#include "CCMenuItem.h" #include "CCLayer.h" namespace cocos2d{ typedef enum { kCCMenuStateWaiting, kCCMenuStateTrackingTouch } tCCMenuState; enum { //* priority used by the menu kCCMenuTouchPriority = -128, }; class CCMenu : public CCLayer, public CCRGBAProtocol { public: CCMenu(); virtual ~CCMenu(){} static CCMenu*menuWithItem(CCMenuItem* item); bool initWithItems(CCMenuItem* item, va_list args); void alignItemsVertically(); void alignItemsVerticallyWithPadding(float padding); void alignItemsHorizontally(); void alignItemsHorizontallyWithPadding(float padding); // void alignItemsInRows(unsigned int rows, ...); void alignItemsInColumns(unsigned int columns, va_list args); /** align items in columns of rows */ // void alignItemsInColumns(unsigned int columns, ...); void alignItemsInRows(unsigned int rows, va_list args); //super methods void addChild(CCNode * child, int zOrder); void addChild(CCNode * child, int zOrder, int tag); void registerWithTouchDispatcher(); bool ccTouchBegan(CCTouch* touch, CCEvent* event); void ccTouchEnded(CCTouch* touch, CCEvent* event); void ccTouchCancelled(CCTouch *touch, CCEvent* event); void ccTouchMoved(CCTouch* touch, CCEvent* event); void destroy(void); void keep(void); void onExit(); void setOpacity(GLubyte opacity); GLubyte getOpacity(void); ccColor3B getColor(void); void setColor(ccColor3B color); CCRGBAProtocol* convertToRGBAProtocol(); bool init(); static CCLayer *node(void); void onEnter(); void onExit(); void onEnterTransitionDidFinish(); bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent); void destroy(void); void keep(void); void didAccelerate(CCAcceleration* pAccelerationValue) {} void KeypadDestroy(); void KeypadKeep(); void registerWithTouchDispatcher(void); void setIsTouchEnabled(bool bValue); bool getIsTouchEnabled(); void setIsAccelerometerEnabled(bool bValue); bool getIsAccelerometerEnabled(); void setIsKeypadEnabled(bool bValue); bool getIsKeypadEnabled(); }; }