/** * bootstrap for the debugger. You can test to see if the debugger is loaded by checking the type of * `startDebugger`. If that function is defined, then you should call it with the global object, * which at this point is `this`, the array of files that you need to load (usually is just your * main javascript), and the function that needs to be called to start your game, as a string. * If the `startDebugger` function is not defined, then you just require your files and start your * game :) */ var files = ['MoonWarriors-jsb.js']; if (typeof startDebugger !== "undefined") { cc.log("**** will start debugger ****"); startDebugger(this, files); } else { cc.log("**** no debugger loaded ****"); for (var i in files) { require(files[i]); } // run(); }