if(WINDOWS AND BUILD_SHARED_LIBS) add_definitions(-D_USE3DDLL) endif() set(COCOS_3D_HEADER 3d/CCBillBoard.h 3d/CCFrustum.h 3d/CCSprite3DMaterial.h 3d/CCMeshVertexIndexData.h 3d/CCPlane.h 3d/CCRay.h 3d/CCMesh.h 3d/CCAnimate3D.h 3d/CCTerrain.h 3d/CCAnimationCurve.h 3d/CCSprite3D.h 3d/CCOBB.h 3d/CCAnimation3D.h 3d/CCMotionStreak3D.h 3d/CCSkybox.h 3d/CCMeshSkin.h 3d/cocos3d.h 3d/CCAABB.h 3d/CCBundle3D.h 3d/CCObjLoader.h 3d/CCBundle3DData.h 3d/CCSkeleton3D.h 3d/CCBundleReader.h 3d/CCAttachNode.h ) set(COCOS_3D_SRC 3d/CCAABB.cpp 3d/CCAnimate3D.cpp 3d/CCAnimation3D.cpp 3d/CCAttachNode.cpp 3d/CCBillBoard.cpp 3d/CCBundle3D.cpp 3d/CCBundleReader.cpp 3d/CCFrustum.cpp 3d/CCMesh.cpp 3d/CCMeshSkin.cpp 3d/CCMeshVertexIndexData.cpp 3d/CCMotionStreak3D.cpp 3d/CCOBB.cpp 3d/CCObjLoader.cpp 3d/CCPlane.cpp 3d/CCRay.cpp 3d/CCSkeleton3D.cpp 3d/CCSkybox.cpp 3d/CCSprite3D.cpp 3d/CCSprite3DMaterial.cpp 3d/CCTerrain.cpp )