/****************************************************************************** * Spine Runtimes Software License * Version 2.3 * * Copyright (c) 2013-2015, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to use, install, execute and perform the Spine * Runtimes Software (the "Software") and derivative works solely for personal * or internal use. Without the written permission of Esoteric Software (see * Section 2 of the Spine Software License Agreement), you may not (a) modify, * translate, adapt or otherwise create derivative works, improvements of the * Software or develop new applications using the Software or (b) remove, * delete, alter or obscure any trademarks or any copyright, trademark, patent * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_BONE_H_ #define SPINE_BONE_H_ #include #ifdef __cplusplus extern "C" { #endif struct spSkeleton; typedef struct spBone spBone; struct spBone { spBoneData* const data; struct spSkeleton* const skeleton; spBone* const parent; float x, y; float rotation, rotationIK; float scaleX, scaleY; int/*bool*/flipX, flipY; float const m00, m01, worldX; /* a b x */ float const m10, m11, worldY; /* c d y */ float const worldRotation; float const worldScaleX, worldScaleY; int/*bool*/const worldFlipX, worldFlipY; #ifdef __cplusplus spBone() : data(0), skeleton(0), parent(0), x(0), y(0), rotation(0), rotationIK(0), scaleX(0), scaleY(0), flipX(0), flipY(0), m00(0), m01(0), worldX(0), m10(0), m11(0), worldY(0), worldRotation(0), worldScaleX(0), worldScaleY(0), worldFlipX(0), worldFlipY(0) { } #endif }; void spBone_setYDown (int/*bool*/yDown); int/*bool*/spBone_isYDown (); /* @param parent May be 0. */ spBone* spBone_create (spBoneData* data, struct spSkeleton* skeleton, spBone* parent); void spBone_dispose (spBone* self); void spBone_setToSetupPose (spBone* self); void spBone_updateWorldTransform (spBone* self); void spBone_worldToLocal (spBone* self, float worldX, float worldY, float* localX, float* localY); void spBone_localToWorld (spBone* self, float localX, float localY, float* worldX, float* worldY); #ifdef SPINE_SHORT_NAMES typedef spBone Bone; #define Bone_setYDown(...) spBone_setYDown(__VA_ARGS__) #define Bone_isYDown() spBone_isYDown() #define Bone_create(...) spBone_create(__VA_ARGS__) #define Bone_dispose(...) spBone_dispose(__VA_ARGS__) #define Bone_setToSetupPose(...) spBone_setToSetupPose(__VA_ARGS__) #define Bone_updateWorldTransform(...) spBone_updateWorldTransform(__VA_ARGS__) #define Bone_worldToLocal(...) spBone_worldToLocal(__VA_ARGS__) #define Bone_localToWorld(...) spBone_localToWorld(__VA_ARGS__) #endif #ifdef __cplusplus } #endif #endif /* SPINE_BONE_H_ */