const char* CC3D_terrain_vert = R"( attribute vec4 a_position; attribute vec2 a_texCoord; attribute vec3 a_normal; #ifdef GL_ES varying mediump vec2 v_texCoord; varying mediump vec3 v_normal; #else varying vec2 v_texCoord; varying vec3 v_normal; #endif uniform mat4 u_MVPMatrix; void main() { gl_Position = u_MVPMatrix * a_position; v_texCoord = a_texCoord; v_normal = a_normal; } )";