const char* CC3D_skybox_vert = R"( uniform mat4 u_cameraRot; attribute vec3 a_position; varying vec3 v_reflect; void main(void) { vec4 reflect = u_cameraRot * vec4(a_position, 1.0); v_reflect = reflect.xyz; gl_Position = vec4(a_position.xy, 1.0 , 1.0); } )";