// // ScriptingCore.h // testmonkey // // Created by Rolando Abarca on 3/14/12. // Copyright (c) 2012 Zynga Inc. All rights reserved. // #ifndef __SCRIPTING_CORE_H__ #define __SCRIPTING_CORE_H__ #include #include "cocos2d.h" #include "uthash.h" #include "jsapi.h" #include "jsfriendapi.h" #include "spidermonkey_specifics.h" void js_log(const char *format, ...); using namespace cocos2d; typedef void (*sc_register_sth)(JSContext* cx, JSObject* global); void registerDefaultClasses(JSContext* cx, JSObject* global); class ScriptingCore : public CCScriptEngineProtocol { JSRuntime *rt; JSContext *cx; JSObject *global; ScriptingCore(); public: ~ScriptingCore(); static ScriptingCore *getInstance() { static ScriptingCore* pInstance = NULL; if (pInstance == NULL) { pInstance = new ScriptingCore(); } return pInstance; }; lua_State* getLuaState(void) { return NULL; } /** @brief Remove CCObject from lua state @param object to remove */ virtual void removeCCObjectByID(int n) {} virtual void removeJSObjectByCCObject(void * cobj); /** @brief Remove Lua function handler */ virtual void removeLuaHandler(int nHandler) {} /** @brief Add a path to find lua files in @param path to be added to the Lua path */ virtual void addSearchPath(const char* path) {} /** @brief Execute script code contained in the given string. @param codes holding the valid script code that should be executed. @return 0 if the string is excuted correctly. @return other if the string is excuted wrongly. */ virtual int executeString(const char* codes) { return 0; } /** @brief Execute a script file. @param filename String object holding the filename of the script file that is to be executed */ virtual int executeScriptFile(const char* filename) { return 0; } /** @brief Execute a scripted global function. @brief The function should not take any parameters and should return an integer. @param functionName String object holding the name of the function, in the global script environment, that is to be executed. @return The integer value returned from the script function. */ virtual int executeGlobalFunction(const char* functionName) { return 0; } /** @brief Execute a function by handler @param The function handler @param Number of parameters @return The integer value returned from the script function. */ virtual int executeFunctionByHandler(int nHandler, int numArgs = 0) { return 0; } virtual int executeFunctionWithIntegerData(int nHandler, int data, CCNode *self); int executeFunctionWithObjectData(int nHandler, const char *name, JSObject *obj, CCNode *self); virtual int executeFunctionWithFloatData(int nHandler, float data, CCNode *self); virtual int executeFunctionWithBooleanData(int nHandler, bool data) { return 0; } virtual int executeFunctionWithCCObject(int nHandler, CCObject* pObject, const char* typeName) { return 0; } virtual int pushIntegerToLuaStack(int data) { return 0; } virtual int pushFloatToLuaStack(int data) { return 0; } virtual int pushBooleanToLuaStack(int data) { return 0; } virtual int pushCCObjectToLuaStack(CCObject* pObject, const char* typeName) { return 0; } // functions for excute touch event virtual int executeTouchEvent(int nHandler, int eventType, CCTouch *pTouch) { return 0; } virtual int executeTouchesEvent(int nHandler, int eventType, CCSet *pTouches, CCNode *self); // execute a schedule function virtual int executeSchedule(int nHandler, float dt, CCNode *self); void executeJSFunctionWithThisObj(jsval thisObj, jsval callback, jsval data); /** * will eval the specified string * @param string The string with the javascript code to be evaluated * @param outVal The jsval that will hold the return value of the evaluation. * Can be NULL. */ JSBool evalString(const char *string, jsval *outVal, const char *filename = NULL); /** * will run the specified string * @param string The path of the script to be run */ JSBool runScript(const char *path); /** * initialize everything */ void start(); /** * will add the register_sth callback to the list of functions that need to be called * after the creation of the context */ void addRegisterCallback(sc_register_sth callback); /** * Will create a new context. If one is already there, it will destroy the old context * and create a new one. */ void createGlobalContext(); int executeCustomTouchEvent(int eventType, CCTouch *pTouch, JSObject *obj, jsval &retval); int executeCustomTouchEvent(int eventType, CCTouch *pTouch, JSObject *obj); int executeCustomTouchesEvent(int eventType, CCSet *pTouches, JSObject *obj); /** * @return the global context */ JSContext* getGlobalContext() { return cx; }; /** * @param cx * @param message * @param report */ static void reportError(JSContext *cx, const char *message, JSErrorReport *report); /** * Log something using CCLog * @param cx * @param argc * @param vp */ static JSBool log(JSContext *cx, uint32_t argc, jsval *vp); JSBool setReservedSpot(uint32_t i, JSObject *obj, jsval value); /** * run a script from script :) */ static JSBool executeScript(JSContext *cx, uint32_t argc, jsval *vp); /** * Force a cycle of GC * @param cx * @param argc * @param vp */ static JSBool forceGC(JSContext *cx, uint32_t argc, jsval *vp); static JSBool dumpRoot(JSContext *cx, uint32_t argc, jsval *vp); static JSBool addRootJS(JSContext *cx, uint32_t argc, jsval *vp); static JSBool removeRootJS(JSContext *cx, uint32_t argc, jsval *vp); private: void string_report(jsval val); }; // some utility functions // to native long long jsval_to_long_long(JSContext *cx, jsval v); std::string jsval_to_std_string(JSContext *cx, jsval v); // you should free this pointer after you're done with it const char* jsval_to_c_string(JSContext *cx, jsval v); CCPoint jsval_to_ccpoint(JSContext *cx, jsval v); CCRect jsval_to_ccrect(JSContext *cx, jsval v); CCSize jsval_to_ccsize(JSContext *cx, jsval v); ccGridSize jsval_to_ccgridsize(JSContext *cx, jsval v); ccColor4B jsval_to_cccolor4b(JSContext *cx, jsval v); ccColor4F jsval_to_cccolor4f(JSContext *cx, jsval v); ccColor3B jsval_to_cccolor3b(JSContext *cx, jsval v); CCArray* jsval_to_ccarray(JSContext* cx, jsval v); // from native jsval long_long_to_jsval(JSContext* cx, long long v); jsval std_string_to_jsval(JSContext* cx, std::string& v); jsval c_string_to_jsval(JSContext* cx, const char* v); jsval ccpoint_to_jsval(JSContext* cx, CCPoint& v); jsval ccrect_to_jsval(JSContext* cx, CCRect& v); jsval ccsize_to_jsval(JSContext* cx, CCSize& v); jsval ccgridsize_to_jsval(JSContext* cx, ccGridSize& v); jsval cccolor4b_to_jsval(JSContext* cx, ccColor4B& v); jsval cccolor4f_to_jsval(JSContext* cx, ccColor4F& v); jsval cccolor3b_to_jsval(JSContext* cx, ccColor3B& v); #endif