/** * The MIT License (MIT) * * Copyright (c) 2012-2018 DragonBones team and other contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef DRAGONBONES_RECTANGLE_H #define DRAGONBONES_RECTANGLE_H #include "../core/DragonBones.h" DRAGONBONES_NAMESPACE_BEGIN /** * - A Rectangle object is an area defined by its position, as indicated by its top-left corner point (x, y) and by its * width and its height.
* The x, y, width, and height properties of the Rectangle class are independent of each other; changing the value of * one property has no effect on the others. However, the right and bottom properties are integrally related to those * four properties. For example, if you change the value of the right property, the value of the width property changes; * if you change the bottom property, the value of the height property changes. * @version DragonBones 3.0 * @language en_US */ /** * - Rectangle 对象是按其位置(由它左上角的点 (x, y) 确定)以及宽度和高度定义的区域。
* Rectangle 类的 x、y、width 和 height 属性相互独立;更改一个属性的值不会影响其他属性。 * 但是,right 和 bottom 属性与这四个属性是整体相关的。例如,如果更改 right 属性的值,则 width * 属性的值将发生变化;如果更改 bottom 属性,则 height 属性的值将发生变化。 * @version DragonBones 3.0 * @language zh_CN */ class Rectangle { public: /** * - The x coordinate of the top-left corner of the rectangle. * @default 0.0 * @version DragonBones 3.0 * @language en_US */ /** * - 矩形左上角的 x 坐标。 * @default 0.0 * @version DragonBones 3.0 * @language zh_CN */ float x; /** * - The y coordinate of the top-left corner of the rectangle. * @default 0.0 * @version DragonBones 3.0 * @language en_US */ /** * - 矩形左上角的 y 坐标。 * @default 0.0 * @version DragonBones 3.0 * @language zh_CN */ float y; /** * - The width of the rectangle, in pixels. * @default 0.0 * @version DragonBones 3.0 * @language en_US */ /** * - 矩形的宽度(以像素为单位)。 * @default 0.0 * @version DragonBones 3.0 * @language zh_CN */ float width; /** * - 矩形的高度(以像素为单位)。 * @default 0.0 * @version DragonBones 3.0 * @language en_US */ /** * - The height of the rectangle, in pixels. * @default 0.0 * @version DragonBones 3.0 * @language zh_CN */ float height; Rectangle() : x(0.0f), y(0.0f), width(0.0f), height(0.0f) {} /** * @private */ Rectangle(const Rectangle& value) { operator=(value); } ~Rectangle() {} inline void operator=(const Rectangle& value) { x = value.x; y = value.y; width = value.width; height = value.height; } /** * @private */ void clear() { x = y = 0.0f; width = height = 0.0f; } }; DRAGONBONES_NAMESPACE_END #endif // DRAGONBONES_RECTANGLE_H