/*******************************************************************************
 * Copyright (c) 2013, Esoteric Software
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 * 
 * 1. Redistributions of source code must retain the above copyright notice, this
 *    list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ******************************************************************************/

#ifndef SPINE_SKIN_H_
#define SPINE_SKIN_H_

#include <spine/Attachment.h>

namespace cocos2d { namespace extension {

struct Skeleton;

typedef struct {
	const char* const name;
} Skin;

Skin* Skin_create (const char* name);
void Skin_dispose (Skin* self);

/* The Skin owns the attachment. */
void Skin_addAttachment (Skin* self, int slotIndex, const char* name, Attachment* attachment);
/* Returns 0 if the attachment was not found. */
Attachment* Skin_getAttachment (const Skin* self, int slotIndex, const char* name);

/* Returns 0 if the slot or attachment was not found. */
const char* Skin_getAttachmentName (const Skin* self, int slotIndex, int attachmentIndex);

/** Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached. */
void Skin_attachAll (const Skin* self, struct Skeleton* skeleton, const Skin* oldSkin);

}} // namespace cocos2d { namespace extension {

#endif /* SPINE_SKIN_H_ */