COCOS_ROOT = ../../../.. COCOS2DX_PATH = $(COCOS_ROOT)/cocos2dx INCLUDES = -I.. \ -I../Classes \ -I$(COCOS_ROOT)/CocosDenshion/include \ SOURCES = main.cpp \ ../Classes/AppDelegate.cpp \ ../Classes/HelloWorldScene.cpp \ ../Classes/GameOverScene.cpp include $(COCOS_ROOT)/cocos2dx/proj.nacl/cocos2dx.mk SHAREDLIBS += -lbox2d APP_NAME = SimpleGame TARGET = $(BIN_DIR)/$(APP_NAME)_$(NACL_ARCH).nexe NMF = $(BIN_DIR)/$(APP_NAME).nmf all: $(NMF) $(TARGET): $(OBJECTS) $(LIB_DIR)/libcocos2d.a @mkdir -p $(@D) $(LOG_LINK)$(NACL_CXX) $(CXXFLAGS) $(LDFLAGS) $(OBJECTS) -o $@ $(SHAREDLIBS) $(STATICLIBS) $(OBJ_DIR)/%.o: ../%.cpp @mkdir -p $(@D) $(LOG_CXX)$(NACL_CXX) -MMD $(CXXFLAGS) $(INCLUDES) $(DEFINES) -c $< -o $@ $(OBJ_DIR)/%.o: %.cpp @mkdir -p $(@D) $(LOG_CXX)$(NACL_CXX) -MMD $(CXXFLAGS) $(INCLUDES) $(DEFINES) -c $< -o $@ $(NMF): $(TARGET) $(NACL_SDK_ROOT)/tools/create_nmf.py -o $@ $(BIN_DIR)/*.nexe $(NMF_FLAGS) -s $(BIN_DIR) run: all /bin/cp -ar ../Resources/ . $(NACL_SDK_ROOT)/tools/httpd.py --no_dir_check .PHONY: run