debug_define COCOS2D_DEBUG = 1 debug_define _DEBUG = 1 defines { GL_GLEXT_PROTOTYPES = 1 AIRPLAY = 1 CC_UNDER_AIRPLAY = 1 } options { module_path="cocos2dx/platform/third_party/airplay/" } subprojects { zlib expat } includepaths { . "./cocos2dx/" "./cocos2dx/include" } files { ("cocos2dx") "*.h" "*.cpp" ("cocos2dx/actions") [actions] "*.cpp" ("cocos2dx/base_nodes") [base_nodes] "*.cpp" ("cocos2dx/cocoa") [cocoa] "*.cpp" ("cocos2dx/effects") [effects] "*.h" "*.cpp" ("cocos2dx/event_dispatcher") [event_dispatcher] "*.cpp" ("cocos2dx/include") [include] "*.h" ("cocos2dx/keypad_dispatcher") [keypad_dispatcher] "*.cpp" ("cocos2dx/label_nodes") [label_nodes] "*.cpp" ("cocos2dx/layers_scenes_transitions_nodes") [layers_scenes_transitions_nodes] "*.cpp" ("cocos2dx/menu_nodes") [menu_nodes] "*.cpp" ("cocos2dx/misc_nodes") [misc_nodes] "*.cpp" ("cocos2dx/particle_nodes") [particle_nodes] "*.cpp" ("cocos2dx/platform") [platforms] "*.h" "platform.cpp" "CCTransition_mobile.cpp" "CCThread.cpp" "CCStdC.cpp" "CCParticleSystemPoint_mobile.cpp" "CCNode_mobile.cpp" "CCMenu_mobile.cpp" "CCLayer_mobile.cpp" "CCGrid_mobile.cpp" "CCGL.cpp" "CCDirector_mobile.cpp" "CCCommon.cpp" ("cocos2dx/platform/airplay") [platforms/airplay] "*.h" "*.cpp" ("cocos2dx/sprite_nodes") [sprite_nodes] "*.cpp" ("cocos2dx/support") [support] "*.h" "*.cpp" ("cocos2dx/support/data_support") [support/data_support] "*.h" ("cocos2dx/support/file_support") [support/file_support] "*.h" "*.cpp" ("cocos2dx/support/image_support") [support/image_support] "*.h" "*.cpp" ("cocos2dx/support/opengl_support") [support/opengl_support] # "*.h" # "*.cpp" ("cocos2dx/support/zip_support") [support/zip_support] "*.cpp" "*.h" ("cocos2dx/textures") [textures] "*.cpp" ("cocos2dx/tileMap_parallax_nodes") [tileMap_parallax_nodes] "*.cpp" ("cocos2dx/touch_dispatcher") [touch_dispatcher] "*.cpp" }