// // Texture2DMutable.cpp // Ported to C++ by Dmitry Matyukhin // // MutableTexture.m // Created by Lam Hoang Pham. // Improved by Manuel Martinez-Almeida. // #include "CCTexture2DMutable.h" using namespace cocos2d; #if CC_MUTABLE_TEXTURE_SAVE_ORIGINAL_DATA void* Texture2DMutable::getOriginalTexData() { return originalData_; } #endif void* Texture2DMutable::getTexData() { return data_; } void Texture2DMutable::setTexData(void *var) { data_ = var; } void Texture2DMutable::releaseData(void* data) { //Don't free the data } void* Texture2DMutable::keepData(void* data, unsigned int lenght) { void *newData = malloc(lenght); memmove(newData, data, lenght); return newData; } bool Texture2DMutable::initWithImageFile(const char *imageFile, cocos2d::Texture2D::PixelFormat pixelFormat, unsigned int pixelsWide, unsigned int pixelsHigh, const cocos2d::Size& contentSize) { image_ = new cocos2d::Image(); image_->initWithImageFile(imageFile); return initWithData(image_->getData(), image_->getDataLen(), pixelFormat, pixelsWide, pixelsHigh, contentSize); } bool Texture2DMutable::initWithImageFile(const char *imageFile) { image_ = new cocos2d::Image(); image_->initWithImageFile(imageFile); bool hasAlpha = image_->hasAlpha(); Size imageSize = Size((float)(image_->getWidth()), (float)(image_->getHeight())); size_t bpp = image_->getBitPerPixel(); cocos2d::Texture2D::PixelFormat pixelFormat; // compute pixel format if(hasAlpha) { pixelFormat = Texture2D::PixelFormat::DEFAULT; } else { if (bpp >= 8) { pixelFormat = Texture2D::PixelFormat::RGB888; } else { pixelFormat = Texture2D::PixelFormat::RGB565; } } return initWithData(image_->getData(), image_->getDataLen(), pixelFormat, imageSize.width, imageSize.height, imageSize); } bool Texture2DMutable::initWithData(const void* data, int dataLen, Texture2D::PixelFormat pixelFormat, unsigned int width, unsigned int height, const Size& size) { if(!Texture2D::initWithData(data, dataLen, pixelFormat, width, height, size)) { return false; } switch (pixelFormat) { case Texture2D::PixelFormat::RGBA8888: bytesPerPixel_ = 4; break; case Texture2D::PixelFormat::A8: bytesPerPixel_ = 1; break; case Texture2D::PixelFormat::RGBA4444: case Texture2D::PixelFormat::RGB565: case Texture2D::PixelFormat::RGB5A1: bytesPerPixel_ = 2; break; default:break; } data_ = (void*) data; #if CC_MUTABLE_TEXTURE_SAVE_ORIGINAL_DATA unsigned int max = width * height * bytesPerPixel_; originalData_ = malloc(max); memcpy(originalData_, data_, max); #endif return true; } Color4B Texture2DMutable::pixelAt(const Point& pt) { Color4B c(0, 0, 0, 0); if(!data_) return c; if(pt.x < 0 || pt.y < 0) return c; if(pt.x >= _contentSize.width || pt.y >= _contentSize.height) return c; //! modified, texture origin point is left top, cocos2d origin point is left bottom //! unsigned int x = pt.x, y = pt.y unsigned int x = pt.x, y = _pixelsHigh - pt.y; if(_pixelFormat == Texture2D::PixelFormat::RGBA8888){ unsigned int *pixel = (unsigned int *)data_; pixel = pixel + (y * _pixelsWide) + x; c.r = *pixel & 0xff; c.g = (*pixel >> 8) & 0xff; c.b = (*pixel >> 16) & 0xff; c.a = (*pixel >> 24) & 0xff; } else if(_pixelFormat == Texture2D::PixelFormat::RGBA4444){ GLushort *pixel = (GLushort *)data_; pixel = pixel + (y * _pixelsWide) + x; c.a = ((*pixel & 0xf) << 4) | (*pixel & 0xf); c.b = (((*pixel >> 4) & 0xf) << 4) | ((*pixel >> 4) & 0xf); c.g = (((*pixel >> 8) & 0xf) << 4) | ((*pixel >> 8) & 0xf); c.r = (((*pixel >> 12) & 0xf) << 4) | ((*pixel >> 12) & 0xf); } else if(_pixelFormat == Texture2D::PixelFormat::RGB5A1){ GLushort *pixel = (GLushort *)data_; pixel = pixel + (y * _pixelsWide) + x; c.r = ((*pixel >> 11) & 0x1f)<<3; c.g = ((*pixel >> 6) & 0x1f)<<3; c.b = ((*pixel >> 1) & 0x1f)<<3; c.a = (*pixel & 0x1)*255; } else if(_pixelFormat == Texture2D::PixelFormat::RGB565){ GLushort *pixel = (GLushort *)data_; pixel = pixel + (y * _pixelsWide) + x; c.b = (*pixel & 0x1f)<<3; c.g = ((*pixel >> 5) & 0x3f)<<2; c.r = ((*pixel >> 11) & 0x1f)<<3; c.a = 255; } else if(_pixelFormat == Texture2D::PixelFormat::A8){ GLubyte *pixel = (GLubyte *)data_; c.a = pixel[(y * _pixelsWide) + x]; // Default white c.r = 255; c.g = 255; c.b = 255; } //log("color : %i, %i, %i, %i", c.r, c.g, c.b, c.a); return c; } bool Texture2DMutable::setPixelAt(const Point& pt, Color4B c) { if(!data_)return false; if(pt.x < 0 || pt.y < 0) return false; if(pt.x >= _contentSize.width || pt.y >= _contentSize.height) return false; unsigned int x = pt.x, y = pt.y; dirty_ = true; // Shifted bit placement based on little-endian, let's make this more // portable =/ if(_pixelFormat == Texture2D::PixelFormat::RGBA8888){ unsigned int *pixel = (unsigned int *)data_; pixel[(y * _pixelsWide) + x] = (c.a << 24) | (c.b << 16) | (c.g << 8) | c.r; } else if(_pixelFormat == Texture2D::PixelFormat::RGBA4444){ GLushort *pixel = (GLushort *)data_; pixel = pixel + (y * _pixelsWide) + x; *pixel = ((c.r >> 4) << 12) | ((c.g >> 4) << 8) | ((c.b >> 4) << 4) | (c.a >> 4); } else if(_pixelFormat == Texture2D::PixelFormat::RGB5A1){ GLushort *pixel = (GLushort *)data_; pixel = pixel + (y * _pixelsWide) + x; *pixel = ((c.r >> 3) << 11) | ((c.g >> 3) << 6) | ((c.b >> 3) << 1) | (c.a > 0); } else if(_pixelFormat == Texture2D::PixelFormat::RGB565){ GLushort *pixel = (GLushort *)data_; pixel = pixel + (y * _pixelsWide) + x; *pixel = ((c.r >> 3) << 11) | ((c.g >> 2) << 5) | (c.b >> 3); } else if(_pixelFormat == Texture2D::PixelFormat::A8){ GLubyte *pixel = (GLubyte *)data_; pixel[(y * _pixelsWide) + x] = c.a; } else { dirty_ = false; return false; } return true; } void Texture2DMutable::fill(Color4B p) { for(int r = 0; r < _contentSize.height; ++r) for(int c = 0; c < _contentSize.width; ++c) this->setPixelAt(Point(c, r), p); } Texture2D* Texture2DMutable::copyMutable(bool isMutable ) { Texture2D* co; if(isMutable) { int mem = _pixelsWide*_pixelsHigh*bytesPerPixel_; void *newData = malloc(mem); memcpy(newData, data_, mem); co = new Texture2DMutable(); if (!co->initWithData(newData, mem, _pixelFormat, _pixelsWide, _pixelsHigh, _contentSize)) { delete co; co = NULL; } }else { co = new Texture2D(); if (!co->initWithData(data_, _pixelsWide*_pixelsHigh*bytesPerPixel_, _pixelFormat, _pixelsWide, _pixelsHigh, _contentSize)) { delete co; co = NULL; } } return co; } Texture2DMutable* Texture2DMutable::copy() { return (Texture2DMutable*)this->copyMutable( true ); } void Texture2DMutable::copy(Texture2DMutable* textureToCopy, const Point& offset) { for(int r = 0; r < _contentSize.height;++r){ for(int c = 0; c < _contentSize.width; ++c){ setPixelAt(Point(c + offset.x, r + offset.y), textureToCopy->pixelAt(Point(c, r))); } } } void Texture2DMutable::restore() { #if CC_MUTABLE_TEXTURE_SAVE_ORIGINAL_DATA memcpy(data_, originalData_, bytesPerPixel_*_pixelsWide*_pixelsHigh); this->apply(); #else //You should set CC_MUTABLE_TEXTURE_SAVE_ORIGINAL_DATA 1 in Texture2DMutable.h CCASSERT(false, "Exception: MutableTexture.restore was disabled by the user."); #endif } void Texture2DMutable::apply() { if(!data_) return; glBindTexture(GL_TEXTURE_2D, _name); switch(_pixelFormat) { case Texture2D::PixelFormat::RGBA8888: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _pixelsWide, _pixelsHigh, 0, GL_RGBA, GL_UNSIGNED_BYTE, data_); break; case Texture2D::PixelFormat::RGBA4444: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _pixelsWide, _pixelsHigh, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data_); break; case Texture2D::PixelFormat::RGB5A1: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _pixelsWide, _pixelsHigh, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, data_); break; case Texture2D::PixelFormat::RGB565: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _pixelsWide, _pixelsHigh, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data_); break; case Texture2D::PixelFormat::A8: glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, _pixelsWide, _pixelsHigh, 0, GL_ALPHA, GL_UNSIGNED_BYTE, data_); break; default: CCASSERT(false, "NSInternalInconsistencyException"); } glBindTexture(GL_TEXTURE_2D, 0); dirty_ = false; } void *Texture2DMutable::getData() { return data_; } Texture2DMutable::Texture2DMutable(void) { image_ = NULL; } Texture2DMutable::~Texture2DMutable(void) { CCLOGINFO("deallocing Texture2DMutable: %p", this); CC_SAFE_DELETE(image_); free(data_); #if CC_MUTABLE_TEXTURE_SAVE_ORIGINAL_DATA free(originalData_); #endif }