set(lib_name zlib) set(target_name dep_${lib_name}) project(${lib_name}) include(../cmake/CocosExternalConfig.cmake) if(WINDOWS) add_library(${target_name} SHARED IMPORTED GLOBAL) else() add_library(${target_name} STATIC IMPORTED GLOBAL) endif() set(ZLIB_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/include" CACHE STRING "zlib include dir" FORCE) if(MACOSX OR ANDROID) set(ZLIB_LIBRARY "${platform_spec_path}/libz.a" CACHE STRING "zlib library" FORCE) set_target_properties(${target_name} PROPERTIES IMPORTED_LOCATION "${platform_spec_path}/libz.a" ) elseif(WINDOWS) set(ZLIB_LIBRARY "${platform_spec_path}/libzlib.lib" CACHE STRING "zlib library" FORCE) set_target_properties(${target_name} PROPERTIES IMPORTED_LOCATION "${platform_spec_path}/zlib1.dll" IMPORTED_IMPLIB "${platform_spec_path}/libzlib.lib" ) endif() set_target_properties(${target_name} PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${CMAKE_CURRENT_SOURCE_DIR}/include" )