/**************************************************************************** Copyright (c) 2010 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCSpriteSheet.h" #include "ccConfig.h" #include "CCSprite.h" #include "CCSpriteFrame.h" #include "CCSpriteFrameCache.h" #include "CCTextureCache.h" #include "support/CGPointExtension.h" #include "CCDrawingPrimitives.h" #include "cocoa/CGGeometry.h" #include "CCTexture2D.h" #include "cocoa/CGAffineTransform.h" #include "sstsd.h" #include using namespace std; #if CC_SPRITESHEET_RENDER_SUBPIXEL #define RENDER_IN_SUBPIXEL #else #define RENDER_IN_SUBPIXEL(__A__) ( (int)(__A__)) #endif // XXX: Optmization struct transformValues_ { CGPoint pos; // position x and y CGPoint scale; // scale x and y float rotation; CGPoint ap; // anchor point in pixels }; CCSprite* CCSprite::spriteWithTexture(CCTexture2D *pTexture) { CCSprite *pobSprite = new CCSprite(); pobSprite->initWithTexture(pTexture); pobSprite->autorelease(); return pobSprite; } CCSprite* CCSprite::spriteWithTexture(CCTexture2D *pTexture, CGRect rect) { CCSprite *pobSprite = new CCSprite(); pobSprite->initWithTexture(pTexture, rect); pobSprite->autorelease(); return pobSprite; } CCSprite* CCSprite::spriteWithTexture(CCTexture2D *pTexture, CGRect rect, CGPoint offset) { // not implement assert(0); return NULL; } CCSprite* CCSprite::spriteWithFile(const char *pszFileName) { CCSprite *pobSprite = new CCSprite(); pobSprite->initWithFile(pszFileName); pobSprite->autorelease(); return pobSprite; } CCSprite* CCSprite::spriteWithFile(const char *pszFileName, CGRect rect) { CCSprite *pobSprite = new CCSprite(); pobSprite->initWithFile(pszFileName, rect); pobSprite->autorelease(); return pobSprite; } CCSprite* CCSprite::spriteWithSpriteFrame(CCSpriteFrame *pSpriteFrame) { CCSprite *pobSprite = new CCSprite(); pobSprite->initWithSpriteFrame(pSpriteFrame); pobSprite->autorelease(); return pobSprite; } CCSprite* CCSprite::spriteWithSpriteFrameName(const char *pszSpriteFrameName) { CCSpriteFrame *pFrame = CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(pszSpriteFrameName); return spriteWithSpriteFrame(pFrame); } // XXX: deprecated /* CCSprite* CCSprite::spriteWithCGImage(CGImageRef pImage) { CCSprite *pobSprite = new CCSprite(); pobSprite->initWithCGImage(pImage); pobSprite->autorelease(); return pobSprite; } */ /* CCSprite* CCSprite::spriteWithCGImage(CGImageRef pImage, const char *pszKey) { CCSprite *pobSprite = new CCSprite(); pobSprite->initWithCGImage(pImage, pszKey); pobSprite->autorelease(); return pobSprite; } */ CCSprite* CCSprite::spriteWithSpriteSheet(CCSpriteSheet *pSpriteSheet, CGRect rect) { CCSprite *pobSprite = new CCSprite(); pobSprite->initWithSpriteSheet(pSpriteSheet, rect); pobSprite->autorelease(); return pobSprite; } CCSprite* CCSprite::init(void) { m_bDirty = false; // by default use "Self Render". // if the sprite is added to an SpriteSheet, then it will automatically switch to "SpriteSheet Render" useSelfRender(); m_bOpacityModifyRGB = true; m_nOpacity = 255; m_sColor = m_sColorUnmodified = ccWHITE; m_sBlendFunc.src = CC_BLEND_SRC; m_sBlendFunc.dst = CC_BLEND_DST; // update texture (calls updateBlendFunc) setTexture(NULL); // clean the Quad memset(&m_sQuad, 0, sizeof(m_sQuad)); m_bFlipX = m_bFlipY = false; // lazy alloc m_pAnimations = NULL; // default transform anchor: center m_tAnchorPoint = ccp(0.5f, 0.5f); // zwoptex default values m_obOffsetPosition = CGPointZero; m_eHonorParentTransform = CC_HONOR_PARENT_TRANSFORM_ALL; m_bHasChildren = false; // Atlas: Color ccColor4B tmpColor = { 255, 255, 255, 255 }; m_sQuad.bl.colors = tmpColor; m_sQuad.br.colors = tmpColor; m_sQuad.tl.colors = tmpColor; m_sQuad.tr.colors = tmpColor; // Atlas: Vertex // updated in "useSelfRender" // Atlas: TexCoords setTextureRect(CGRectZero); return this; } CCSprite* CCSprite::initWithTexture(CCTexture2D *pTexture, CGRect rect) { assert(pTexture != NULL); // IMPORTANT: [self init] and not [super init]; init(); setTexture(pTexture); setTextureRect(rect); return this; } CCSprite* CCSprite::initWithTexture(CCTexture2D *pTexture) { assert(pTexture != NULL); CGRect rect = CGRectZero; rect.size = pTexture->getContentSize(); return initWithTexture(pTexture, rect); } CCSprite* CCSprite::initWithFile(const char *pszFilename) { assert(pszFilename != NULL); CCTexture2D *pTexture = CCTextureCache::sharedTextureCache()->addImage(pszFilename); if (pTexture) { CGRect rect = CGRectZero; rect.size = pTexture->getContentSize(); return initWithTexture(pTexture, rect); } this->release(); return NULL; } CCSprite* CCSprite::initWithFile(const char *pszFilename, CGRect rect) { assert(pszFilename != NULL); CCTexture2D *pTexture = CCTextureCache::sharedTextureCache()->addImage(pszFilename); if (pTexture) { return initWithTexture(pTexture, rect); } delete this; return NULL; } CCSprite* CCSprite::initWithSpriteFrame(CCSpriteFrame *pSpriteFrame) { assert(pSpriteFrame != NULL); CCSprite* pRet = initWithTexture(pSpriteFrame->getTexture(), pSpriteFrame->getRect()); setDisplayFrame(pSpriteFrame); return pRet; } CCSprite* CCSprite::initWithSpriteFrameName(const char *pszSpriteFrameName) { assert(pszSpriteFrameName != NULL); CCSpriteFrame *pFrame = CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(pszSpriteFrameName); return initWithSpriteFrame(pFrame); } // XXX: deprecated /* CCSprite* CCSprite::initWithCGImage(CGImageRef pImage) { // todo // because it is deprecated, so we do not impelment it return NULL; } */ /* CCSprite* CCSprite::initWithCGImage(CGImageRef pImage, const char *pszKey) { assert(pImage != NULL); // XXX: possible bug. See issue #349. New API should be added CCTexture2D *pTexture = CCTextureCache::sharedTextureCache()->addCGImage(pImage, pszKey); CGSize size = pTexture->getContentSize(); CGRect rect = CGRectMake(0 ,0, size.width, size.height); return initWithTexture(texture, rect); } */ CCSprite* CCSprite::initWithSpriteSheet(CCSpriteSheet *pSpriteSheet, CGRect rect) { CCSprite* pRet = initWithTexture(pSpriteSheet->getTexture(), rect); useSpriteSheetRender(pSpriteSheet); return pRet; } CCSprite::~CCSprite(void) { m_pobTexture->release(); delete m_pAnimations; } void CCSprite::useSelfRender(void) { m_uAtlasIndex = CCSpriteIndexNotInitialized; m_bUsesSpriteSheet = false; m_pobTextureAtlas = NULL; m_pobSpriteSheet = NULL; m_bDirty = false; float x1 = 0 + m_obOffsetPosition.x; float y1 = 0 + m_obOffsetPosition.y; float x2 = x1 + m_obRect.size.width; float y2 = y1 + m_obRect.size.height; m_sQuad.bl.vertices = vertex3(x1, y1, 0); m_sQuad.br.vertices = vertex3(x2, y1, 0); m_sQuad.tl.vertices = vertex3(x1, y2, 0); m_sQuad.tr.vertices = vertex3(x2, y2, 0); } void CCSprite::useSpriteSheetRender(CCSpriteSheet *pSpriteSheet) { m_bUsesSpriteSheet = true; m_pobTextureAtlas = pSpriteSheet->getTextureAtlas(); m_pobSpriteSheet = pSpriteSheet; } void CCSprite::initAnimationDictionary(void) { m_pAnimations = new NSMutableDictionary(); } void CCSprite::setTextureRect(CGRect rect) { setTextureRect(rect, rect.size); } void CCSprite::setTextureRect(CGRect rect, CGSize size) { m_obRect = rect; setContentSize(size); // rendering using SpriteSheet if (m_bUsesSpriteSheet) { // update dirty_, don't update recursiveDirty_ m_bDirty = true; } else { // self rendering // Atlas: Vertex float x1 = 0 + m_obOffsetPosition.x; float y1 = 0 + m_obOffsetPosition.y; float x2 = x1 + m_obRect.size.width; float y2 = y1 + m_obRect.size.height; // Don't update Z. m_sQuad.bl.vertices = vertex3(x1, y1, 0); m_sQuad.br.vertices = vertex3(x2, y1, 0); m_sQuad.tl.vertices = vertex3(x1, y2, 0); m_sQuad.tr.vertices = vertex3(x2, y2, 0); } } void CCSprite::updateTextureCoords(CGRect rect) { float atlasWidth = (float)m_pobTexture->getPixelsWide(); float atlasHeight = (float)m_pobTexture->getPixelsHigh(); float left = m_obRect.origin.x / atlasWidth; float right = (m_obRect.origin.x + m_obRect.size.width) / atlasWidth; float top = m_obRect.origin.y / atlasHeight; float bottom = (m_obRect.origin.y + m_obRect.size.height) / atlasHeight; if (m_bFlipX) { float tmp = left; left = right; right = tmp; } if (m_bFlipY) { float tmp = top; top = bottom; bottom = tmp; } m_sQuad.bl.texCoords.u = left; m_sQuad.bl.texCoords.v = bottom; m_sQuad.br.texCoords.u = right; m_sQuad.br.texCoords.v = bottom; m_sQuad.tl.texCoords.u = left; m_sQuad.tl.texCoords.v = top; m_sQuad.tr.texCoords.u = right; m_sQuad.tr.texCoords.v = top; } void CCSprite::updateTransform(void) { assert(m_bUsesSpriteSheet); CGAffineTransform matrix; // Optimization: if it is not visible, then do nothing if (! m_bIsVisible) { m_sQuad.br.vertices = m_sQuad.tl.vertices = m_sQuad.tr.vertices = m_sQuad.bl.vertices = vertex3(0,0,0); m_pobTextureAtlas->updateQuad(&m_sQuad, m_uAtlasIndex); m_bDirty = m_bRecursiveDirty = false; return; } // Optimization: If parent is spritesheet, or parent is nil // build Affine transform manually if (! m_pParent || m_pParent == m_pobSpriteSheet) { float radians = -CC_DEGREES_TO_RADIANS(m_fRotation); float c = cosf(radians); float s = sinf(radians); matrix = CGAffineTransformMake(c * m_fScaleX, s * m_fScaleX, -s * m_fScaleY, c * m_fScaleY, m_tPosition.x, m_tPosition.y); matrix = CGAffineTransformTranslate(matrix, -m_tAnchorPointInPixels.x, -m_tAnchorPointInPixels.y); } else if (m_pParent != m_pobSpriteSheet) { // else do affine transformation according to the HonorParentTransform matrix = CGAffineTransformIdentity; ccHonorParentTransform prevHonor = CC_HONOR_PARENT_TRANSFORM_ALL; for (CCNode *p = this; p && p != m_pobSpriteSheet; p = p->getParent()) { struct transformValues_ tv = ((CCSprite*)p)->getTransformValues(); CGAffineTransform newMatrix = CGAffineTransformIdentity; // 2nd: Translate, Rotate, Scale if( prevHonor & CC_HONOR_PARENT_TRANSFORM_TRANSLATE ) { newMatrix = CGAffineTransformTranslate(newMatrix, tv.pos.x, tv.pos.y); } if( prevHonor & CC_HONOR_PARENT_TRANSFORM_ROTATE ) { newMatrix = CGAffineTransformRotate(newMatrix, -CC_DEGREES_TO_RADIANS(tv.rotation)); } if( prevHonor & CC_HONOR_PARENT_TRANSFORM_SCALE ) { newMatrix = CGAffineTransformScale(newMatrix, tv.scale.x, tv.scale.y); } // 3rd: Translate anchor point newMatrix = CGAffineTransformTranslate(newMatrix, -tv.ap.x, -tv.ap.y); // 4th: Matrix multiplication matrix = CGAffineTransformConcat( matrix, newMatrix); prevHonor = ((CCSprite*)p)->getHornorParentTransform(); } } // // calculate the Quad based on the Affine Matrix // CGSize size = m_obRect.size; float x1 = m_obOffsetPosition.x; float y1 = m_obOffsetPosition.y; float x2 = x1 + size.width; float y2 = y1 + size.height; float x = matrix.tx; float y = matrix.ty; float cr = matrix.a; float sr = matrix.b; float cr2 = matrix.d; float sr2 = -matrix.c; float ax = x1 * cr - y1 * sr2 + x; float ay = x1 * sr + y1 * cr2 + y; float bx = x2 * cr - y1 * sr2 + x; float by = x2 * sr + y1 * cr2 + y; float cx = x2 * cr - y2 * sr2 + x; float cy = x2 * sr + y2 * cr2 + y; float dx = x1 * cr - y2 * sr2 + x; float dy = x1 * sr + y2 * cr2 + y; m_sQuad.bl.vertices = vertex3(RENDER_IN_SUBPIXEL(ax), RENDER_IN_SUBPIXEL(ay), m_fVertexZ); m_sQuad.br.vertices = vertex3(RENDER_IN_SUBPIXEL(bx), RENDER_IN_SUBPIXEL(by), m_fVertexZ); m_sQuad.tl.vertices = vertex3(RENDER_IN_SUBPIXEL(dx), RENDER_IN_SUBPIXEL(dy), m_fVertexZ); m_sQuad.tr.vertices = vertex3(RENDER_IN_SUBPIXEL(cx), RENDER_IN_SUBPIXEL(cy), m_fVertexZ); m_pobTextureAtlas->updateQuad(&m_sQuad, m_uAtlasIndex); m_bDirty = m_bRecursiveDirty = false; } // XXX: Optimization: instead of calling 5 times the parent sprite to obtain: position, scale.x, scale.y, anchorpoint and rotation, // this fuction return the 5 values in 1 single call struct transformValues_ CCSprite::getTransformValues(void) { struct transformValues_ tv; tv.pos = m_tPosition; tv.scale.x = m_fScaleX; tv.scale.y = m_fScaleY; tv.rotation = m_fRotation; tv.ap = m_tAnchorPointInPixels; return tv; } // draw void CCSprite::draw(void) { assert(! m_bUsesSpriteSheet); // Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY // Needed states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY // Unneeded states: - bool newBlend = false; if (m_sBlendFunc.src != CC_BLEND_SRC || m_sBlendFunc.dst != CC_BLEND_DST) { newBlend = true; glBlendFunc(m_sBlendFunc.src, m_sBlendFunc.dst); } #define kQuadSize sizeof(m_sQuad.bl) glBindTexture(GL_TEXTURE_2D, m_pobTexture->getName()); INT32 offset = (INT32)&m_sQuad; // vertex INT32 diff = offsetof(ccV3F_C4B_T2F, vertices); glVertexPointer(3, GL_FLOAT, kQuadSize, (void*)(offset + diff)); // color diff = offsetof( ccV3F_C4B_T2F, colors); glColorPointer(4, GL_UNSIGNED_BYTE, kQuadSize, (void*)(offset + diff)); // tex coords diff = offsetof( ccV3F_C4B_T2F, texCoords); glTexCoordPointer(2, GL_FLOAT, kQuadSize, (void*)(offset + diff)); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); if( newBlend ) { glBlendFunc(CC_BLEND_SRC, CC_BLEND_DST); } #if CC_SPRITE_DEBUG_DRAW CGSize s = m_tContentSize; CGSize s = [self contentSize]; CGPoint vertices[4]={ ccp(0,0),ccp(s.width,0), ccp(s.width,s.height),ccp(0,s.height), }; ccDrawPoly(vertices, 4, ture); #endif // CC_SPRITE_DEBUG_DRAW } // CCNode overrides CCNode* CCSprite::addChild(CCNode* pChild) { return __super::addChild(pChild); } CCNode* CCSprite::addChild(CCNode *pChild, INT32 zOrder) { return __super::addChild(pChild, zOrder); } CCNode* CCSprite::addChild(CCNode *pChild, INT32 zOrder, INT32 tag) { assert(pChild != NULL); CCNode* pRet = __super::addChild(pChild, zOrder, tag); if (m_bUsesSpriteSheet) { UINT32 index = m_pobSpriteSheet->atlasIndexForChild(static_cast(pChild), zOrder); m_pobSpriteSheet->insertChild(static_cast(pChild), index); } m_bHasChildren = true; return pRet; } void CCSprite::reorderChild(CCNode *pChild, INT32 zOrder) { assert(pChild != NULL); assert(m_pChildren->containsObject(pChild)); if (zOrder == pChild->getZOrder()) { return; } if (m_bUsesSpriteSheet) { // XXX: Instead of removing/adding, it is more efficient to reorder manually pChild->retain(); removeChild(pChild, false); addChild(pChild, zOrder); pChild->release(); } else { __super::reorderChild(pChild, zOrder); } } void CCSprite::removeChild(CCNode *pChild, bool bCleanup) { if (m_bUsesSpriteSheet) { m_pobSpriteSheet->removeSpriteFromAtlas(static_cast(pChild)); } __super::removeChild(pChild, bCleanup); } void CCSprite::removeAllChildrenWithCleanup(bool bCleanup) { if (m_bUsesSpriteSheet) { CCSprite *pChild; NSMutableArray::NSMutableArrayIterator iter; for (iter = m_pChildren->begin(); iter != m_pChildren->end(); ++iter) { pChild = static_cast(*iter); m_pobSpriteSheet->removeSpriteFromAtlas(pChild); } } __super::removeAllChildrenWithCleanup(bCleanup); m_bHasChildren = false; } // // CCNode property overloads // used only when parent is CCSpriteSheet // void CCSprite::setDirtyRecursively(bool bValue) { m_bDirty = m_bRecursiveDirty = bValue; // recursively set dirty if (m_bHasChildren) { CCSprite *pChild; NSMutableArray::NSMutableArrayIterator iter; for (iter = m_pChildren->begin(); iter != m_pChildren->end(); ++iter) { pChild = static_cast(*iter); pChild->setDirtyRecursively(true); } } } // XXX HACK: optimization #define SET_DIRTY_RECURSIVELY() { \ if (m_bUsesSpriteSheet && ! m_bRecursiveDirty) { \ m_bDirty = m_bRecursiveDirty = true; \ if ( m_bHasChildren) \ setDirtyRecursively(true); \ } \ } void CCSprite::setPosition(CGPoint pos) { __super::setPosition(pos); SET_DIRTY_RECURSIVELY(); } void CCSprite::setRotation(float fRotation) { __super::setRotation(fRotation); SET_DIRTY_RECURSIVELY(); } void CCSprite::setScaleX(float fScaleX) { __super::setScaleX(fScaleX); SET_DIRTY_RECURSIVELY(); } void CCSprite::setScaleY(float fScaleY) { __super::setScaleY(fScaleY); SET_DIRTY_RECURSIVELY(); } void CCSprite::setScale(float fScale) { __super::setScale(fScale); SET_DIRTY_RECURSIVELY(); } void CCSprite::setVertexZ(float fVertexZ) { __super::setVertexZ(fVertexZ); SET_DIRTY_RECURSIVELY(); } void CCSprite::setAnchorPoint(CGPoint anchor) { __super::setAnchorPoint(anchor); SET_DIRTY_RECURSIVELY(); } void CCSprite::setIsRelativeAnchorPoint(bool bRelative) { assert(! m_bUsesSpriteSheet); __super::setIsRelativeAnchorPoint(bRelative); } void CCSprite::setIsVisible(bool bVisible) { if (bVisible != m_bIsVisible) { __super::setIsVisible(bVisible); if (m_bUsesSpriteSheet && m_bRecursiveDirty) { m_bDirty = m_bRecursiveDirty = true; CCNode *pChild; NSMutableArray::NSMutableArrayIterator iter; for (iter = m_pChildren->begin(); iter != m_pChildren->end(); ++iter) { pChild = *iter; pChild->setIsVisible(bVisible); } } } } void CCSprite::setFlipX(bool bFlipX) { if (m_bFlipX != bFlipX) { m_bFlipX = bFlipX; setTextureRect(m_obRect); } } bool CCSprite::isFlipX(void) { return m_bFlipX; } void CCSprite::setFlipY(bool bFlipY) { if (m_bFlipY != bFlipY) { m_bFlipY = bFlipY; setTextureRect(m_obRect); } } bool CCSprite::isFlipY(void) { return m_bFlipY; } // // RGBA protocol // void CCSprite::updateColor(void) { ccColor4B color4 = { m_sColor.r, m_sColor.g, m_sColor.b, m_nOpacity }; m_sQuad.bl.colors = color4; m_sQuad.br.colors = color4; m_sQuad.tl.colors = color4; m_sQuad.tr.colors = color4; // renders using Sprite Manager if (m_bUsesSpriteSheet) { if (m_uAtlasIndex != CCSpriteIndexNotInitialized) { m_pobTextureAtlas->updateQuad(&m_sQuad, m_uAtlasIndex); } else { // no need to set it recursively // update dirty_, don't update recursiveDirty_ m_bDirty = true; } } // self render // do nothing } GLubyte CCSprite::getOpacity(void) { return m_nOpacity; } void CCSprite::setOpacity(GLubyte opacity) { m_nOpacity = opacity; // special opacity for premultiplied textures if (m_bOpacityModifyRGB) { setColor(m_sColor); } updateColor(); } ccColor3B CCSprite::getColor(void) { if (m_bOpacityModifyRGB) { return m_sColorUnmodified; } return m_sColor; } void CCSprite::setColor(ccColor3B color3) { m_sColor = m_sColorUnmodified = color3; if (m_bOpacityModifyRGB) { m_sColor.r = color3.r * m_nOpacity/255; m_sColor.g = color3.g * m_nOpacity/255; m_sColor.b = color3.b * m_nOpacity/255; } updateColor(); } void CCSprite::setIsOpacityModifyRGB(bool bValue) { ccColor3B oldColor = m_sColor; m_bOpacityModifyRGB = bValue; m_sColor = oldColor; } bool CCSprite::getIsOpacityModifyRGB(void) { return m_bOpacityModifyRGB; } // CCFrameProtocol protocol void CCSprite::setDisplayFrame(CCSpriteFrame *pNewFrame) { m_obOffsetPosition = pNewFrame->getOffset(); CGRect rect = pNewFrame->getRect(); CGSize origSize = pNewFrame->getOriginalSize(); m_obOffsetPosition.x += (origSize.width - rect.size.width) / 2; m_obOffsetPosition.y += (origSize.height - rect.size.height) / 2; CCTexture2D *pNewTexture = pNewFrame->getTexture(); // update texture before updating texture rect if (pNewTexture->getName() != m_pobTexture->getName()) { setTexture(pNewTexture); } // update rect setTextureRect(pNewFrame->getRect(), pNewFrame->getOriginalSize()); } void CCSprite::setDisplayFrame(const char *pszAnimationName, Int32 nFrameIndex) { if (! m_pAnimations) { initAnimationDictionary(); } CCAnimation *pAnimation = m_pAnimations->objectForKey(pszAnimationName); CCSpriteFrame *pFrame = pAnimation->getFrames()->getObjectAtIndex(nFrameIndex); assert(pFrame); setDisplayFrame(pFrame); } bool CCSprite::isFrameDisplayed(CCSpriteFrame *pFrame) { CGRect r = pFrame->getRect(); CGPoint p = pFrame->getOffset(); return (CGRect::CGRectEqualToRect(r, m_obRect) && pFrame->getTexture()->getName() == m_pobTexture->getName() && CGPoint::CGPointEqualToPoint(p, m_obOffsetPosition)); } CCSpriteFrame* CCSprite::displayedFrame(void) { return CCSpriteFrame::frameWithTexture(m_pobTexture, m_obRect, CGPointZero); } void CCSprite::addAnimation(CCAnimation *pAnimation) { // lazy alloc if (! m_pAnimations) { initAnimationDictionary(); } m_pAnimations->setObject(pAnimation, pAnimation->getName()); } CCAnimation* CCSprite::animationByName(const char *pszAnimationName) { assert(pszAnimationName != NULL); return m_pAnimations->objectForKey(pszAnimationName); } // Texture protocol void CCSprite::updateBlendFunc(void) { // CCSprite: updateBlendFunc doesn't work when the sprite is rendered using a CCSpriteSheet assert (! m_bUsesSpriteSheet); // it's possible to have an untextured sprite if (! m_pobTexture || ! m_pobTexture->getHasPremultipliedAlpha()) { m_sBlendFunc.src = GL_SRC_ALPHA; m_sBlendFunc.dst = GL_ONE_MINUS_SRC_ALPHA; setIsOpacityModifyRGB(false); } else { m_sBlendFunc.src = CC_BLEND_SRC; m_sBlendFunc.dst = CC_BLEND_DST; setIsOpacityModifyRGB(true); } } void CCSprite::setTexture(CCTexture2D *texture) { // CCSprite: setTexture doesn't work when the sprite is rendered using a CCSpriteSheet assert(! m_bUsesSpriteSheet); // // accept texture==nil as argument assert(! m_pobTexture); m_pobTexture->release(); m_pobTexture = texture; texture->retain(); updateBlendFunc(); }