/* * CCControlColourPicker.m * * Copyright 2012 Stewart Hamilton-Arrandale. * http://creativewax.co.uk * * Modified by Yannick Loriot. * http://yannickloriot.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * converted to c++ / cocos2d-x by Angus C */ #include "CCControlColourPicker.h" #include "CCPointExtension.h" #include "CCSpriteFrameCache.h" #include "CCSpriteBatchNode.h" NS_CC_EXT_BEGIN bool CCControlColourPicker::init() { if (CCControl::init()) { setTouchEnabled(true); // Cache the sprites CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("extensions/CCControlColourPickerSpriteSheet.plist"); // Create the sprite batch node CCSpriteBatchNode *spriteSheet = CCSpriteBatchNode::create("extensions/CCControlColourPickerSpriteSheet.png"); addChild(spriteSheet); // MIPMAP ccTexParams params = {GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT}; spriteSheet->getTexture()->setAliasTexParameters(); spriteSheet->getTexture()->setTexParameters(¶ms); spriteSheet->getTexture()->generateMipmap(); // Init default color m_hsv.h = 0; m_hsv.s = 0; m_hsv.v = 0; // Add image m_background=CCControlUtils::addSpriteToTargetWithPosAndAnchor("menuColourPanelBackground.png", spriteSheet, CCPointZero, ccp(0.5f, 0.5f)); CCPoint backgroundPointZero = ccpSub(m_background->getPosition(), ccp (m_background->getContentSize().width / 2, m_background->getContentSize().height / 2)); // Setup panels . currently hard-coded... float hueShift = 8; float colourShift = 28; m_huePicker=CCControlHuePicker::create(spriteSheet, ccp(backgroundPointZero.x + hueShift, backgroundPointZero.y + hueShift)); m_colourPicker=CCControlSaturationBrightnessPicker::create(spriteSheet, ccp(backgroundPointZero.x + colourShift, backgroundPointZero.y + colourShift)); // Setup events m_huePicker->addTargetWithActionForControlEvents(this, cccontrol_selector(CCControlColourPicker::hueSliderValueChanged), CCControlEventValueChanged); m_colourPicker->addTargetWithActionForControlEvents(this, cccontrol_selector(CCControlColourPicker::colourSliderValueChanged), CCControlEventValueChanged); // Set defaults updateHueAndControlPicker(); addChild(m_huePicker); addChild(m_colourPicker); // Set content size setContentSize(m_background->getContentSize()); return true; } else return false; } CCControlColourPicker* CCControlColourPicker::colourPicker() { return CCControlColourPicker::create(); } CCControlColourPicker* CCControlColourPicker::create() { CCControlColourPicker *pRet = new CCControlColourPicker(); pRet->init(); pRet->autorelease(); return pRet; } void CCControlColourPicker::setColorValue(const ccColor3B& colorValue) { m_colorValue = colorValue; RGBA rgba; rgba.r = colorValue.r / 255.0f; rgba.g = colorValue.g / 255.0f; rgba.b = colorValue.b / 255.0f; rgba.a = 1.0f; m_hsv=CCControlUtils::HSVfromRGB(rgba); updateHueAndControlPicker(); } //need two events to prevent an infinite loop! (can't update huePicker when the huePicker triggers the callback due to CCControlEventValueChanged) void CCControlColourPicker::updateControlPicker() { m_huePicker->setHue(m_hsv.h); m_colourPicker->updateWithHSV(m_hsv); } void CCControlColourPicker::updateHueAndControlPicker() { m_huePicker->setHue(m_hsv.h); m_colourPicker->updateWithHSV(m_hsv); m_colourPicker->updateDraggerWithHSV(m_hsv); } void CCControlColourPicker::hueSliderValueChanged(CCObject * sender, CCControlEvent controlEvent) { m_hsv.h = ((CCControlHuePicker*)sender)->getHue(); // Update the value RGBA rgb = CCControlUtils::RGBfromHSV(m_hsv); m_colorValue= ccc3((GLubyte)(rgb.r * 255.0f), (GLubyte)(rgb.g * 255.0f), (GLubyte)(rgb.b * 255.0f)); // Send CCControl callback sendActionsForControlEvents(CCControlEventValueChanged); updateControlPicker(); } void CCControlColourPicker::colourSliderValueChanged(CCObject * sender, CCControlEvent controlEvent) { m_hsv.s=((CCControlSaturationBrightnessPicker*)sender)->getSaturation(); m_hsv.v=((CCControlSaturationBrightnessPicker*)sender)->getBrightness(); // Update the value RGBA rgb = CCControlUtils::RGBfromHSV(m_hsv); m_colorValue=ccc3((GLubyte)(rgb.r * 255.0f), (GLubyte)(rgb.g * 255.0f), (GLubyte)(rgb.b * 255.0f)); // Send CCControl callback sendActionsForControlEvents(CCControlEventValueChanged); } //ignore all touches, handled by children bool CCControlColourPicker::ccTouchBegan(CCTouch* touch, CCEvent* pEvent) { return false; } NS_CC_EXT_END