/**************************************************************************** Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "DrawPrimitivesTest.h" #include "renderer/CCRenderer.h" #include "renderer/CCCustomCommand.h" USING_NS_CC; #if defined(__GNUC__) && ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1))) #pragma GCC diagnostic ignored "-Wdeprecated-declarations" #elif _MSC_VER >= 1400 //vs 2005 or higher #pragma warning (push) #pragma warning (disable: 4996) #endif using namespace std; DrawPrimitivesTests::DrawPrimitivesTests() { ADD_TEST_CASE(DrawPrimitivesTest); ADD_TEST_CASE(DrawNodeTest); ADD_TEST_CASE(PrimitivesCommandTest); ADD_TEST_CASE(Issue11942Test); } string DrawPrimitivesBaseTest::title() const { return "No title"; } // DrawPrimitivesTest DrawPrimitivesTest::DrawPrimitivesTest() { } void DrawPrimitivesTest::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) { _customCommand.init(_globalZOrder); _customCommand.func = CC_CALLBACK_0(DrawPrimitivesTest::onDraw, this, transform, flags); renderer->addCommand(&_customCommand); } void DrawPrimitivesTest::onDraw(const Mat4 &transform, uint32_t flags) { Director* director = Director::getInstance(); director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, transform); //draw CHECK_GL_ERROR_DEBUG(); // draw a simple line // The default state is: // Line Width: 1 // color: 255,255,255,255 (white, non-transparent) // Anti-Aliased // glEnable(GL_LINE_SMOOTH); DrawPrimitives::drawLine( VisibleRect::leftBottom(), VisibleRect::rightTop() ); CHECK_GL_ERROR_DEBUG(); // line: color, width, aliased // glLineWidth > 1 and GL_LINE_SMOOTH are not compatible // GL_SMOOTH_LINE_WIDTH_RANGE = (1,1) on iPhone // glDisable(GL_LINE_SMOOTH); glLineWidth( 5.0f ); DrawPrimitives::setDrawColor4B(255,0,0,255); DrawPrimitives::drawLine( VisibleRect::leftTop(), VisibleRect::rightBottom() ); CHECK_GL_ERROR_DEBUG(); // TIP: // If you are going to use always the same color or width, you don't // need to call it before every draw // // Remember: OpenGL is a state-machine. // draw big point in the center DrawPrimitives::setPointSize(64); DrawPrimitives::setDrawColor4B(0,0,255,128); DrawPrimitives::drawPoint( VisibleRect::center() ); CHECK_GL_ERROR_DEBUG(); // draw 4 small points Vec2 points[] = { Vec2(60,60), Vec2(70,70), Vec2(60,70), Vec2(70,60) }; DrawPrimitives::setPointSize(4); DrawPrimitives::setDrawColor4B(0,255,255,255); DrawPrimitives::drawPoints( points, 4); CHECK_GL_ERROR_DEBUG(); // draw a green circle with 10 segments glLineWidth(16); DrawPrimitives::setDrawColor4B(0, 255, 0, 255); DrawPrimitives::drawCircle( VisibleRect::center(), 100, 0, 10, false); CHECK_GL_ERROR_DEBUG(); // draw a green circle with 50 segments with line to center glLineWidth(2); DrawPrimitives::setDrawColor4B(0, 255, 255, 255); DrawPrimitives::drawCircle( VisibleRect::center(), 50, CC_DEGREES_TO_RADIANS(90), 50, true); CHECK_GL_ERROR_DEBUG(); // draw a pink solid circle with 50 segments glLineWidth(2); DrawPrimitives::setDrawColor4B(255, 0, 255, 255); DrawPrimitives::drawSolidCircle( VisibleRect::center() + Vec2(140,0), 40, CC_DEGREES_TO_RADIANS(90), 50, 1.0f, 1.0f); CHECK_GL_ERROR_DEBUG(); // open yellow poly DrawPrimitives::setDrawColor4B(255, 255, 0, 255); glLineWidth(10); Vec2 vertices[] = { Vec2(0,0), Vec2(50,50), Vec2(100,50), Vec2(100,100), Vec2(50,100) }; DrawPrimitives::drawPoly( vertices, 5, false); CHECK_GL_ERROR_DEBUG(); // filled poly glLineWidth(1); Vec2 filledVertices[] = { Vec2(0,120), Vec2(50,120), Vec2(50,170), Vec2(25,200), Vec2(0,170) }; DrawPrimitives::drawSolidPoly(filledVertices, 5, Color4F(0.5f, 0.5f, 1, 1 ) ); // closed purble poly DrawPrimitives::setDrawColor4B(255, 0, 255, 255); glLineWidth(2); Vec2 vertices2[] = { Vec2(30,130), Vec2(30,230), Vec2(50,200) }; DrawPrimitives::drawPoly( vertices2, 3, true); CHECK_GL_ERROR_DEBUG(); // draw quad bezier path DrawPrimitives::drawQuadBezier(VisibleRect::leftTop(), VisibleRect::center(), VisibleRect::rightTop(), 50); CHECK_GL_ERROR_DEBUG(); // draw cubic bezier path DrawPrimitives::drawCubicBezier(VisibleRect::center(), Vec2(VisibleRect::center().x+30,VisibleRect::center().y+50), Vec2(VisibleRect::center().x+60,VisibleRect::center().y-50),VisibleRect::right(),100); CHECK_GL_ERROR_DEBUG(); //draw a solid polygon Vec2 vertices3[] = {Vec2(60,160), Vec2(70,190), Vec2(100,190), Vec2(90,160)}; DrawPrimitives::drawSolidPoly( vertices3, 4, Color4F(1,1,0,1) ); // restore original values glLineWidth(1); DrawPrimitives::setDrawColor4B(255,255,255,255); DrawPrimitives::setPointSize(1); CHECK_GL_ERROR_DEBUG(); //end draw director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); } string DrawPrimitivesTest::title() const { return "draw primitives"; } string DrawPrimitivesTest::subtitle() const { return "Drawing Primitives. Use DrawNode instead"; } // DrawNodeTest DrawNodeTest::DrawNodeTest() { auto s = Director::getInstance()->getWinSize(); auto draw = DrawNode::create(); addChild(draw, 10); draw->drawPoint(Vec2(s.width/2-120, s.height/2-120), 10, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1)); draw->drawPoint(Vec2(s.width/2+120, s.height/2+120), 10, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1)); // draw 4 small points Vec2 position[] = { Vec2(60,60), Vec2(70,70), Vec2(60,70), Vec2(70,60) }; draw->drawPoints( position, 4, 5, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1)); // draw a line draw->drawLine(Vec2(0,0), Vec2(s.width, s.height), Color4F(1.0, 0.0, 0.0, 0.5)); // draw a rectangle draw->drawRect(Vec2(23,23), Vec2(7,7), Color4F(1,1,0,1)); draw->drawRect(Vec2(15,30), Vec2(30,15), Vec2(15,0), Vec2(0,15), Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1)); // draw a circle draw->drawCircle(VisibleRect::center() + Vec2(140,0), 100, CC_DEGREES_TO_RADIANS(90), 50, true, 1.0f, 2.0f, Color4F(1.0, 0.0, 0.0, 0.5)); draw->drawCircle(VisibleRect::center() - Vec2(140,0), 50, CC_DEGREES_TO_RADIANS(90), 30, false, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1)); // Draw some beziers draw->drawQuadBezier(Vec2(s.width - 150, s.height - 150), Vec2(s.width - 70, s.height - 10), Vec2(s.width - 10, s.height - 10), 10, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5)); draw->drawQuadBezier(Vec2(0, s.height), Vec2(s.width/2, s.height/2), Vec2(s.width, s.height), 50, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5)); draw->drawCubicBezier(VisibleRect::center(), Vec2(VisibleRect::center().x+30,VisibleRect::center().y+50), Vec2(VisibleRect::center().x+60,VisibleRect::center().y-50),VisibleRect::right(),100, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5)); draw->drawCubicBezier(Vec2(s.width - 250, 40), Vec2(s.width - 70, 100), Vec2(s.width - 30, 250), Vec2(s.width - 10, s.height - 50), 10, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5)); auto array = PointArray::create(20); array->addControlPoint(Vec2(0,0)); array->addControlPoint(Vec2(80,80)); array->addControlPoint(Vec2(s.width-80,80)); array->addControlPoint(Vec2(s.width-80,s.height-80)); array->addControlPoint(Vec2(80,s.height-80)); array->addControlPoint(Vec2(80,80)); array->addControlPoint(Vec2(s.width/2, s.height/2)); draw->drawCardinalSpline(array, 0.5, 50, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5)); auto array2 = PointArray::create(20); array2->addControlPoint(Vec2(s.width / 2, 30)); array2->addControlPoint(Vec2(s.width -80, 30)); array2->addControlPoint(Vec2(s.width - 80, s.height - 80)); array2->addControlPoint(Vec2(s.width / 2, s.height - 80)); array2->addControlPoint(Vec2(s.width / 2, 30)); draw->drawCatmullRom(array2, 50, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5)); // open random color poly Vec2 vertices[] = { Vec2(0,0), Vec2(50,50), Vec2(100,50), Vec2(100,100), Vec2(50,100) }; draw->drawPoly( vertices, 5, false, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1)); // closed random color poly Vec2 vertices2[] = { Vec2(30,130), Vec2(30,230), Vec2(50,200) }; draw->drawPoly( vertices2, 3, true, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1)); // Draw 10 circles for( int i=0; i < 10; i++) { draw->drawDot(Vec2(s.width/2, s.height/2), 10*(10-i), Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1)); } // Draw polygons Vec2 points[] = { Vec2(s.height/4,0), Vec2(s.width,s.height/5), Vec2(s.width/3*2,s.height) }; draw->drawPolygon(points, sizeof(points)/sizeof(points[0]), Color4F(1,0,0,0.5), 4, Color4F(0,0,1,0.5)); // star poly (triggers buggs) { const float o=80; const float w=20; const float h=50; Vec2 star[] = { Vec2(o+w,o-h), Vec2(o+w*2, o), // lower spike Vec2(o + w*2 + h, o+w ), Vec2(o + w*2, o+w*2), // right spike // {o +w, o+w*2+h}, {o,o+w*2}, // top spike // {o -h, o+w}, {o,o}, // left spike }; draw->drawPolygon(star, sizeof(star)/sizeof(star[0]), Color4F(1,0,0,0.5), 1, Color4F(0,0,1,1)); } // star poly (doesn't trigger bug... order is important un tesselation is supported. { const float o=180; const float w=20; const float h=50; Vec2 star[] = { Vec2(o,o), Vec2(o+w,o-h), Vec2(o+w*2, o), // lower spike Vec2(o + w*2 + h, o+w ), Vec2(o + w*2, o+w*2), // right spike Vec2(o +w, o+w*2+h), Vec2(o,o+w*2), // top spike Vec2(o -h, o+w), // left spike }; draw->drawPolygon(star, sizeof(star)/sizeof(star[0]), Color4F(1,0,0,0.5), 1, Color4F(0,0,1,1)); } //draw a solid polygon Vec2 vertices3[] = {Vec2(60,160), Vec2(70,190), Vec2(100,190), Vec2(90,160)}; draw->drawSolidPoly( vertices3, 4, Color4F(1,1,0,1) ); //draw a solid rectangle draw->drawSolidRect(Vec2(10,10), Vec2(20,20), Color4F(1,1,0,1)); //draw a solid circle draw->drawSolidCircle( VisibleRect::center() + Vec2(140,0), 40, CC_DEGREES_TO_RADIANS(90), 50, 2.0f, 2.0f, Color4F(0.0, 1.0, 0.0, 1.0)); // Draw segment draw->drawSegment(Vec2(20,s.height), Vec2(20,s.height/2), 10, Color4F(0, 1, 0, 1)); draw->drawSegment(Vec2(10,s.height/2), Vec2(s.width/2, s.height/2), 40, Color4F(1, 0, 1, 0.5)); // Draw triangle draw->drawTriangle(Vec2(10, 10), Vec2(70, 30), Vec2(100, 140), Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5)); for (int i = 0; i < 100; i++) { draw->drawPoint(Vec2(i*7, 5), (float)i/5+1, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1)); } auto draw1 = DrawNode::create(); this->addChild(draw1, 10); draw1->setLineWidth(4); draw1->drawLine(Vec2(0, s.height), Vec2(s.width, s.height - 20), Color4F::YELLOW); draw1->drawLine(Vec2(0, 0), Vec2(s.width, s.height - 20), Color4F::YELLOW); draw->runAction(RepeatForever::create(Sequence::create(FadeIn::create(1.2),FadeOut::create(1.2), NULL))); draw1->runAction(RepeatForever::create(Sequence::create(FadeIn::create(1.2),FadeOut::create(1.2), NULL))); } string DrawNodeTest::title() const { return "Test DrawNode"; } string DrawNodeTest::subtitle() const { return "Testing DrawNode - batched draws. Concave polygons are BROKEN"; } // PrimitivesCommandTest PrimitivesCommandTest::PrimitivesCommandTest() { // draws a quad V3F_C4B_T2F data[] = { {{0, 0,0}, {255, 0, 0,255}, {0,1}}, {{200, 0,0}, {0, 255,255,255}, {1,1}}, {{200,200,0}, {255,255, 0,255}, {1,0}}, {{0, 200,0}, {255,255,255,255}, {0,0}}, }; uint16_t indices[] = { 0,1,2, 2,0,3 }; static const int TOTAL_VERTS = sizeof(data) / sizeof(data[0]); static const int TOTAL_INDICES = TOTAL_VERTS*6/4; auto vertexBuffer = VertexBuffer::create(sizeof(V3F_C4B_T2F), TOTAL_VERTS); vertexBuffer->updateVertices(data, TOTAL_VERTS,0); auto vertsData = VertexData::create(); vertsData->setStream(vertexBuffer, VertexStreamAttribute(0, GLProgram::VERTEX_ATTRIB_POSITION, GL_FLOAT, 3)); vertsData->setStream(vertexBuffer, VertexStreamAttribute(offsetof(V3F_C4B_T2F, colors), GLProgram::VERTEX_ATTRIB_COLOR, GL_UNSIGNED_BYTE, 4, true)); vertsData->setStream(vertexBuffer, VertexStreamAttribute(offsetof(V3F_C4B_T2F, texCoords), GLProgram::VERTEX_ATTRIB_TEX_COORD, GL_FLOAT, 2)); auto indexBuffer = IndexBuffer::create(IndexBuffer::IndexType::INDEX_TYPE_SHORT_16, TOTAL_INDICES); indexBuffer->updateIndices(indices, TOTAL_INDICES, 0); _primitive = Primitive::create(vertsData, indexBuffer, GL_TRIANGLES); _primitive->setCount(TOTAL_INDICES); _primitive->setStart(0); auto cache = Director::getInstance()->getTextureCache(); _texture = cache->addImage("Images/grossini.png"); _programState = GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR); _primitive->retain(); _texture->retain(); _programState->retain(); } PrimitivesCommandTest::~PrimitivesCommandTest() { CC_SAFE_RELEASE(_primitive); CC_SAFE_RELEASE(_texture); CC_SAFE_RELEASE(_programState); } void PrimitivesCommandTest::draw(Renderer* renderer, const Mat4& transform, uint32_t flags) { _primitiveCommand.init(_globalZOrder, _texture->getName(), _programState, BlendFunc::ALPHA_NON_PREMULTIPLIED, _primitive, transform, flags); renderer->addCommand(&_primitiveCommand); } string PrimitivesCommandTest::title() const { return "PrimitiveCommand test"; } string PrimitivesCommandTest::subtitle() const { return "Drawing Primitives using PrimitiveCommand"; } // // Issue11942Test // Issue11942Test::Issue11942Test() { auto draw = DrawNode::create(); addChild(draw, 10); // draw a circle draw->setLineWidth(1); draw->drawCircle(VisibleRect::center() - Vec2(140,0), 50, CC_DEGREES_TO_RADIANS(90), 30, false, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1)); draw->setLineWidth(10); draw->drawCircle(VisibleRect::center() + Vec2(140,0), 50, CC_DEGREES_TO_RADIANS(90), 30, false, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1)); } string Issue11942Test::title() const { return "GitHub Issue #11942"; } string Issue11942Test::subtitle() const { return "drawCircle() with width"; } #if defined(__GNUC__) && ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1))) #pragma GCC diagnostic warning "-Wdeprecated-declarations" #elif _MSC_VER >= 1400 //vs 2005 or higher #pragma warning (pop) #endif