/****************************************************************************** * Spine Runtime Software License - Version 1.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms in whole or in part, with * or without modification, are permitted provided that the following conditions * are met: * * 1. A Spine Essential, Professional, Enterprise, or Education License must * be purchased from Esoteric Software and the license must remain valid: * http://esotericsoftware.com/ * 2. Redistributions of source code must retain this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer. * 3. Redistributions in binary form must reproduce this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer, in the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_SKELETONDATA_H_ #define SPINE_SKELETONDATA_H_ #include #include #include #include #include #ifdef __cplusplus extern "C" { #endif typedef struct { int boneCount; spBoneData** bones; int slotCount; spSlotData** slots; int skinCount; spSkin** skins; spSkin* defaultSkin; int eventCount; spEventData** events; int animationCount; spAnimation** animations; } spSkeletonData; spSkeletonData* spSkeletonData_create (); void spSkeletonData_dispose (spSkeletonData* self); spBoneData* spSkeletonData_findBone (const spSkeletonData* self, const char* boneName); int spSkeletonData_findBoneIndex (const spSkeletonData* self, const char* boneName); spSlotData* spSkeletonData_findSlot (const spSkeletonData* self, const char* slotName); int spSkeletonData_findSlotIndex (const spSkeletonData* self, const char* slotName); spSkin* spSkeletonData_findSkin (const spSkeletonData* self, const char* skinName); spEventData* spSkeletonData_findEvent (const spSkeletonData* self, const char* eventName); spAnimation* spSkeletonData_findAnimation (const spSkeletonData* self, const char* animationName); #ifdef SPINE_SHORT_NAMES typedef spSkeletonData SkeletonData; #define SkeletonData_create(...) spSkeletonData_create(__VA_ARGS__) #define SkeletonData_dispose(...) spSkeletonData_dispose(__VA_ARGS__) #define SkeletonData_findBone(...) spSkeletonData_findBone(__VA_ARGS__) #define SkeletonData_findBoneIndex(...) spSkeletonData_findBoneIndex(__VA_ARGS__) #define SkeletonData_findSlot(...) spSkeletonData_findSlot(__VA_ARGS__) #define SkeletonData_findSlotIndex(...) spSkeletonData_findSlotIndex(__VA_ARGS__) #define SkeletonData_findSkin(...) spSkeletonData_findSkin(__VA_ARGS__) #define SkeletonData_findEvent(...) spSkeletonData_findEvent(__VA_ARGS__) #define SkeletonData_findAnimation(...) spSkeletonData_findAnimation(__VA_ARGS__) #endif #ifdef __cplusplus } #endif #endif /* SPINE_SKELETONDATA_H_ */