<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectName>libcocos2d</ProjectName> <ProjectGuid>{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}</ProjectGuid> <RootNamespace>cocos2d-x.win32</RootNamespace> <Keyword>Win32Proj</Keyword> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <CharacterSet>Unicode</CharacterSet> <PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset> <PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset> <PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <CharacterSet>Unicode</CharacterSet> <PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset> <PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset> <PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="cocos2dx.props" /> <Import Project="cocos2d_headers.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="cocos2dx.props" /> <Import Project="cocos2d_headers.props" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup> <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration).win32\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration).win32\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" /> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <PreBuildEvent> <Command> </Command> </PreBuildEvent> <ClCompile> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>false</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> <DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings> <MultiProcessorCompilation>true</MultiProcessorCompilation> </ClCompile> <PreLinkEvent> <Command>if not exist "$(OutDir)" mkdir "$(OutDir)" xcopy /Y /Q "$(ProjectDir)..\..\external\freetype2\prebuilt\win32\*.*" "$(OutDir)" xcopy /Y /Q "$(ProjectDir)..\..\external\glfw3\prebuilt\win32\*.*" "$(OutDir)" xcopy /Y /Q "$(ProjectDir)..\..\external\curl\prebuilt\win32\*.*" "$(OutDir)" xcopy /Y /Q "$(ProjectDir)..\..\external\jpeg\prebuilt\win32\*.*" "$(OutDir)" xcopy /Y /Q "$(ProjectDir)..\..\external\png\prebuilt\win32\*.*" "$(OutDir)" xcopy /Y /Q "$(ProjectDir)..\..\external\tiff\prebuilt\win32\*.*" "$(OutDir)" xcopy /Y /Q "$(ProjectDir)..\..\external\webp\prebuilt\win32\*.*" "$(OutDir)" xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\zlib\prebuilt\*.*" "$(OutDir)" xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\icon\prebuilt\*.*" "$(OutDir)" xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(OutDir)" </Command> </PreLinkEvent> <Link> <OutputFile>$(OutDir)$(ProjectName).dll</OutputFile> <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> <IgnoreSpecificDefaultLibraries> ;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <ImportLibrary>$(TargetDir)$(TargetName).lib</ImportLibrary> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command> </Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <PreBuildEvent> <Command> </Command> </PreBuildEvent> <ClCompile> <AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings> <MultiProcessorCompilation>true</MultiProcessorCompilation> </ClCompile> <PreLinkEvent> <Command>if not exist "$(OutDir)" mkdir "$(OutDir)" xcopy /Y /Q "$(ProjectDir)..\..\external\freetype2\prebuilt\win32\*.*" "$(OutDir)" xcopy /Y /Q "$(ProjectDir)..\..\external\glfw3\prebuilt\win32\*.*" "$(OutDir)" xcopy /Y /Q "$(ProjectDir)..\..\external\curl\prebuilt\win32\*.*" "$(OutDir)" xcopy /Y /Q "$(ProjectDir)..\..\external\jpeg\prebuilt\win32\*.*" "$(OutDir)" xcopy /Y /Q "$(ProjectDir)..\..\external\png\prebuilt\win32\*.*" "$(OutDir)" xcopy /Y /Q "$(ProjectDir)..\..\external\tiff\prebuilt\win32\*.*" "$(OutDir)" xcopy /Y /Q "$(ProjectDir)..\..\external\webp\prebuilt\win32\*.*" "$(OutDir)" xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\zlib\prebuilt\*.*" "$(OutDir)" xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\icon\prebuilt\*.*" "$(OutDir)" xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(OutDir)" </Command> </PreLinkEvent> <Link> <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(ProjectName).dll</OutputFile> <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <IgnoreSpecificDefaultLibraries> ;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> <ImportLibrary>$(TargetDir)$(TargetName).lib</ImportLibrary> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command> </Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="..\..\external\tinyxml2\tinyxml2.cpp" /> <ClCompile Include="..\..\external\unzip\ioapi.cpp" /> <ClCompile Include="..\..\external\unzip\unzip.cpp" /> <ClCompile Include="..\base\atitc.cpp" /> <ClCompile Include="..\base\CCAffineTransform.cpp" /> <ClCompile Include="..\base\CCArray.cpp" /> <ClCompile Include="..\base\CCAutoreleasePool.cpp" /> <ClCompile Include="..\base\CCData.cpp" /> <ClCompile Include="..\base\CCDataVisitor.cpp" /> <ClCompile Include="..\base\CCDictionary.cpp" /> <ClCompile Include="..\base\CCGeometry.cpp" /> <ClCompile Include="..\base\CCNS.cpp" /> <ClCompile Include="..\base\CCObject.cpp" /> <ClCompile Include="..\base\CCSet.cpp" /> <ClCompile Include="..\base\CCString.cpp" /> <ClCompile Include="..\base\etc1.cpp" /> <ClCompile Include="..\base\s3tc.cpp" /> <ClCompile Include="..\math\kazmath\src\aabb.c" /> <ClCompile Include="..\math\kazmath\src\GL\mat4stack.c" /> <ClCompile Include="..\math\kazmath\src\GL\matrix.c" /> <ClCompile Include="..\math\kazmath\src\mat3.c" /> <ClCompile Include="..\math\kazmath\src\mat4.c" /> <ClCompile Include="..\math\kazmath\src\neon_matrix_impl.c" /> <ClCompile Include="..\math\kazmath\src\plane.c" /> <ClCompile Include="..\math\kazmath\src\quaternion.c" /> <ClCompile Include="..\math\kazmath\src\ray2.c" /> <ClCompile Include="..\math\kazmath\src\utility.c" /> <ClCompile Include="..\math\kazmath\src\vec2.c" /> <ClCompile Include="..\math\kazmath\src\vec3.c" /> <ClCompile Include="..\math\kazmath\src\vec4.c" /> <ClCompile Include="..\physics\box2d\CCPhysicsBodyInfo_box2d.cpp" /> <ClCompile Include="..\physics\box2d\CCPhysicsContactInfo_box2d.cpp" /> <ClCompile Include="..\physics\box2d\CCPhysicsJointInfo_box2d.cpp" /> <ClCompile Include="..\physics\box2d\CCPhysicsShapeInfo_box2d.cpp" /> <ClCompile Include="..\physics\box2d\CCPhysicsWorldInfo_box2d.cpp" /> <ClCompile Include="..\physics\CCPhysicsBody.cpp" /> <ClCompile Include="..\physics\CCPhysicsContact.cpp" /> <ClCompile Include="..\physics\CCPhysicsJoint.cpp" /> <ClCompile Include="..\physics\CCPhysicsShape.cpp" /> <ClCompile Include="..\physics\CCPhysicsWorld.cpp" /> <ClCompile Include="..\physics\chipmunk\CCPhysicsBodyInfo_chipmunk.cpp" /> <ClCompile Include="..\physics\chipmunk\CCPhysicsContactInfo_chipmunk.cpp" /> <ClCompile Include="..\physics\chipmunk\CCPhysicsJointInfo_chipmunk.cpp" /> <ClCompile Include="..\physics\chipmunk\CCPhysicsShapeInfo_chipmunk.cpp" /> <ClCompile Include="..\physics\chipmunk\CCPhysicsWorldInfo_chipmunk.cpp" /> <ClCompile Include="base64.cpp" /> <ClCompile Include="CCAction.cpp" /> <ClCompile Include="CCActionCamera.cpp" /> <ClCompile Include="CCActionCatmullRom.cpp" /> <ClCompile Include="CCActionEase.cpp" /> <ClCompile Include="CCActionGrid.cpp" /> <ClCompile Include="CCActionGrid3D.cpp" /> <ClCompile Include="CCActionInstant.cpp" /> <ClCompile Include="CCActionInterval.cpp" /> <ClCompile Include="CCActionManager.cpp" /> <ClCompile Include="CCActionPageTurn3D.cpp" /> <ClCompile Include="CCActionProgressTimer.cpp" /> <ClCompile Include="CCActionTiledGrid.cpp" /> <ClCompile Include="CCActionTween.cpp" /> <ClCompile Include="CCAnimation.cpp" /> <ClCompile Include="CCAnimationCache.cpp" /> <ClCompile Include="CCAtlasNode.cpp" /> <ClCompile Include="CCCamera.cpp" /> <ClCompile Include="ccCArray.cpp" /> <ClCompile Include="CCClippingNode.cpp" /> <ClCompile Include="CCComponent.cpp" /> <ClCompile Include="CCComponentContainer.cpp" /> <ClCompile Include="CCConfiguration.cpp" /> <ClCompile Include="CCDeprecated.cpp" /> <ClCompile Include="CCDirector.cpp" /> <ClCompile Include="CCDrawingPrimitives.cpp" /> <ClCompile Include="CCDrawNode.cpp" /> <ClCompile Include="CCEvent.cpp" /> <ClCompile Include="CCEventAcceleration.cpp" /> <ClCompile Include="CCEventCustom.cpp" /> <ClCompile Include="CCEventDispatcher.cpp" /> <ClCompile Include="CCEventKeyboard.cpp" /> <ClCompile Include="CCEventListener.cpp" /> <ClCompile Include="CCEventListenerAcceleration.cpp" /> <ClCompile Include="CCEventListenerCustom.cpp" /> <ClCompile Include="CCEventListenerKeyboard.cpp" /> <ClCompile Include="CCEventListenerMouse.cpp" /> <ClCompile Include="CCEventListenerTouch.cpp" /> <ClCompile Include="CCEventMouse.cpp" /> <ClCompile Include="CCEventTouch.cpp" /> <ClCompile Include="CCFont.cpp" /> <ClCompile Include="CCFontAtlas.cpp" /> <ClCompile Include="CCFontAtlasCache.cpp" /> <ClCompile Include="CCFontAtlasFactory.cpp" /> <ClCompile Include="CCFontDefinition.cpp" /> <ClCompile Include="CCFontFNT.cpp" /> <ClCompile Include="CCFontFreeType.cpp" /> <ClCompile Include="ccFPSImages.c" /> <ClCompile Include="CCGLProgram.cpp" /> <ClCompile Include="ccGLStateCache.cpp" /> <ClCompile Include="CCGrabber.cpp" /> <ClCompile Include="CCGrid.cpp" /> <ClCompile Include="CCIMEDispatcher.cpp" /> <ClCompile Include="CCLabel.cpp" /> <ClCompile Include="CCLabelAtlas.cpp" /> <ClCompile Include="CCLabelBMFont.cpp" /> <ClCompile Include="CCLabelTextFormatter.cpp" /> <ClCompile Include="CCLabelTTF.cpp" /> <ClCompile Include="CCLayer.cpp" /> <ClCompile Include="CCMenu.cpp" /> <ClCompile Include="CCMenuItem.cpp" /> <ClCompile Include="CCMotionStreak.cpp" /> <ClCompile Include="CCNode.cpp" /> <ClCompile Include="CCNotificationCenter.cpp" /> <ClCompile Include="CCParallaxNode.cpp" /> <ClCompile Include="CCParticleBatchNode.cpp" /> <ClCompile Include="CCParticleExamples.cpp" /> <ClCompile Include="CCParticleSystem.cpp" /> <ClCompile Include="CCParticleSystemQuad.cpp" /> <ClCompile Include="CCProfiling.cpp" /> <ClCompile Include="CCProgressTimer.cpp" /> <ClCompile Include="CCRenderTexture.cpp" /> <ClCompile Include="CCScene.cpp" /> <ClCompile Include="CCScheduler.cpp" /> <ClCompile Include="CCScriptSupport.cpp" /> <ClCompile Include="CCShaderCache.cpp" /> <ClCompile Include="ccShaders.cpp" /> <ClCompile Include="CCSprite.cpp" /> <ClCompile Include="CCSpriteBatchNode.cpp" /> <ClCompile Include="CCSpriteFrame.cpp" /> <ClCompile Include="CCSpriteFrameCache.cpp" /> <ClCompile Include="CCTextFieldTTF.cpp" /> <ClCompile Include="CCTextImage.cpp" /> <ClCompile Include="CCTexture2D.cpp" /> <ClCompile Include="CCTextureAtlas.cpp" /> <ClCompile Include="CCTextureCache.cpp" /> <ClCompile Include="CCTileMapAtlas.cpp" /> <ClCompile Include="CCTMXLayer.cpp" /> <ClCompile Include="CCTMXObjectGroup.cpp" /> <ClCompile Include="CCTMXTiledMap.cpp" /> <ClCompile Include="CCTMXXMLParser.cpp" /> <ClCompile Include="CCTouch.cpp" /> <ClCompile Include="CCTransition.cpp" /> <ClCompile Include="CCTransitionPageTurn.cpp" /> <ClCompile Include="CCTransitionProgress.cpp" /> <ClCompile Include="ccTypes.cpp" /> <ClCompile Include="CCUserDefault.cpp" /> <ClCompile Include="ccUTF8.cpp" /> <ClCompile Include="ccUtils.cpp" /> <ClCompile Include="CCVertex.cpp" /> <ClCompile Include="cocos2d.cpp" /> <ClCompile Include="platform\CCEGLViewProtocol.cpp" /> <ClCompile Include="platform\CCFileUtils.cpp" /> <ClCompile Include="platform\CCSAXParser.cpp" /> <ClCompile Include="platform\CCThread.cpp" /> <ClCompile Include="platform\win32\CCApplication.cpp" /> <ClCompile Include="platform\win32\CCCommon.cpp" /> <ClCompile Include="platform\win32\CCDevice.cpp" /> <ClCompile Include="platform\win32\CCEGLView.cpp" /> <ClCompile Include="platform\win32\CCFileUtilsWin32.cpp" /> <ClCompile Include="platform\win32\CCImage.cpp" /> <ClCompile Include="platform\win32\CCStdC.cpp" /> <ClCompile Include="TGAlib.cpp" /> <ClCompile Include="TransformUtils.cpp" /> <ClCompile Include="ZipUtils.cpp" /> </ItemGroup> <ItemGroup> <ClInclude Include="..\..\external\tinyxml2\tinyxml2.h" /> <ClInclude Include="..\..\external\unzip\ioapi.h" /> <ClInclude Include="..\..\external\unzip\unzip.h" /> <ClInclude Include="..\base\atitc.h" /> <ClInclude Include="..\base\CCAffineTransform.h" /> <ClInclude Include="..\base\CCArray.h" /> <ClInclude Include="..\base\CCAutoreleasePool.h" /> <ClInclude Include="..\base\CCBool.h" /> <ClInclude Include="..\base\CCData.h" /> <ClInclude Include="..\base\CCDataVisitor.h" /> <ClInclude Include="..\base\CCDictionary.h" /> <ClInclude Include="..\base\CCDouble.h" /> <ClInclude Include="..\base\CCFloat.h" /> <ClInclude Include="..\base\CCGeometry.h" /> <ClInclude Include="..\base\CCInteger.h" /> <ClInclude Include="..\base\CCNS.h" /> <ClInclude Include="..\base\CCObject.h" /> <ClInclude Include="..\base\CCPlatformConfig.h" /> <ClInclude Include="..\base\CCPlatformMacros.h" /> <ClInclude Include="..\base\CCSet.h" /> <ClInclude Include="..\base\CCString.h" /> <ClInclude Include="..\base\etc1.h" /> <ClInclude Include="..\base\s3tc.h" /> <ClInclude Include="..\math\kazmath\include\kazmath\aabb.h" /> <ClInclude Include="..\math\kazmath\include\kazmath\GL\mat4stack.h" /> <ClInclude Include="..\math\kazmath\include\kazmath\GL\matrix.h" /> <ClInclude Include="..\math\kazmath\include\kazmath\kazmath.h" /> <ClInclude Include="..\math\kazmath\include\kazmath\mat3.h" /> <ClInclude Include="..\math\kazmath\include\kazmath\mat4.h" /> <ClInclude Include="..\math\kazmath\include\kazmath\neon_matrix_impl.h" /> <ClInclude Include="..\math\kazmath\include\kazmath\plane.h" /> <ClInclude Include="..\math\kazmath\include\kazmath\quaternion.h" /> <ClInclude Include="..\math\kazmath\include\kazmath\ray2.h" /> <ClInclude Include="..\math\kazmath\include\kazmath\utility.h" /> <ClInclude Include="..\math\kazmath\include\kazmath\vec2.h" /> <ClInclude Include="..\math\kazmath\include\kazmath\vec3.h" /> <ClInclude Include="..\math\kazmath\include\kazmath\vec4.h" /> <ClInclude Include="..\physics\box2d\CCPhysicsBodyInfo_box2d.h" /> <ClInclude Include="..\physics\box2d\CCPhysicsContactInfo_box2d.h" /> <ClInclude Include="..\physics\box2d\CCPhysicsHelper_box2d.h" /> <ClInclude Include="..\physics\box2d\CCPhysicsJointInfo_box2d.h" /> <ClInclude Include="..\physics\box2d\CCPhysicsShapeInfo_box2d.h" /> <ClInclude Include="..\physics\box2d\CCPhysicsWorldInfo_box2d.h" /> <ClInclude Include="..\physics\CCPhysicsBody.h" /> <ClInclude Include="..\physics\CCPhysicsContact.h" /> <ClInclude Include="..\physics\CCPhysicsJoint.h" /> <ClInclude Include="..\physics\CCPhysicsSetting.h" /> <ClInclude Include="..\physics\CCPhysicsShape.h" /> <ClInclude Include="..\physics\CCPhysicsWorld.h" /> <ClInclude Include="..\physics\chipmunk\CCPhysicsBodyInfo_chipmunk.h" /> <ClInclude Include="..\physics\chipmunk\CCPhysicsContactInfo_chipmunk.h" /> <ClInclude Include="..\physics\chipmunk\CCPhysicsHelper_chipmunk.h" /> <ClInclude Include="..\physics\chipmunk\CCPhysicsJointInfo_chipmunk.h" /> <ClInclude Include="..\physics\chipmunk\CCPhysicsShapeInfo_chipmunk.h" /> <ClInclude Include="..\physics\chipmunk\CCPhysicsWorldInfo_chipmunk.h" /> <ClInclude Include="base64.h" /> <ClInclude Include="CCAction.h" /> <ClInclude Include="CCActionCamera.h" /> <ClInclude Include="CCActionCatmullRom.h" /> <ClInclude Include="CCActionEase.h" /> <ClInclude Include="CCActionGrid.h" /> <ClInclude Include="CCActionGrid3D.h" /> <ClInclude Include="CCActionInstant.h" /> <ClInclude Include="CCActionInterval.h" /> <ClInclude Include="CCActionManager.h" /> <ClInclude Include="CCActionPageTurn3D.h" /> <ClInclude Include="CCActionProgressTimer.h" /> <ClInclude Include="CCActionTiledGrid.h" /> <ClInclude Include="CCActionTween.h" /> <ClInclude Include="CCAnimation.h" /> <ClInclude Include="CCAnimationCache.h" /> <ClInclude Include="CCAtlasNode.h" /> <ClInclude Include="CCCamera.h" /> <ClInclude Include="ccCArray.h" /> <ClInclude Include="CCClippingNode.h" /> <ClInclude Include="CCComponent.h" /> <ClInclude Include="CCComponentContainer.h" /> <ClInclude Include="ccConfig.h" /> <ClInclude Include="CCConfiguration.h" /> <ClInclude Include="CCDeprecated.h" /> <ClInclude Include="CCDirector.h" /> <ClInclude Include="CCDrawingPrimitives.h" /> <ClInclude Include="CCDrawNode.h" /> <ClInclude Include="CCEvent.h" /> <ClInclude Include="CCEventAcceleration.h" /> <ClInclude Include="CCEventCustom.h" /> <ClInclude Include="CCEventDispatcher.h" /> <ClInclude Include="CCEventKeyboard.h" /> <ClInclude Include="CCEventListener.h" /> <ClInclude Include="CCEventListenerAcceleration.h" /> <ClInclude Include="CCEventListenerCustom.h" /> <ClInclude Include="CCEventListenerKeyboard.h" /> <ClInclude Include="CCEventListenerMouse.h" /> <ClInclude Include="CCEventListenerTouch.h" /> <ClInclude Include="CCEventMouse.h" /> <ClInclude Include="CCEventTouch.h" /> <ClInclude Include="CCEventType.h" /> <ClInclude Include="CCFont.h" /> <ClInclude Include="CCFontAtlas.h" /> <ClInclude Include="CCFontAtlasCache.h" /> <ClInclude Include="CCFontAtlasFactory.h" /> <ClInclude Include="CCFontDefinition.h" /> <ClInclude Include="CCFontFNT.h" /> <ClInclude Include="CCFontFreeType.h" /> <ClInclude Include="ccFPSImages.h" /> <ClInclude Include="CCGLProgram.h" /> <ClInclude Include="ccGLStateCache.h" /> <ClInclude Include="CCGrabber.h" /> <ClInclude Include="CCGrid.h" /> <ClInclude Include="CCIMEDelegate.h" /> <ClInclude Include="CCIMEDispatcher.h" /> <ClInclude Include="CCLabel.h" /> <ClInclude Include="CCLabelAtlas.h" /> <ClInclude Include="CCLabelBMFont.h" /> <ClInclude Include="CCLabelTextFormatProtocol.h" /> <ClInclude Include="CCLabelTextFormatter.h" /> <ClInclude Include="CCLabelTTF.h" /> <ClInclude Include="CCLayer.h" /> <ClInclude Include="ccMacros.h" /> <ClInclude Include="CCMenu.h" /> <ClInclude Include="CCMenuItem.h" /> <ClInclude Include="CCMotionStreak.h" /> <ClInclude Include="CCNode.h" /> <ClInclude Include="CCNotificationCenter.h" /> <ClInclude Include="CCParallaxNode.h" /> <ClInclude Include="CCParticleBatchNode.h" /> <ClInclude Include="CCParticleExamples.h" /> <ClInclude Include="CCParticleSystem.h" /> <ClInclude Include="CCParticleSystemQuad.h" /> <ClInclude Include="CCProfiling.h" /> <ClInclude Include="CCProgressTimer.h" /> <ClInclude Include="CCProtocols.h" /> <ClInclude Include="CCRenderTexture.h" /> <ClInclude Include="CCScene.h" /> <ClInclude Include="CCScheduler.h" /> <ClInclude Include="CCScriptSupport.h" /> <ClInclude Include="CCShaderCache.h" /> <ClInclude Include="ccShaderEx_SwitchMask_frag.h" /> <ClInclude Include="ccShaders.h" /> <ClInclude Include="ccShader_PositionColorLengthTexture_frag.h" /> <ClInclude Include="ccShader_PositionColorLengthTexture_vert.h" /> <ClInclude Include="ccShader_PositionColor_frag.h" /> <ClInclude Include="ccShader_PositionColor_vert.h" /> <ClInclude Include="ccShader_PositionTextureA8Color_frag.h" /> <ClInclude Include="ccShader_PositionTextureA8Color_vert.h" /> <ClInclude Include="ccShader_PositionTextureColorAlphaTest_frag.h" /> <ClInclude Include="ccShader_PositionTextureColor_frag.h" /> <ClInclude Include="ccShader_PositionTextureColor_vert.h" /> <ClInclude Include="ccShader_PositionTexture_frag.h" /> <ClInclude Include="ccShader_PositionTexture_uColor_frag.h" /> <ClInclude Include="ccShader_PositionTexture_uColor_vert.h" /> <ClInclude Include="ccShader_PositionTexture_vert.h" /> <ClInclude Include="ccShader_Position_uColor_frag.h" /> <ClInclude Include="ccShader_Position_uColor_vert.h" /> <ClInclude Include="CCSprite.h" /> <ClInclude Include="CCSpriteBatchNode.h" /> <ClInclude Include="CCSpriteFrame.h" /> <ClInclude Include="CCSpriteFrameCache.h" /> <ClInclude Include="CCTextFieldTTF.h" /> <ClInclude Include="CCTextImage.h" /> <ClInclude Include="CCTexture2D.h" /> <ClInclude Include="CCTextureAtlas.h" /> <ClInclude Include="CCTextureCache.h" /> <ClInclude Include="CCTileMapAtlas.h" /> <ClInclude Include="CCTMXLayer.h" /> <ClInclude Include="CCTMXObjectGroup.h" /> <ClInclude Include="CCTMXTiledMap.h" /> <ClInclude Include="CCTMXXMLParser.h" /> <ClInclude Include="CCTouch.h" /> <ClInclude Include="CCTransition.h" /> <ClInclude Include="CCTransitionPageTurn.h" /> <ClInclude Include="CCTransitionProgress.h" /> <ClInclude Include="ccTypes.h" /> <ClInclude Include="CCUserDefault.h" /> <ClInclude Include="ccUTF8.h" /> <ClInclude Include="ccUtils.h" /> <ClInclude Include="CCVertex.h" /> <ClInclude Include="cocos2d.h" /> <ClInclude Include="platform\CCApplicationProtocol.h" /> <ClInclude Include="platform\CCCommon.h" /> <ClInclude Include="platform\CCDevice.h" /> <ClInclude Include="platform\CCEGLViewProtocol.h" /> <ClInclude Include="platform\CCFileUtils.h" /> <ClInclude Include="platform\CCImage.h" /> <ClInclude Include="platform\CCImageCommon_cpp.h" /> <ClInclude Include="platform\CCSAXParser.h" /> <ClInclude Include="platform\CCThread.h" /> <ClInclude Include="platform\win32\CCApplication.h" /> <ClInclude Include="platform\win32\CCEGLView.h" /> <ClInclude Include="platform\win32\CCFileUtilsWin32.h" /> <ClInclude Include="platform\win32\CCGL.h" /> <ClInclude Include="platform\win32\CCPlatformDefine.h" /> <ClInclude Include="platform\win32\CCStdC.h" /> <ClInclude Include="TGAlib.h" /> <ClInclude Include="TransformUtils.h" /> <ClInclude Include="uthash.h" /> <ClInclude Include="utlist.h" /> <ClInclude Include="ZipUtils.h" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>