#ifndef __PERFORMANCE_NODE_CHILDREN_TEST_H__ #define __PERFORMANCE_NODE_CHILDREN_TEST_H__ #include "PerformanceTest.h" #include "support/CCProfiling.h" class NodeChildrenMenuLayer : public PerformBasicLayer { public: NodeChildrenMenuLayer(bool bControlMenuVisible, int nMaxCases = 0, int nCurCase = 0); virtual void showCurrentTest(); }; class NodeChildrenMainScene : public CCScene { public: virtual void initWithQuantityOfNodes(unsigned int nNodes); virtual std::string title(); virtual std::string subtitle(); virtual void updateQuantityOfNodes() = 0; void updateQuantityLabel(); int getQuantityOfNodes() { return quantityOfNodes; } protected: int lastRenderedCount; int quantityOfNodes; int currentQuantityOfNodes; }; class IterateSpriteSheet : public NodeChildrenMainScene { public: ~IterateSpriteSheet(); virtual void updateQuantityOfNodes(); virtual void initWithQuantityOfNodes(unsigned int nNodes); virtual void update(float dt) = 0; virtual const char* profilerName(); protected: CCSpriteBatchNode *batchNode; }; class IterateSpriteSheetFastEnum : public IterateSpriteSheet { public: virtual void update(float dt); virtual std::string title(); virtual std::string subtitle(); virtual const char* profilerName(); }; class IterateSpriteSheetCArray : public IterateSpriteSheet { public: virtual void update(float dt); virtual std::string title(); virtual std::string subtitle(); virtual const char* profilerName(); }; class AddRemoveSpriteSheet : public NodeChildrenMainScene { public: ~AddRemoveSpriteSheet(); virtual void updateQuantityOfNodes(); virtual void initWithQuantityOfNodes(unsigned int nNodes); virtual void update(float dt) = 0; virtual const char* profilerName(); protected: CCSpriteBatchNode *batchNode; #if CC_ENABLE_PROFILERS CCProfilingTimer* _profilingTimer; #endif }; class AddSpriteSheet : public AddRemoveSpriteSheet { public: virtual void update(float dt); virtual std::string title(); virtual std::string subtitle(); virtual const char* profilerName(); }; class RemoveSpriteSheet : public AddRemoveSpriteSheet { public: virtual void update(float dt); virtual std::string title(); virtual std::string subtitle(); virtual const char* profilerName(); }; class ReorderSpriteSheet : public AddRemoveSpriteSheet { public: virtual void update(float dt); virtual std::string title(); virtual std::string subtitle(); virtual const char* profilerName(); }; void runNodeChildrenTest(); #endif // __PERFORMANCE_NODE_CHILDREN_TEST_H__