#ifndef __PLAYER_SETTINGS_H_ #define __PLAYER_SETTINGS_H_ #include "PlayerMacros.h" PLAYER_NS_BEGIN class PlayerSettings { public: PlayerSettings() : openLastProject(false) , offsetX(0) , offsetY(0) {} bool openLastProject; int offsetX; int offsetY; }; PLAYER_NS_END #endif // __PLAYER_SETTINGS_H_