/* * Copyright (c) 2008-2009 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef ONE_SIDED_PLATFORM_H #define ONE_SIDED_PLATFORM_H class OneSidedPlatform : public Test { public: enum State { e_unknown, e_above, e_below }; OneSidedPlatform() { // Ground { b2BodyDef bd; b2Body* ground = m_world->CreateBody(&bd); b2EdgeShape shape; shape.Set(b2Vec2(-20.0f, 0.0f), b2Vec2(20.0f, 0.0f)); ground->CreateFixture(&shape, 0.0f); } // Platform { b2BodyDef bd; bd.position.Set(0.0f, 10.0f); b2Body* body = m_world->CreateBody(&bd); b2PolygonShape shape; shape.SetAsBox(3.0f, 0.5f); m_platform = body->CreateFixture(&shape, 0.0f); m_bottom = 10.0f - 0.5f; m_top = 10.0f + 0.5f; } // Actor { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(0.0f, 12.0f); b2Body* body = m_world->CreateBody(&bd); m_radius = 0.5f; b2CircleShape shape; shape.m_radius = m_radius; m_character = body->CreateFixture(&shape, 20.0f); body->SetLinearVelocity(b2Vec2(0.0f, -50.0f)); m_state = e_unknown; } } void PreSolve(b2Contact* contact, const b2Manifold* oldManifold) { Test::PreSolve(contact, oldManifold); b2Fixture* fixtureA = contact->GetFixtureA(); b2Fixture* fixtureB = contact->GetFixtureB(); if (fixtureA != m_platform && fixtureA != m_character) { return; } if (fixtureB != m_platform && fixtureB != m_character) { return; } #if 1 b2Vec2 position = m_character->GetBody()->GetPosition(); if (position.y < m_top + m_radius - 3.0f * b2_linearSlop) { contact->SetEnabled(false); } #else b2Vec2 v = m_character->GetBody()->GetLinearVelocity(); if (v.y > 0.0f) { contact->SetEnabled(false); } #endif } void Step(Settings* settings) { Test::Step(settings); m_debugDraw.DrawString(5, m_textLine, "Press: (c) create a shape, (d) destroy a shape."); m_textLine += DRAW_STRING_NEW_LINE; b2Vec2 v = m_character->GetBody()->GetLinearVelocity(); m_debugDraw.DrawString(5, m_textLine, "Character Linear Velocity: %f", v.y); m_textLine += DRAW_STRING_NEW_LINE; } static Test* Create() { return new OneSidedPlatform; } float32 m_radius, m_top, m_bottom; State m_state; b2Fixture* m_platform; b2Fixture* m_character; }; #endif