/**************************************************************************** Copyright (c) 2014 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "AssetsManagerEx.h" #include "CCEventListenerAssetsManagerEx.h" #include "base/ccUTF8.h" #include "base/CCDirector.h" #include #ifdef MINIZIP_FROM_SYSTEM #include #else // from our embedded sources #include "unzip.h" #endif #include "base/CCAsyncTaskPool.h" NS_CC_EXT_BEGIN #define TEMP_PACKAGE_SUFFIX "_temp" #define VERSION_FILENAME "version.manifest" #define TEMP_MANIFEST_FILENAME "project.manifest.temp" #define MANIFEST_FILENAME "project.manifest" #define BUFFER_SIZE 8192 #define MAX_FILENAME 512 #define DEFAULT_CONNECTION_TIMEOUT 45 #define SAVE_POINT_INTERVAL 0.1 const std::string AssetsManagerEx::VERSION_ID = "@version"; const std::string AssetsManagerEx::MANIFEST_ID = "@manifest"; // Implementation of AssetsManagerEx AssetsManagerEx::AssetsManagerEx(const std::string& manifestUrl, const std::string& storagePath) : _updateState(State::UNCHECKED) , _assets(nullptr) , _storagePath("") , _tempVersionPath("") , _cacheManifestPath("") , _tempManifestPath("") , _manifestUrl(manifestUrl) , _localManifest(nullptr) , _tempManifest(nullptr) , _remoteManifest(nullptr) , _updateEntry(UpdateEntry::NONE) , _percent(0) , _percentByFile(0) , _totalToDownload(0) , _totalWaitToDownload(0) , _nextSavePoint(0.0) , _maxConcurrentTask(32) , _currConcurrentTask(0) , _versionCompareHandle(nullptr) , _verifyCallback(nullptr) , _inited(false) { // Init variables _eventDispatcher = Director::getInstance()->getEventDispatcher(); std::string pointer = StringUtils::format("%p", this); _eventName = EventListenerAssetsManagerEx::LISTENER_ID + pointer; _fileUtils = FileUtils::getInstance(); network::DownloaderHints hints = { static_cast(_maxConcurrentTask), DEFAULT_CONNECTION_TIMEOUT, ".tmp" }; _downloader = std::shared_ptr(new network::Downloader(hints)); _downloader->onTaskError = std::bind(&AssetsManagerEx::onError, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4); _downloader->onTaskProgress = [this](const network::DownloadTask& task, int64_t /*bytesReceived*/, int64_t totalBytesReceived, int64_t totalBytesExpected) { this->onProgress(totalBytesExpected, totalBytesReceived, task.requestURL, task.identifier); }; _downloader->onFileTaskSuccess = [this](const network::DownloadTask& task) { this->onSuccess(task.requestURL, task.storagePath, task.identifier); }; setStoragePath(storagePath); _tempVersionPath = _tempStoragePath + VERSION_FILENAME; _cacheManifestPath = _storagePath + MANIFEST_FILENAME; _tempManifestPath = _tempStoragePath + TEMP_MANIFEST_FILENAME; initManifests(manifestUrl); } AssetsManagerEx::~AssetsManagerEx() { _downloader->onTaskError = (nullptr); _downloader->onFileTaskSuccess = (nullptr); _downloader->onTaskProgress = (nullptr); CC_SAFE_RELEASE(_localManifest); // _tempManifest could share a ptr with _remoteManifest or _localManifest if (_tempManifest != _localManifest && _tempManifest != _remoteManifest) CC_SAFE_RELEASE(_tempManifest); CC_SAFE_RELEASE(_remoteManifest); } AssetsManagerEx* AssetsManagerEx::create(const std::string& manifestUrl, const std::string& storagePath) { AssetsManagerEx* ret = new (std::nothrow) AssetsManagerEx(manifestUrl, storagePath); if (ret) { ret->autorelease(); } else { CC_SAFE_DELETE(ret); } return ret; } void AssetsManagerEx::initManifests(const std::string& manifestUrl) { _inited = true; // Init and load local manifest _localManifest = new (std::nothrow) Manifest(); if (_localManifest) { loadLocalManifest(manifestUrl); // Init and load temporary manifest _tempManifest = new (std::nothrow) Manifest(); if (_tempManifest) { _tempManifest->parse(_tempManifestPath); // Previous update is interrupted if (_fileUtils->isFileExist(_tempManifestPath)) { // Manifest parse failed, remove all temp files if (!_tempManifest->isLoaded()) { _fileUtils->removeDirectory(_tempStoragePath); CC_SAFE_RELEASE(_tempManifest); _tempManifest = nullptr; } } } else { _inited = false; } // Init remote manifest for future usage _remoteManifest = new (std::nothrow) Manifest(); if (!_remoteManifest) { _inited = false; } } else { _inited = false; } if (!_inited) { CC_SAFE_RELEASE(_localManifest); CC_SAFE_RELEASE(_tempManifest); CC_SAFE_RELEASE(_remoteManifest); _localManifest = nullptr; _tempManifest = nullptr; _remoteManifest = nullptr; } } void AssetsManagerEx::prepareLocalManifest() { // An alias to assets _assets = &(_localManifest->getAssets()); // Add search paths _localManifest->prependSearchPaths(); } void AssetsManagerEx::loadLocalManifest(const std::string& /*manifestUrl*/) { Manifest *cachedManifest = nullptr; // Find the cached manifest file if (_fileUtils->isFileExist(_cacheManifestPath)) { cachedManifest = new (std::nothrow) Manifest(); if (cachedManifest) { cachedManifest->parse(_cacheManifestPath); if (!cachedManifest->isLoaded()) { _fileUtils->removeFile(_cacheManifestPath); CC_SAFE_RELEASE(cachedManifest); cachedManifest = nullptr; } } } // Ensure no search path of cached manifest is used to load this manifest std::vector searchPaths = _fileUtils->getSearchPaths(); if (cachedManifest) { std::vector cacheSearchPaths = cachedManifest->getSearchPaths(); std::vector trimmedPaths = searchPaths; for (auto path : cacheSearchPaths) { const auto pos = std::find(trimmedPaths.begin(), trimmedPaths.end(), path); if (pos != trimmedPaths.end()) { trimmedPaths.erase(pos); } } _fileUtils->setSearchPaths(trimmedPaths); } // Load local manifest in app package _localManifest->parse(_manifestUrl); if (cachedManifest) { // Restore search paths _fileUtils->setSearchPaths(searchPaths); } if (_localManifest->isLoaded()) { // Compare with cached manifest to determine which one to use if (cachedManifest) { bool localNewer = _localManifest->versionGreater(cachedManifest, _versionCompareHandle); if (localNewer) { // Recreate storage, to empty the content _fileUtils->removeDirectory(_storagePath); _fileUtils->createDirectory(_storagePath); CC_SAFE_RELEASE(cachedManifest); } else { CC_SAFE_RELEASE(_localManifest); _localManifest = cachedManifest; } } prepareLocalManifest(); } // Fail to load local manifest if (!_localManifest->isLoaded()) { CCLOG("AssetsManagerEx : No local manifest file found error.\n"); dispatchUpdateEvent(EventAssetsManagerEx::EventCode::ERROR_NO_LOCAL_MANIFEST); } } std::string AssetsManagerEx::basename(const std::string& path) const { size_t found = path.find_last_of("/\\"); if (std::string::npos != found) { return path.substr(0, found); } else { return path; } } std::string AssetsManagerEx::get(const std::string& key) const { auto it = _assets->find(key); if (it != _assets->cend()) { return _storagePath + it->second.path; } else return ""; } const Manifest* AssetsManagerEx::getLocalManifest() const { return _localManifest; } const Manifest* AssetsManagerEx::getRemoteManifest() const { return _remoteManifest; } const std::string& AssetsManagerEx::getStoragePath() const { return _storagePath; } void AssetsManagerEx::setStoragePath(const std::string& storagePath) { _storagePath = storagePath; adjustPath(_storagePath); _fileUtils->createDirectory(_storagePath); _tempStoragePath = _storagePath; _tempStoragePath.insert(_storagePath.size() - 1, TEMP_PACKAGE_SUFFIX); _fileUtils->createDirectory(_tempStoragePath); } void AssetsManagerEx::adjustPath(std::string &path) { if (path.size() > 0 && path[path.size() - 1] != '/') { path.append("/"); } } bool AssetsManagerEx::decompress(const std::string &zip) { // Find root path for zip file size_t pos = zip.find_last_of("/\\"); if (pos == std::string::npos) { CCLOG("AssetsManagerEx : no root path specified for zip file %s\n", zip.c_str()); return false; } const std::string rootPath = zip.substr(0, pos+1); // Open the zip file unzFile zipfile = unzOpen(FileUtils::getInstance()->getSuitableFOpen(zip).c_str()); if (! zipfile) { CCLOG("AssetsManagerEx : can not open downloaded zip file %s\n", zip.c_str()); return false; } // Get info about the zip file unz_global_info global_info; if (unzGetGlobalInfo(zipfile, &global_info) != UNZ_OK) { CCLOG("AssetsManagerEx : can not read file global info of %s\n", zip.c_str()); unzClose(zipfile); return false; } // Buffer to hold data read from the zip file char readBuffer[BUFFER_SIZE]; // Loop to extract all files. uLong i; for (i = 0; i < global_info.number_entry; ++i) { // Get info about current file. unz_file_info fileInfo; char fileName[MAX_FILENAME]; if (unzGetCurrentFileInfo(zipfile, &fileInfo, fileName, MAX_FILENAME, NULL, 0, NULL, 0) != UNZ_OK) { CCLOG("AssetsManagerEx : can not read compressed file info\n"); unzClose(zipfile); return false; } const std::string fullPath = rootPath + fileName; // Check if this entry is a directory or a file. const size_t filenameLength = strlen(fileName); if (fileName[filenameLength-1] == '/') { //There are not directory entry in some case. //So we need to create directory when decompressing file entry if ( !_fileUtils->createDirectory(basename(fullPath)) ) { // Failed to create directory CCLOG("AssetsManagerEx : can not create directory %s\n", fullPath.c_str()); unzClose(zipfile); return false; } } else { // Create all directories in advance to avoid issue std::string dir = basename(fullPath); if (!_fileUtils->isDirectoryExist(dir)) { if (!_fileUtils->createDirectory(dir)) { // Failed to create directory CCLOG("AssetsManagerEx : can not create directory %s\n", fullPath.c_str()); unzClose(zipfile); return false; } } // Entry is a file, so extract it. // Open current file. if (unzOpenCurrentFile(zipfile) != UNZ_OK) { CCLOG("AssetsManagerEx : can not extract file %s\n", fileName); unzClose(zipfile); return false; } // Create a file to store current file. FILE *out = fopen(FileUtils::getInstance()->getSuitableFOpen(fullPath).c_str(), "wb"); if (!out) { CCLOG("AssetsManagerEx : can not create decompress destination file %s (errno: %d)\n", fullPath.c_str(), errno); unzCloseCurrentFile(zipfile); unzClose(zipfile); return false; } // Write current file content to destinate file. int error = UNZ_OK; do { error = unzReadCurrentFile(zipfile, readBuffer, BUFFER_SIZE); if (error < 0) { CCLOG("AssetsManagerEx : can not read zip file %s, error code is %d\n", fileName, error); fclose(out); unzCloseCurrentFile(zipfile); unzClose(zipfile); return false; } if (error > 0) { fwrite(readBuffer, error, 1, out); } } while(error > 0); fclose(out); } unzCloseCurrentFile(zipfile); // Goto next entry listed in the zip file. if ((i+1) < global_info.number_entry) { if (unzGoToNextFile(zipfile) != UNZ_OK) { CCLOG("AssetsManagerEx : can not read next file for decompressing\n"); unzClose(zipfile); return false; } } } unzClose(zipfile); return true; } void AssetsManagerEx::decompressDownloadedZip(const std::string &customId, const std::string &storagePath) { struct AsyncData { std::string customId; std::string zipFile; bool succeed; }; AsyncData* asyncData = new AsyncData; asyncData->customId = customId; asyncData->zipFile = storagePath; asyncData->succeed = false; std::function decompressFinished = [this](void* param) { auto dataInner = reinterpret_cast(param); if (dataInner->succeed) { fileSuccess(dataInner->customId, dataInner->zipFile); } else { std::string errorMsg = "Unable to decompress file " + dataInner->zipFile; // Ensure zip file deletion (if decompress failure cause task thread exit anormally) _fileUtils->removeFile(dataInner->zipFile); dispatchUpdateEvent(EventAssetsManagerEx::EventCode::ERROR_DECOMPRESS, "", errorMsg); fileError(dataInner->customId, errorMsg); } delete dataInner; }; AsyncTaskPool::getInstance()->enqueue(AsyncTaskPool::TaskType::TASK_OTHER, decompressFinished, (void*)asyncData, [this, asyncData]() { // Decompress all compressed files if (decompress(asyncData->zipFile)) { asyncData->succeed = true; } _fileUtils->removeFile(asyncData->zipFile); }); } void AssetsManagerEx::dispatchUpdateEvent(EventAssetsManagerEx::EventCode code, const std::string &assetId/* = ""*/, const std::string &message/* = ""*/, int curle_code/* = CURLE_OK*/, int curlm_code/* = CURLM_OK*/) { switch (code) { case EventAssetsManagerEx::EventCode::ERROR_UPDATING: case EventAssetsManagerEx::EventCode::ERROR_PARSE_MANIFEST: case EventAssetsManagerEx::EventCode::ERROR_NO_LOCAL_MANIFEST: case EventAssetsManagerEx::EventCode::ERROR_DECOMPRESS: case EventAssetsManagerEx::EventCode::ERROR_DOWNLOAD_MANIFEST: case EventAssetsManagerEx::EventCode::UPDATE_FAILED: case EventAssetsManagerEx::EventCode::UPDATE_FINISHED: case EventAssetsManagerEx::EventCode::ALREADY_UP_TO_DATE: _updateEntry = UpdateEntry::NONE; break; case EventAssetsManagerEx::EventCode::UPDATE_PROGRESSION: break; case EventAssetsManagerEx::EventCode::ASSET_UPDATED: break; case EventAssetsManagerEx::EventCode::NEW_VERSION_FOUND: if (_updateEntry == UpdateEntry::CHECK_UPDATE) { _updateEntry = UpdateEntry::NONE; } break; default: break; } EventAssetsManagerEx event(_eventName, this, code, _percent, _percentByFile, assetId, message, curle_code, curlm_code); _eventDispatcher->dispatchEvent(&event); } AssetsManagerEx::State AssetsManagerEx::getState() const { return _updateState; } void AssetsManagerEx::downloadVersion() { if (_updateState > State::PREDOWNLOAD_VERSION) return; std::string versionUrl = _localManifest->getVersionFileUrl(); if (versionUrl.size() > 0) { _updateState = State::DOWNLOADING_VERSION; // Download version file asynchronously _downloader->createDownloadFileTask(versionUrl, _tempVersionPath, VERSION_ID); } // No version file found else { CCLOG("AssetsManagerEx : No version file found, step skipped\n"); _updateState = State::PREDOWNLOAD_MANIFEST; downloadManifest(); } } void AssetsManagerEx::parseVersion() { if (_updateState != State::VERSION_LOADED) return; _remoteManifest->parseVersion(_tempVersionPath); if (!_remoteManifest->isVersionLoaded()) { CCLOG("AssetsManagerEx : Fail to parse version file, step skipped\n"); _updateState = State::PREDOWNLOAD_MANIFEST; downloadManifest(); } else { if (_localManifest->versionGreater(_remoteManifest, _versionCompareHandle)) { _updateState = State::UP_TO_DATE; _fileUtils->removeDirectory(_tempStoragePath); dispatchUpdateEvent(EventAssetsManagerEx::EventCode::ALREADY_UP_TO_DATE); } else { _updateState = State::NEED_UPDATE; // Wait to update so continue the process if (_updateEntry == UpdateEntry::DO_UPDATE) { // dispatch after checking update entry because event dispatching may modify the update entry dispatchUpdateEvent(EventAssetsManagerEx::EventCode::NEW_VERSION_FOUND); _updateState = State::PREDOWNLOAD_MANIFEST; downloadManifest(); } else { dispatchUpdateEvent(EventAssetsManagerEx::EventCode::NEW_VERSION_FOUND); } } } } void AssetsManagerEx::downloadManifest() { if (_updateState != State::PREDOWNLOAD_MANIFEST) return; std::string manifestUrl; if (_remoteManifest->isVersionLoaded()) { manifestUrl = _remoteManifest->getManifestFileUrl(); } else { manifestUrl = _localManifest->getManifestFileUrl(); } if (manifestUrl.size() > 0) { _updateState = State::DOWNLOADING_MANIFEST; // Download version file asynchronously _downloader->createDownloadFileTask(manifestUrl, _tempManifestPath, MANIFEST_ID); } // No manifest file found else { CCLOG("AssetsManagerEx : No manifest file found, check update failed\n"); dispatchUpdateEvent(EventAssetsManagerEx::EventCode::ERROR_DOWNLOAD_MANIFEST); _updateState = State::UNCHECKED; } } void AssetsManagerEx::parseManifest() { if (_updateState != State::MANIFEST_LOADED) return; _remoteManifest->parse(_tempManifestPath); if (!_remoteManifest->isLoaded()) { CCLOG("AssetsManagerEx : Error parsing manifest file, %s", _tempManifestPath.c_str()); dispatchUpdateEvent(EventAssetsManagerEx::EventCode::ERROR_PARSE_MANIFEST); _updateState = State::UNCHECKED; } else { if (_localManifest->versionGreater(_remoteManifest, _versionCompareHandle)) { _updateState = State::UP_TO_DATE; _fileUtils->removeDirectory(_tempStoragePath); dispatchUpdateEvent(EventAssetsManagerEx::EventCode::ALREADY_UP_TO_DATE); } else { _updateState = State::NEED_UPDATE; dispatchUpdateEvent(EventAssetsManagerEx::EventCode::NEW_VERSION_FOUND); if (_updateEntry == UpdateEntry::DO_UPDATE) { startUpdate(); } } } } void AssetsManagerEx::startUpdate() { if (_updateState != State::NEED_UPDATE) return; _updateState = State::UPDATING; // Clean up before update _failedUnits.clear(); _downloadUnits.clear(); _totalWaitToDownload = _totalToDownload = 0; _nextSavePoint = 0; _percent = _percentByFile = _sizeCollected = _totalSize = 0; _downloadedSize.clear(); _totalEnabled = false; // Temporary manifest exists, resuming previous download if (_tempManifest && _tempManifest->isLoaded() && _tempManifest->versionEquals(_remoteManifest)) { _tempManifest->saveToFile(_tempManifestPath); _tempManifest->genResumeAssetsList(&_downloadUnits); _totalWaitToDownload = _totalToDownload = (int)_downloadUnits.size(); this->batchDownload(); std::string msg = StringUtils::format("Resuming from previous unfinished update, %d files remains to be finished.", _totalToDownload); dispatchUpdateEvent(EventAssetsManagerEx::EventCode::UPDATE_PROGRESSION, "", msg); } else { // Temporary manifest exists, but can't be parsed or version doesn't equals remote manifest (out of date) if (_tempManifest) { // Remove all temp files _fileUtils->removeDirectory(_tempStoragePath); CC_SAFE_RELEASE(_tempManifest); // Recreate temp storage path and save remote manifest _fileUtils->createDirectory(_tempStoragePath); _remoteManifest->saveToFile(_tempManifestPath); } // Temporary manifest will be used to register the download states of each asset, // in this case, it equals remote manifest. _tempManifest = _remoteManifest; // Check difference between local manifest and remote manifest std::unordered_map diff_map = _localManifest->genDiff(_remoteManifest); if (diff_map.size() == 0) { updateSucceed(); } else { // Generate download units for all assets that need to be updated or added std::string packageUrl = _remoteManifest->getPackageUrl(); // Save current download manifest information for resuming _tempManifest->saveToFile(_tempManifestPath); // Preprocessing local files in previous version and creating download folders for (auto it = diff_map.begin(); it != diff_map.end(); ++it) { Manifest::AssetDiff diff = it->second; if (diff.type != Manifest::DiffType::DELETED) { std::string path = diff.asset.path; DownloadUnit unit; unit.customId = it->first; unit.srcUrl = packageUrl + path; unit.storagePath = _tempStoragePath + path; unit.size = diff.asset.size; _downloadUnits.emplace(unit.customId, unit); _tempManifest->setAssetDownloadState(it->first, Manifest::DownloadState::UNSTARTED); } } _totalWaitToDownload = _totalToDownload = (int)_downloadUnits.size(); this->batchDownload(); std::string msg = StringUtils::format("Start to update %d files from remote package.", _totalToDownload); dispatchUpdateEvent(EventAssetsManagerEx::EventCode::UPDATE_PROGRESSION, "", msg); } } } void AssetsManagerEx::updateSucceed() { // Every thing is correctly downloaded, do the following // 1. rename temporary manifest to valid manifest std::string tempFileName = TEMP_MANIFEST_FILENAME; std::string fileName = MANIFEST_FILENAME; _fileUtils->renameFile(_tempStoragePath, tempFileName, fileName); // 2. merge temporary storage path to storage path so that temporary version turns to cached version if (_fileUtils->isDirectoryExist(_tempStoragePath)) { // Merging all files in temp storage path to storage path std::vector files; _fileUtils->listFilesRecursively(_tempStoragePath, &files); int baseOffset = (int)_tempStoragePath.length(); std::string relativePath, dstPath; for (std::vector::iterator it = files.begin(); it != files.end(); ++it) { relativePath.assign((*it).substr(baseOffset)); dstPath.assign(_storagePath + relativePath); // Create directory if (relativePath.back() == '/') { _fileUtils->createDirectory(dstPath); } // Copy file else { if (_fileUtils->isFileExist(dstPath)) { _fileUtils->removeFile(dstPath); } _fileUtils->renameFile(*it, dstPath); } } // Remove temp storage path _fileUtils->removeDirectory(_tempStoragePath); } // 3. swap the localManifest CC_SAFE_RELEASE(_localManifest); _localManifest = _remoteManifest; _localManifest->setManifestRoot(_storagePath); _remoteManifest = nullptr; // 4. make local manifest take effect prepareLocalManifest(); // 5. Set update state _updateState = State::UP_TO_DATE; // 6. Notify finished event dispatchUpdateEvent(EventAssetsManagerEx::EventCode::UPDATE_FINISHED); } void AssetsManagerEx::checkUpdate() { if (_updateEntry != UpdateEntry::NONE) { CCLOGERROR("AssetsManagerEx::checkUpdate, updateEntry isn't NONE"); return; } if (!_inited){ CCLOG("AssetsManagerEx : Manifests uninited.\n"); dispatchUpdateEvent(EventAssetsManagerEx::EventCode::ERROR_NO_LOCAL_MANIFEST); return; } if (!_localManifest->isLoaded()) { CCLOG("AssetsManagerEx : No local manifest file found error.\n"); dispatchUpdateEvent(EventAssetsManagerEx::EventCode::ERROR_NO_LOCAL_MANIFEST); return; } _updateEntry = UpdateEntry::CHECK_UPDATE; switch (_updateState) { case State::UNCHECKED: case State::PREDOWNLOAD_VERSION: { downloadVersion(); } break; case State::UP_TO_DATE: { dispatchUpdateEvent(EventAssetsManagerEx::EventCode::ALREADY_UP_TO_DATE); } break; case State::FAIL_TO_UPDATE: case State::NEED_UPDATE: { dispatchUpdateEvent(EventAssetsManagerEx::EventCode::NEW_VERSION_FOUND); } break; default: break; } } void AssetsManagerEx::update() { if (_updateEntry != UpdateEntry::NONE) { CCLOGERROR("AssetsManagerEx::update, updateEntry isn't NONE"); return; } if (!_inited){ CCLOG("AssetsManagerEx : Manifests uninited.\n"); dispatchUpdateEvent(EventAssetsManagerEx::EventCode::ERROR_NO_LOCAL_MANIFEST); return; } if (!_localManifest->isLoaded()) { CCLOG("AssetsManagerEx : No local manifest file found error.\n"); dispatchUpdateEvent(EventAssetsManagerEx::EventCode::ERROR_NO_LOCAL_MANIFEST); return; } _updateEntry = UpdateEntry::DO_UPDATE; switch (_updateState) { case State::UNCHECKED: { _updateState = State::PREDOWNLOAD_VERSION; } case State::PREDOWNLOAD_VERSION: { downloadVersion(); } break; case State::VERSION_LOADED: { parseVersion(); } break; case State::PREDOWNLOAD_MANIFEST: { downloadManifest(); } break; case State::MANIFEST_LOADED: { parseManifest(); } break; case State::FAIL_TO_UPDATE: case State::NEED_UPDATE: { // Manifest not loaded yet if (!_remoteManifest->isLoaded()) { _updateState = State::PREDOWNLOAD_MANIFEST; downloadManifest(); } else { startUpdate(); } } break; case State::UP_TO_DATE: case State::UPDATING: case State::UNZIPPING: _updateEntry = UpdateEntry::NONE; break; default: break; } } void AssetsManagerEx::updateAssets(const DownloadUnits& assets) { if (!_inited){ CCLOG("AssetsManagerEx : Manifests uninited.\n"); dispatchUpdateEvent(EventAssetsManagerEx::EventCode::ERROR_NO_LOCAL_MANIFEST); return; } if (_updateState != State::UPDATING && _localManifest->isLoaded() && _remoteManifest->isLoaded()) { _updateState = State::UPDATING; _downloadUnits.clear(); _downloadedSize.clear(); _percent = _percentByFile = _sizeCollected = _totalSize = 0; _totalWaitToDownload = _totalToDownload = (int)assets.size(); _nextSavePoint = 0; _totalEnabled = false; if (_totalToDownload > 0) { _downloadUnits = assets; this->batchDownload(); } else if (_totalToDownload == 0) { onDownloadUnitsFinished(); } } } const DownloadUnits& AssetsManagerEx::getFailedAssets() const { return _failedUnits; } void AssetsManagerEx::downloadFailedAssets() { CCLOG("AssetsManagerEx : Start update %lu failed assets.\n", static_cast(_failedUnits.size())); updateAssets(_failedUnits); } void AssetsManagerEx::fileError(const std::string& identifier, const std::string& errorStr, int errorCode, int errorCodeInternal) { auto unitIt = _downloadUnits.find(identifier); // Found unit and add it to failed units if (unitIt != _downloadUnits.end()) { _totalWaitToDownload--; DownloadUnit unit = unitIt->second; _failedUnits.emplace(unit.customId, unit); } dispatchUpdateEvent(EventAssetsManagerEx::EventCode::ERROR_UPDATING, identifier, errorStr, errorCode, errorCodeInternal); _tempManifest->setAssetDownloadState(identifier, Manifest::DownloadState::UNSTARTED); _currConcurrentTask = MAX(0, _currConcurrentTask-1); queueDowload(); } void AssetsManagerEx::fileSuccess(const std::string &customId, const std::string &storagePath) { // Set download state to SUCCESSED _tempManifest->setAssetDownloadState(customId, Manifest::DownloadState::SUCCESSED); auto unitIt = _failedUnits.find(customId); // Found unit and delete it if (unitIt != _failedUnits.end()) { // Remove from failed units list _failedUnits.erase(unitIt); } unitIt = _downloadUnits.find(customId); if (unitIt != _downloadUnits.end()) { // Reduce count only when unit found in _downloadUnits _totalWaitToDownload--; _percentByFile = 100 * (float)(_totalToDownload - _totalWaitToDownload) / _totalToDownload; // Notify progression event dispatchUpdateEvent(EventAssetsManagerEx::EventCode::UPDATE_PROGRESSION, ""); } // Notify asset updated event dispatchUpdateEvent(EventAssetsManagerEx::EventCode::ASSET_UPDATED, customId); _currConcurrentTask = MAX(0, _currConcurrentTask-1); queueDowload(); } void AssetsManagerEx::onError(const network::DownloadTask& task, int errorCode, int errorCodeInternal, const std::string& errorStr) { // Skip version error occurred if (task.identifier == VERSION_ID) { CCLOG("AssetsManagerEx : Fail to download version file, step skipped\n"); _updateState = State::PREDOWNLOAD_MANIFEST; downloadManifest(); } else if (task.identifier == MANIFEST_ID) { dispatchUpdateEvent(EventAssetsManagerEx::EventCode::ERROR_DOWNLOAD_MANIFEST, task.identifier, errorStr, errorCode, errorCodeInternal); _updateState = State::FAIL_TO_UPDATE; } else { fileError(task.identifier, errorStr, errorCode, errorCodeInternal); } } void AssetsManagerEx::onProgress(double total, double downloaded, const std::string& /*url*/, const std::string &customId) { if (customId == VERSION_ID || customId == MANIFEST_ID) { _percent = 100 * downloaded / total; // Notify progression event dispatchUpdateEvent(EventAssetsManagerEx::EventCode::UPDATE_PROGRESSION, customId); return; } else { // Calcul total downloaded bool found = false; double totalDownloaded = 0; for (auto it = _downloadedSize.begin(); it != _downloadedSize.end(); ++it) { if (it->first == customId) { it->second = downloaded; found = true; } totalDownloaded += it->second; } // Collect information if not registed if (!found) { // Set download state to DOWNLOADING, this will run only once in the download process _tempManifest->setAssetDownloadState(customId, Manifest::DownloadState::DOWNLOADING); // Register the download size information _downloadedSize.emplace(customId, downloaded); // Check download unit size existance, if not exist collect size in total size if (_downloadUnits[customId].size == 0) { _totalSize += total; _sizeCollected++; // All collected, enable total size if (_sizeCollected == _totalToDownload) { _totalEnabled = true; } } } if (_totalEnabled && _updateState == State::UPDATING) { float currentPercent = 100 * totalDownloaded / _totalSize; // Notify at integer level change if ((int)currentPercent != (int)_percent) { _percent = currentPercent; // Notify progression event dispatchUpdateEvent(EventAssetsManagerEx::EventCode::UPDATE_PROGRESSION, customId); } } } } void AssetsManagerEx::onSuccess(const std::string &/*srcUrl*/, const std::string &storagePath, const std::string &customId) { if (customId == VERSION_ID) { _updateState = State::VERSION_LOADED; parseVersion(); } else if (customId == MANIFEST_ID) { _updateState = State::MANIFEST_LOADED; parseManifest(); } else { bool ok = true; auto &assets = _remoteManifest->getAssets(); auto assetIt = assets.find(customId); if (assetIt != assets.end()) { Manifest::Asset asset = assetIt->second; if (_verifyCallback != nullptr) { ok = _verifyCallback(storagePath, asset); } } if (ok) { bool compressed = assetIt != assets.end() ? assetIt->second.compressed : false; if (compressed) { decompressDownloadedZip(customId, storagePath); } else { fileSuccess(customId, storagePath); } } else { fileError(customId, "Asset file verification failed after downloaded"); } } } void AssetsManagerEx::destroyDownloadedVersion() { _fileUtils->removeDirectory(_storagePath); _fileUtils->removeDirectory(_tempStoragePath); } void AssetsManagerEx::batchDownload() { _queue.clear(); for(auto iter : _downloadUnits) { const DownloadUnit& unit = iter.second; if (unit.size > 0) { _totalSize += unit.size; _sizeCollected++; } _queue.push_back(iter.first); } // All collected, enable total size if (_sizeCollected == _totalToDownload) { _totalEnabled = true; } queueDowload(); } void AssetsManagerEx::queueDowload() { if (_totalWaitToDownload == 0) { this->onDownloadUnitsFinished(); return; } while (_currConcurrentTask < _maxConcurrentTask && _queue.size() > 0) { std::string key = _queue.back(); _queue.pop_back(); _currConcurrentTask++; DownloadUnit& unit = _downloadUnits[key]; _fileUtils->createDirectory(basename(unit.storagePath)); _downloader->createDownloadFileTask(unit.srcUrl, unit.storagePath, unit.customId); _tempManifest->setAssetDownloadState(key, Manifest::DownloadState::DOWNLOADING); } if (_percentByFile / 100 > _nextSavePoint) { // Save current download manifest information for resuming _tempManifest->saveToFile(_tempManifestPath); _nextSavePoint += SAVE_POINT_INTERVAL; } } void AssetsManagerEx::onDownloadUnitsFinished() { // Finished with error check if (_failedUnits.size() > 0) { // Save current download manifest information for resuming _tempManifest->saveToFile(_tempManifestPath); _updateState = State::FAIL_TO_UPDATE; dispatchUpdateEvent(EventAssetsManagerEx::EventCode::UPDATE_FAILED); } else if (_updateState == State::UPDATING) { updateSucceed(); } } NS_CC_EXT_END