#include "SkinData.h" #include "DisplayData.h" DRAGONBONES_NAMESPACE_BEGIN void SkinData::_onClear() { for (const auto& pair : displays) { for (const auto display : pair.second) { if (display != nullptr) { display->returnToPool(); } } } name = ""; displays.clear(); parent = nullptr; } void SkinData::addDisplay(const std::string& slotName, DisplayData* value) { if (value != nullptr) { value->parent = this; } displays[slotName].push_back(value); // TODO clear prev } DisplayData* SkinData::getDisplay(const std::string& slotName, const std::string& displayName) { const auto slotDisplays = getDisplays(slotName); if (slotDisplays != nullptr) { for (const auto display : *slotDisplays) { if (display != nullptr && display->name == displayName) { return display; } } } return nullptr; } DRAGONBONES_NAMESPACE_END