LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := spine_static LOCAL_MODULE_FILENAME := libspine ifeq ($(USE_ARM_MODE),1) LOCAL_ARM_MODE := arm endif LOCAL_SRC_FILES := Animation.c \ AnimationState.c \ AnimationStateData.c \ Atlas.c \ AtlasAttachmentLoader.c \ Attachment.c \ AttachmentLoader.c \ Bone.c \ BoneData.c \ BoundingBoxAttachment.c \ Event.c \ EventData.c \ extension.c \ IkConstraint.c \ IkConstraintData.c \ Json.c \ MeshAttachment.c \ PolygonBatch.cpp \ RegionAttachment.c \ Skeleton.c \ SkeletonAnimation.cpp \ SkeletonBounds.c \ SkeletonData.c \ SkeletonJson.c \ SkeletonRenderer.cpp \ Skin.c \ SkinnedMeshAttachment.c \ Slot.c \ SlotData.c \ spine-cocos2dx.cpp LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/.. LOCAL_C_INCLUDES := $(LOCAL_PATH)/.. LOCAL_STATIC_LIBRARIES := cocos2dx_internal_static include $(BUILD_STATIC_LIBRARY)