ccb = ccb or {} function CCBReaderLoad(strFilePath,proxy,bSetOwner,strOwnerName) if nil == proxy then return end local ccbReader = proxy:createCCBReader() local node = proxy:readCCBFromFile(strFilePath,ccbReader,bSetOwner) local owner = ccbReader:getOwner() local rootName = "" --owner set in readCCBFromFile is proxy if nil ~= owner then --Callbacks local ownerCallbackNames = tolua.cast(ccbReader:getOwnerCallbackNames(),"CCArray") local ownerCallbackNodes = tolua.cast(ccbReader:getOwnerCallbackNodes(),"CCArray") local i = 1 for i = 1,ownerCallbackNames:count() do local callbackName = tolua.cast(ownerCallbackNames:objectAtIndex(i - 1),"CCString") local callbackNode = tolua.cast(ownerCallbackNodes:objectAtIndex(i - 1),"CCNode") if "" ~= strOwnerName and nil ~= ccb[strOwnerName] then proxy:setCallback(callbackNode,ccb[strOwnerName][callbackName:getCString()]) end end --Variables local ownerOutletNames = tolua.cast(ccbReader:getOwnerOutletNames(),"CCArray") local ownerOutletNodes = tolua.cast(ccbReader:getOwnerOutletNodes(),"CCArray") for i = 1, ownerOutletNames:count() do local outletName = tolua.cast(ownerOutletNames:objectAtIndex(i - 1),"CCString") local outletNode = tolua.cast(ownerOutletNodes:objectAtIndex(i - 1),"CCNode") if "" ~= strOwnerName and nil ~= ccb[strOwnerName] then ccb[strOwnerName][outletName:getCString()] = outletNode end end end local nodesWithAnimationManagers = tolua.cast(ccbReader:getNodesWithAnimationManagers(),"CCArray") local animationManagersForNodes = tolua.cast(ccbReader:getAnimationManagersForNodes(),"CCArray") for i = 1 , nodesWithAnimationManagers:count() do local innerNode = tolua.cast(nodesWithAnimationManagers:objectAtIndex(i - 1),"CCNode") local animationManager = tolua.cast(animationManagersForNodes:objectAtIndex(i - 1),"CCBAnimationManager") local documentControllerName = animationManager:getDocumentControllerName() if "" == documentControllerName then end --Callbacks local documentCallbackNames = tolua.cast(animationManager:getDocumentCallbackNames(),"CCArray") local documentCallbackNodes = tolua.cast(animationManager:getDocumentCallbackNodes(),"CCArray") for i = 1,documentCallbackNames:count() do local callbackName = tolua.cast(documentCallbackNames:objectAtIndex(i - 1),"CCString") local callbackNode = tolua.cast(documentCallbackNodes:objectAtIndex(i - 1),"CCNode") if "" ~= documentControllerName and nil ~= ccb[documentControllerName] then proxy:setCallback(callbackNode,ccb[documentControllerName][callbackName:getCString()]) end --local nHandler = _G[callbackName:getCString()] --proxy:setCallback(callbackNode,nHandler) --callbackNode.setCallback(controller[callbackName], controller); end --Variables local documentOutletNames = tolua.cast(animationManager:getDocumentOutletNames(),"CCArray") local documentOutletNodes = tolua.cast(animationManager:getDocumentOutletNodes(),"CCArray") for i = 1, documentOutletNames:count() do local outletName = tolua.cast(documentOutletNames:objectAtIndex(i - 1),"CCString") local outletNode = tolua.cast(documentOutletNodes:objectAtIndex(i - 1),"CCNode") if nil ~= ccb[documentControllerName] then ccb[documentControllerName][outletName:getCString()] = outletNode end end --[[ if (typeof(controller.onDidLoadFromCCB) == "function") controller.onDidLoadFromCCB(); ]]-- --Setup timeline callbacks local keyframeCallbacks = animationManager:getKeyframeCallbacks() for i = 1 , keyframeCallbacks:count() do local callbackCombine = tolua.cast(keyframeCallbacks:objectAtIndex(i - 1),"CCString"):getCString() local beignIndex,endIndex = string.find(callbackCombine,":") local callbackType = tonumber(string.sub(callbackCombine,1,beignIndex - 1)) local callbackName = string.sub(callbackCombine,endIndex + 1, -1) --Document callback if 1 == callbackType and nil ~= ccb[documentControllerName] then local callfunc = CCCallFunc:create(ccb[documentControllerName][callbackName]) animationManager:setCallFuncForLuaCallbackNamed(callfunc, callbackCombine); elseif 2 == callbackType and nil ~= owner then --Owner callback local callfunc = CCCallFunc:create(ccb[strOwnerName][callbackName]) animationManager:setCallFuncForLuaCallbackNamed(callfunc, callbackCombine) end end --start animation local autoPlaySeqId = animationManager:getAutoPlaySequenceId() if -1 ~= autoPlaySeqId then animationManager:runAnimationsForSequenceIdTweenDuration(autoPlaySeqId, 0) end end return node end