float float -- @param #float float return nil