set(BOX2D_SRC Collision/Shapes/b2ChainShape.cpp Collision/Shapes/b2CircleShape.cpp Collision/Shapes/b2EdgeShape.cpp Collision/Shapes/b2PolygonShape.cpp Collision/b2BroadPhase.cpp Collision/b2CollideCircle.cpp Collision/b2CollideEdge.cpp Collision/b2CollidePolygon.cpp Collision/b2Collision.cpp Collision/b2Distance.cpp Collision/b2DynamicTree.cpp Collision/b2TimeOfImpact.cpp Common/b2BlockAllocator.cpp Common/b2Draw.cpp Common/b2Math.cpp Common/b2Settings.cpp Common/b2StackAllocator.cpp Common/b2Timer.cpp Dynamics/Contacts/b2ChainAndCircleContact.cpp Dynamics/Contacts/b2ChainAndPolygonContact.cpp Dynamics/Contacts/b2CircleContact.cpp Dynamics/Contacts/b2Contact.cpp Dynamics/Contacts/b2ContactSolver.cpp Dynamics/Contacts/b2EdgeAndCircleContact.cpp Dynamics/Contacts/b2EdgeAndPolygonContact.cpp Dynamics/Contacts/b2PolygonAndCircleContact.cpp Dynamics/Contacts/b2PolygonContact.cpp Dynamics/Joints/b2DistanceJoint.cpp Dynamics/Joints/b2FrictionJoint.cpp Dynamics/Joints/b2GearJoint.cpp Dynamics/Joints/b2Joint.cpp Dynamics/Joints/b2MouseJoint.cpp Dynamics/Joints/b2PrismaticJoint.cpp Dynamics/Joints/b2PulleyJoint.cpp Dynamics/Joints/b2RevoluteJoint.cpp Dynamics/Joints/b2RopeJoint.cpp Dynamics/Joints/b2WeldJoint.cpp Dynamics/Joints/b2WheelJoint.cpp Dynamics/b2Body.cpp Dynamics/b2ContactManager.cpp Dynamics/b2Fixture.cpp Dynamics/b2Island.cpp Dynamics/b2World.cpp Dynamics/b2WorldCallbacks.cpp Rope/b2Rope.cpp ) include_directories( .. ) add_library(box2d STATIC ${BOX2D_SRC} )