class CCAnimationFrame : public CCObject { CCAnimationFrame(); ~CCAnimationFrame(); bool initWithSpriteFrame(CCSpriteFrame* spriteFrame, float delayUnits, CCDictionary* userInfo); CCSpriteFrame* getSpriteFrame(); void setSpriteFrame(CCSpriteFrame* pSpFrame); float getDelayUnits(); void setDelayUnits(float fDelayUnits); CCDictionary* getUserInfo(); void setUserInfo(CCDictionary* pDict); }; class CCAnimation : public CCObject { static CCAnimation* create(CCArray *arrayOfAnimationFrameNames, float delayPerUnit, unsigned int loops); static CCAnimation* create(void); static CCAnimation* createWithSpriteFrames(CCArray* arrayOfSpriteFrameNames, float delay); static CCAnimation* createWithSpriteFrames(CCArray* arrayOfSpriteFrameNames); void addSpriteFrame(CCSpriteFrame *pFrame); void addSpriteFrameWithFileName(const char *pszFileName); void addSpriteFrameWithTexture(CCTexture2D* pobTexture, const CCRect& rect); float getTotalDelayUnits(); float getDelayPerUnit(); void setDelayPerUnit(float fDelayPerUnits); float getDuration(); CCAnimation* clone(); CCObject* copy(); CCArray* getFrames(); void setFrames(CCArray* pFrames); bool getRestoreOriginalFrame(); void setRestoreOriginalFrame(bool bRestoreFrame); unsigned int getLoops(); void setLoops(unsigned int uLoops); };