#include "UserData.h" DRAGONBONES_NAMESPACE_BEGIN void UserData::_onClear() { ints.clear(); floats.clear(); strings.clear(); } void UserData::addInt(int value) { ints.push_back(value); } void UserData::addFloat(float value) { floats.push_back(value); } void UserData::addString(std::string value) { strings.push_back(value); } int UserData::getInt(unsigned index) const { return index < ints.size() ? ints[index] : 0; } float UserData::getFloat(unsigned index) const { return index < floats.size() ? floats[index] : 0; } std::string UserData::getString(unsigned index) const { return index < strings.size() ? strings[index] : 0; } void ActionData::_onClear() { if (data != nullptr) { data->returnToPool(); } type = ActionType::Play; name = ""; bone = nullptr; slot = nullptr; data = nullptr; } DRAGONBONES_NAMESPACE_END