# adxe-console ## Download ```sh $ NOT DONE YET ``` ## Install ```sh $ NOT DONE YET ``` ## Vision of adxe-console A command line tool that lets you create, run, publish, debug, etc… your game. It is the swiss-army knife for adxe. This command line tool is in its early stages. Examples: ``` # starts a new project called "My Game" for multi-platform $ adxe new MyGame -l cpp -p org.adxe.mygame $ cd MyGame # Will deploy the project to device and run it $ adxe run -p android ``` # Devel Info ## Internals `adxe.py` is an script whose only responsability is to call its plugins. `adxe.bat` will invoke `adxe.py` on windows `adxe` will invoke `adxe.py` on Mac OS X and linux To get a list of all the registered plugins: ``` $ adxe ``` To run the "new" plugin: ``` $ adxe new ``` ## Adding a new plugin to the console You have to edit `bin/adxe.ini`, and add the class name of your new plugin there. Let's say that you want to add a plugin that deploys the project: ``` # should be a subclass of CCPlugin project_deploy.CCPluginDeploy ``` And now you have to create a file called `project_deploy.py` in the `plugins` folder. A new, empty plugin, would look like the code shown below: ``` import cocos # Plugins should be a sublass of CCPlugin class CCPluginDeploy(cocos.CCPlugin): # in default category @staticmethod def plugin_category(): return "" @staticmethod def plugin_name(): return "deploy" @staticmethod def brief_description(): return "Deploy the project to target." def run(self, argv, dependencies): print "plugin called!" print argv ``` Plugins are divided by category, depending on it's function: project, engine, ... The plugins of `project` is in default category, it's an empty stirng `""`. # Generate Executable Now you can use the `toexec/build_console.py` for generating a executable file of `cocos` command. ## Environment Requirement * [Python 2.7](https://www.python.org) (2.7.5 is well tested) * [PyInstaller](https://pypi.python.org/pypi/PyInstaller) (PyInstaller 2.1 is well tested) * Necessary PATH environment for python & pyinstaller. __Attention:To keep compatible with both Windows-32bit & Windows-64bit, please install 32bit python on Windows.__ ## Steps Run `python build_console.py` in command line. Then the executable file & necessary files will be generated in `toexec/output/PLATFORM`. The usage of `build_console.py`: ``` usage: build_console.py [-h] [-s SRC_PATH] [-d DST_PATH] Generate executable file for adxe-console by PyInstaller. optional arguments: -h, --help show this help message and exit -s SRC_PATH, --src-path SRC_PATH Specify the path of adxe-console. -d DST_PATH, --dst-path DST_PATH Specify the path of output. ``` ## Using the Executable The generated executable files can replace the source code of adxe-console. To fit the limitation of the adxe-console implementation. The generated executable files should located at `ENGINE_PATH/tools/console/bin`. Then you can use the executable file as same as the source code. # Commands Required Please see this [issue](https://github.com/cocos2d/cocos2d-console/issues/27)