--------------------------------
-- @module GridBase
-- @extend Ref
-- @parent_module cc
--------------------------------
-- Set the size of the grid.
-- @function [parent=#GridBase] setGridSize
-- @param self
-- @param #size_table gridSize
-- @return GridBase#GridBase self (return value: cc.GridBase)
--------------------------------
-- brief Set the effect grid rect.
-- param rect The effect grid rect.
-- @function [parent=#GridBase] setGridRect
-- @param self
-- @param #rect_table rect
-- @return GridBase#GridBase self (return value: cc.GridBase)
--------------------------------
--
-- @function [parent=#GridBase] afterBlit
-- @param self
-- @return GridBase#GridBase self (return value: cc.GridBase)
--------------------------------
-- brief Get the effect grid rect.
-- return Return the effect grid rect.
-- @function [parent=#GridBase] getGridRect
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
--------------------------------
--
-- @function [parent=#GridBase] afterDraw
-- @param self
-- @param #cc.Node target
-- @return GridBase#GridBase self (return value: cc.GridBase)
--------------------------------
-- @{
-- Init and reset the status when render effects by using the grid.
-- @function [parent=#GridBase] beforeDraw
-- @param self
-- @return GridBase#GridBase self (return value: cc.GridBase)
--------------------------------
-- Interface, Calculate the vertices used for the blit.
-- @function [parent=#GridBase] calculateVertexPoints
-- @param self
-- @return GridBase#GridBase self (return value: cc.GridBase)
--------------------------------
-- is texture flipped.
-- @function [parent=#GridBase] isTextureFlipped
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Size of the grid.
-- @function [parent=#GridBase] getGridSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- Pixels between the grids.
-- @function [parent=#GridBase] getStep
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- Change projection to 2D for grabbing.
-- @function [parent=#GridBase] set2DProjection
-- @param self
-- @return GridBase#GridBase self (return value: cc.GridBase)
--------------------------------
-- Get the pixels between the grids.
-- @function [parent=#GridBase] setStep
-- @param self
-- @param #vec2_table step
-- @return GridBase#GridBase self (return value: cc.GridBase)
--------------------------------
-- Set the texture flipped or not.
-- @function [parent=#GridBase] setTextureFlipped
-- @param self
-- @param #bool flipped
-- @return GridBase#GridBase self (return value: cc.GridBase)
--------------------------------
-- Interface used to blit the texture with grid to screen.
-- @function [parent=#GridBase] blit
-- @param self
-- @return GridBase#GridBase self (return value: cc.GridBase)
--------------------------------
--
-- @function [parent=#GridBase] setActive
-- @param self
-- @param #bool active
-- @return GridBase#GridBase self (return value: cc.GridBase)
--------------------------------
-- Get number of times that the grid will be reused.
-- @function [parent=#GridBase] getReuseGrid
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- @overload self, size_table, rect_table
-- @overload self, size_table
-- @overload self, size_table, cc.Texture2D, bool
-- @overload self, size_table, cc.Texture2D, bool, rect_table
-- @function [parent=#GridBase] initWithSize
-- @param self
-- @param #size_table gridSize
-- @param #cc.Texture2D texture
-- @param #bool flipped
-- @param #rect_table rect
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @{
-- Interface for custom action when before or after draw.
-- js NA
-- @function [parent=#GridBase] beforeBlit
-- @param self
-- @return GridBase#GridBase self (return value: cc.GridBase)
--------------------------------
-- Set number of times that the grid will be reused.
-- @function [parent=#GridBase] setReuseGrid
-- @param self
-- @param #int reuseGrid
-- @return GridBase#GridBase self (return value: cc.GridBase)
--------------------------------
-- @} @{
-- Getter and setter of the active state of the grid.
-- @function [parent=#GridBase] isActive
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Interface, Reuse the grid vertices.
-- @function [parent=#GridBase] reuse
-- @param self
-- @return GridBase#GridBase self (return value: cc.GridBase)
--------------------------------
-- @overload self, size_table
-- @overload self, size_table, cc.Texture2D, bool
-- @function [parent=#GridBase] create
-- @param self
-- @param #size_table gridSize
-- @param #cc.Texture2D texture
-- @param #bool flipped
-- @return GridBase#GridBase ret (return value: cc.GridBase)
return nil