/**************************************************************************** Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "App.xaml.h" #include "OpenGLESPage.xaml.h" using namespace Platform; using namespace Windows::ApplicationModel; using namespace Windows::ApplicationModel::Activation; using namespace Windows::Foundation; using namespace Windows::Foundation::Collections; using namespace Windows::UI::Xaml::Media::Animation; using namespace Windows::UI::Xaml; using namespace Windows::UI::Xaml::Controls; using namespace Windows::UI::Xaml::Controls::Primitives; using namespace Windows::UI::Xaml::Data; using namespace Windows::UI::Xaml::Input; using namespace Windows::UI::Xaml::Interop; using namespace Windows::UI::Xaml::Media; using namespace Windows::UI::Xaml::Navigation; using namespace cocos2d; using namespace CocosAppWinRT; App::App() { InitializeComponent(); Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending); Resuming += ref new EventHandler(this, &App::OnResuming); } /// /// Invoked when the application is launched normally by the end user. Other entry points /// will be used such as when the application is launched to open a specific file. /// /// Details about the launch request and process. void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) { // if our app is prelaunched do nothing // see https://msdn.microsoft.com/en-us/windows/uwp/launch-resume/handle-app-prelaunch if (e->PrelaunchActivated) { return; } auto rootFrame = dynamic_cast(Window::Current->Content); // Do not repeat app initialization when the Window already has content, // just ensure that the window is active if (rootFrame == nullptr) { // Create a Frame to act as the navigation context and associate it with // a SuspensionManager key rootFrame = ref new Frame(); rootFrame->NavigationFailed += ref new Windows::UI::Xaml::Navigation::NavigationFailedEventHandler(this, &App::OnNavigationFailed); if (e->PreviousExecutionState == ApplicationExecutionState::Terminated) { // TODO: Restore the saved session state only when appropriate, scheduling the // final launch steps after the restore is complete } // Place the frame in the current Window Window::Current->Content = rootFrame; // Ensure the current window is active } if (rootFrame->Content == nullptr) { // When the navigation stack isn't restored navigate to the first page, // configuring the new page by passing required information as a navigation // parameter rootFrame->Content = mPage = ref new OpenGLESPage(&mOpenGLES); } // Ensure the current window is active Window::Current->Activate(); } /// /// Invoked when application execution is being suspended. Application state is saved /// without knowing whether the application will be terminated or resumed with the contents /// of memory still intact. /// void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e) { (void)sender; // Unused parameter (void)e; // Unused parameter if (mPage) { mPage->SetVisibility(false); } } /// /// Invoked when application execution is being resumed. /// /// The source of the resume request. /// Details about the resume request. void App::OnResuming(Object ^sender, Object ^args) { (void)sender; // Unused parameter (void)args; // Unused parameter if (mPage) { mPage->SetVisibility(true); } } /// /// Invoked when Navigation to a certain page fails /// /// The Frame which failed navigation /// Details about the navigation failure void App::OnNavigationFailed(Platform::Object ^sender, Windows::UI::Xaml::Navigation::NavigationFailedEventArgs ^e) { throw ref new FailureException("Failed to load Page " + e->SourcePageType.Name); }