cmake_minimum_required(VERSION 2.6) project (Cocos2dx) # The version number set(Cocos2dxSamples_VERSION_MAJOR 3) set(Cocos2dxSamples_VERSION_MINOR 0) include(build/BuildHelpers.CMakeLists.txt) option(USE_CHIPMUNK "Use chipmunk for physics library" ON) option(USE_BOX2D "Use box2d for physics library" OFF) option(DEBUG_MODE "Debug or release?" ON) option(BUILD_LIBS_LUA "Build lua libraries" ON) option(BUILD_GUI "Build GUI library" ON) option(BUILD_NETWORK "Build network library" ON) option(BUILD_EXTENSIONS "Build extension library" ON) option(BUILD_EDITOR_SPINE "Build editor support for spine" ON) option(BUILD_EDITOR_COCOSTUDIO "Build editor support for cocostudio" ON) option(BUILD_EDITOR_COCOSBUILDER "Build editor support for cocosbuilder" ON) option(BUILD_HelloCpp "Only build HelloCpp sample" ON) option(BUILD_TestCpp "Only build TestCpp sample" ON) option(BUILD_HelloLua "Only build HelloLua sample" ON) option(BUILD_TestLua "Only build TestLua sample" ON) if(DEBUG_MODE) set(CMAKE_BUILD_TYPE DEBUG) else(DEBUG_MODE) set(CMAKE_BUILD_TYPE RELEASE) endif(DEBUG_MODE) set(CMAKE_C_FLAGS_DEBUG "-g -Wall -DCOCOS2D_DEBUG=1") set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG}) set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} "-std=c99") set(CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} "-std=c++11") if(USE_CHIPMUNK) message("Using chipmunk ...") add_definitions(-DLINUX -DCC_ENABLE_CHIPMUNK_INTEGRATION=1) elseif(USE_BOX2D) message("Using box2d ...") add_definitions(-DLINUX -DCC_ENABLE_BOX2D_INTEGRATION=1) else(USE_CHIPMUNK) message(FATAL_ERROR "Must choose a physics library.") endif(USE_CHIPMUNK) # architecture if ( CMAKE_SIZEOF_VOID_P EQUAL 8 ) set(ARCH_DIR "64-bit") else() set(ARCH_DIR "32-bit") endif() include_directories( . cocos cocos/audio/include cocos/2d cocos/2d/platform cocos/2d/platform/linux cocos/base cocos/physics cocos/editor-support cocos/math/kazmath/include extensions external external/jpeg/include/linux external/tiff/include/linux external/webp/include/linux external/glfw3/include/linux external/curl/include/linux/${ARCH_DIR} external/tinyxml2 external/unzip external/chipmunk/include/chipmunk external/freetype2/include/linux external/linux-specific/fmod/include/${ARCH_DIR} ) link_directories( /usr/local/lib ${CMAKE_SOURCE_DIR}/external/jpeg/prebuilt/linux/${ARCH_DIR} ${CMAKE_SOURCE_DIR}/external/tiff/prebuilt/linux/${ARCH_DIR} ${CMAKE_SOURCE_DIR}/external/webp/prebuilt/linux/${ARCH_DIR} ${CMAKE_SOURCE_DIR}/external/freetype2/prebuilt/linux/${ARCH_DIR} ${CMAKE_SOURCE_DIR}/external/curl/prebuilt/linux/${ARCH_DIR} ${CMAKE_SOURCE_DIR}/external/linux-specific/fmod/prebuilt/${ARCH_DIR} ) # kazmath add_subdirectory(cocos/math/kazmath) # chipmunk library add_subdirectory(external/chipmunk/src) # box2d library add_subdirectory(external/Box2D) # unzip library add_subdirectory(external/unzip) # tinyxml2 library add_subdirectory(external/tinyxml2) # audio add_subdirectory(cocos/audio) # cocos base library add_subdirectory(cocos/base) # cocos 2d library add_subdirectory(cocos/2d) if(BUILD_GUI) # gui add_subdirectory(cocos/gui) endif(BUILD_GUI) if(BUILD_NETWORK) # network add_subdirectory(cocos/network) endif(BUILD_NETWORK) if(BUILD_EXTENSIONS) # extensions add_subdirectory(extensions) endif(BUILD_EXTENSIONS) ## Editor Support if(BUILD_EDITOR_SPINE) # spine add_subdirectory(cocos/editor-support/spine) endif(BUILD_EDITOR_SPINE) if(BUILD_EDITOR_COCOSBUILDER) # cocosbuilder add_subdirectory(cocos/editor-support/cocosbuilder) endif(BUILD_EDITOR_COCOSBUILDER) if(BUILD_EDITOR_COCOSTUDIO) # cocostudio add_subdirectory(cocos/editor-support/cocostudio) # jsoncpp library, cocostuido depends on jsoncpp add_subdirectory(external/json) endif(BUILD_EDITOR_COCOSTUDIO) if(BUILD_LIBS_LUA) ## Scripting # lua add_subdirectory(external/lua/lua) # tolua add_subdirectory(external/lua/tolua) # luabinding add_subdirectory(cocos/scripting) endif(BUILD_LIBS_LUA) # build samples add_subdirectory(samples)