Debug
Win32
Release
Win32
libAudio
{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}
CocosDenshion.win32
Win32Proj
StaticLibrary
NotSet
v100
v110
v110_xp
StaticLibrary
NotSet
v100
v110
v110_xp
<_ProjectFileVersion>10.0.40219.1
$(SolutionDir)$(Configuration).win32\
$(Configuration).win32\
false
$(SolutionDir)$(Configuration).win32\
$(Configuration).win32\
false
AllRules.ruleset
AllRules.ruleset
$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)
$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)
Disabled
$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;..\Include;%(AdditionalIncludeDirectories)
WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)
false
EnableFastChecks
MultiThreadedDebugDLL
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EditAndContinue
4251
true
winmm.lib;libcocos2d.lib;%(AdditionalDependencies)
$(OutDir)$(ProjectName).dll
true
Windows
$(TargetDir)$(TargetName).lib
MachineX86
$(OutDir)
$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;..\Include;%(AdditionalIncludeDirectories)
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true
winmm.lib;libcocos2d.lib;%(AdditionalDependencies)
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true
Windows
true
true
$(TargetDir)$(TargetName).lib
MachineX86
$(OutDir)