#ifndef _EFFECTS_TEST_H_ #define _EFFECTS_TEST_H_ #include "../testBasic.h" #include "../BaseTest.h" class EffectTestScene : public TestScene { public: virtual void runThisTest(); }; class TextLayer : public BaseTest { protected: //UxString _title; NodeGrid* _gridNodeTarget; public: TextLayer(void); ~TextLayer(void); void checkAnim(float dt); virtual void onEnter() override; void restartCallback(Ref* sender); void nextCallback(Ref* sender); void backCallback(Ref* sender); void newScene(); static TextLayer* create(); }; #endif