/* * cocos2d-x https://axmolengine.github.io/ * * Copyright (c) 2010-2014 - cocos2d-x community * Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. * * Portions Copyright (c) Microsoft Open Technologies, Inc. * All Rights Reserved * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and limitations under the License. */ #pragma once #include "platform/winrt/InputEvent.h" #include "base/Types.h" #include #include #include using namespace winrt; class AppDelegate; class AxmolRenderer { public: AxmolRenderer(int width, int height, float dpi, Windows::Graphics::Display::DisplayOrientations orientation, Windows::UI::Core::CoreDispatcher const& dispatcher, Windows::UI::Xaml::Controls::Panel const& panel); AxmolRenderer(const AxmolRenderer&) = delete; ~AxmolRenderer(); void SetQueueOperationCb(std::function op); void Draw(size_t width, size_t height, float dpi, Windows::Graphics::Display::DisplayOrientations orientation); void QueuePointerEvent(ax::PointerEventType type, Windows::UI::Core::PointerEventArgs const& args); void QueueKeyboardEvent(ax::WinRTKeyboardEventType type, Windows::UI::Core::KeyEventArgs const& args); void QueueBackButtonEvent(); void Pause(); void Resume(); void DeviceLost(); bool AppShouldExit(); private: int m_width; int m_height; float m_dpi; winrt::agile_ref m_dispatcher; winrt::agile_ref m_panel; Windows::Graphics::Display::DisplayOrientations m_orientation; };