#ifndef __COCOS2DX_SCRIPTING_LUA_COCOS2DXSUPPORT_LUABAISCCONVERSIONS_H__ #define __COCOS2DX_SCRIPTING_LUA_COCOS2DXSUPPORT_LUABAISCCONVERSIONS_H__ extern "C" { #include "lua.h" #include "tolua++.h" } #include "cocos2d.h" using namespace cocos2d; extern std::map g_luaType; #if COCOS2D_DEBUG >=1 void luaval_to_native_err(lua_State* L,const char* msg,tolua_Error* err); #endif #define LUA_PRECONDITION( condition, ...) if( ! (condition) ) { \ cocos2d::log("lua: ERROR: File %s: Line: %d, Function: %s", __FILE__, __LINE__, __FUNCTION__ ); \ cocos2d::log(__VA_ARGS__); \ } \ extern bool luaval_is_usertype(lua_State* L,int lo,const char* type, int def); // to native extern bool luaval_to_int32(lua_State* L,int lo,int* outValue); extern bool luaval_to_uint32(lua_State* L, int lo, unsigned int* outValue); extern bool luaval_to_uint16(lua_State* L,int lo,uint16_t* outValue); extern bool luaval_to_boolean(lua_State* L,int lo,bool* outValue); extern bool luaval_to_number(lua_State* L,int lo,double* outValue); extern bool luaval_to_long_long(lua_State* L,int lo,long long* outValue); extern bool luaval_to_std_string(lua_State* L, int lo, std::string* outValue); extern bool luaval_to_long(lua_State* L,int lo, long* outValue); extern bool luaval_to_point(lua_State* L,int lo,Point* outValue); extern bool luaval_to_size(lua_State* L,int lo,Size* outValue); extern bool luaval_to_rect(lua_State* L,int lo,Rect* outValue); extern bool luaval_to_color3b(lua_State* L,int lo,Color3B* outValue); extern bool luaval_to_color4b(lua_State* L,int lo,Color4B* outValue); extern bool luaval_to_color4f(lua_State* L,int lo,Color4F* outValue); extern bool luaval_to_affinetransform(lua_State* L,int lo, AffineTransform* outValue); extern bool luaval_to_fontdefinition(lua_State* L, int lo, FontDefinition* outValue ); extern bool luaval_to_array(lua_State* L,int lo, Array** outValue); extern bool luaval_to_dictionary(lua_State* L,int lo, Dictionary** outValue); extern bool luaval_to_array_of_Point(lua_State* L,int lo,Point **points, int *numPoints); extern bool luavals_variadic_to_array(lua_State* L,int argc, Array** ret); // from native extern void point_to_luaval(lua_State* L,const Point& pt); extern void size_to_luaval(lua_State* L,const Size& sz); extern void rect_to_luaval(lua_State* L,const Rect& rt); extern void color3b_to_luaval(lua_State* L,const Color3B& cc); extern void color4b_to_luaval(lua_State* L,const Color4B& cc); extern void color4f_to_luaval(lua_State* L,const Color4F& cc); extern void affinetransform_to_luaval(lua_State* L,const AffineTransform& inValue); extern void fontdefinition_to_luaval(lua_State* L,const FontDefinition& inValue); extern void array_to_luaval(lua_State* L,Array* inValue); extern void dictionary_to_luaval(lua_State* L, Dictionary* dict); #endif //__COCOS2DX_SCRIPTING_LUA_COCOS2DXSUPPORT_LUABAISCCONVERSIONS_H__