/**************************************************************************** Copyright (c) 2012 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef _CC_CUSTOM_CLASS_H_ #define _CC_CUSTOM_CLASS_H_ #include "cocos2d.h" #include NS_CC_EXT_BEGIN /** @brief This is a simple reflection implement for custom classes in CocosBuilder You should declare your custom class like: class MyCustomLayer : public CCBCustomClass, public CCLayer CCBCustomClass is a pure virtual class. It doesn't inherit CCObject to prevent dead-diamond. */ class CCBCustomClass { public: typedef CCBCustomClass* (*FUNC_CUSTON_CLASS_CREATOR)(void); typedef std::map CUSTOM_CLASS_MAP; /** You should implement this static function in your custom class, and return a valid object */ static CCBCustomClass* createInstance() { return NULL; }; // cannot create virual class here CCBCustomClass() {}; virtual ~CCBCustomClass() {}; /** This pure virtual methods should be implemented in your custom class please refer to tests/ExtensionsTest/CocosBuilderTest as a sample */ virtual bool callbackSetChildren(const char* name, cocos2d::CCObject* node) = 0; /** This pure virtual methods should be implemented in your custom class please refer to tests/ExtensionsTest/CocosBuilderTest as a sample */ virtual cocos2d::SEL_MenuHandler callbackGetSelectors(const char* selectorName) = 0; /** This pure virtual methods should be implemented in your custom class please refer to tests/ExtensionsTest/CocosBuilderTest as a sample */ virtual void callbackAfterCCBLoaded() = 0; }; /** @brief CCBCustomClass should be registed into this factory, then CCBReader can create your custom class via its name string. See tests/Extensionstest/CocosBuilderTest/CocosBuilderTest.cpp as the reference */ class CCBCustomClassFactory { public: CCBCustomClassFactory(); virtual ~CCBCustomClassFactory(); /** get the singleton */ static CCBCustomClassFactory* sharedFactory(); /** Note that you should regist custom class before invoke CCBReader::nodeGraphFromFile For example: CCBCustomClassFactory::sharedFactory()->registCustomClass("HelloCocosBuilder", HelloCocosBuilder::createInstance); */ bool registCustomClass(const char* name, CCBCustomClass::FUNC_CUSTON_CLASS_CREATOR pfnCreator); /** This function is only used in CCBReader. Developers don't need to know it */ CCBCustomClass* createCustomClassWithName(const char* name); protected: CCBCustomClass::CUSTOM_CLASS_MAP* m_pCustomCreatorsMap; }; NS_CC_EXT_END; #endif // _CC_CUSTOM_CLASS_H_