-------------------------------- -- @module Skeleton3D -- @extend Ref -- @parent_module cc -------------------------------- -- remove all bones -- @function [parent=#Skeleton3D] removeAllBones -- @param self -- @return Skeleton3D#Skeleton3D self (return value: cc.Skeleton3D) -------------------------------- -- add bone -- @function [parent=#Skeleton3D] addBone -- @param self -- @param #cc.Bone3D bone -- @return Skeleton3D#Skeleton3D self (return value: cc.Skeleton3D) -------------------------------- -- -- @function [parent=#Skeleton3D] getBoneByName -- @param self -- @param #string id -- @return Bone3D#Bone3D ret (return value: cc.Bone3D) -------------------------------- -- -- @function [parent=#Skeleton3D] getRootBone -- @param self -- @param #int index -- @return Bone3D#Bone3D ret (return value: cc.Bone3D) -------------------------------- -- refresh bone world matrix -- @function [parent=#Skeleton3D] updateBoneMatrix -- @param self -- @return Skeleton3D#Skeleton3D self (return value: cc.Skeleton3D) -------------------------------- -- get bone -- @function [parent=#Skeleton3D] getBoneByIndex -- @param self -- @param #unsigned int index -- @return Bone3D#Bone3D ret (return value: cc.Bone3D) -------------------------------- -- get & set root bone -- @function [parent=#Skeleton3D] getRootCount -- @param self -- @return long#long ret (return value: long) -------------------------------- -- get bone index -- @function [parent=#Skeleton3D] getBoneIndex -- @param self -- @param #cc.Bone3D bone -- @return int#int ret (return value: int) -------------------------------- -- get total bone count -- @function [parent=#Skeleton3D] getBoneCount -- @param self -- @return long#long ret (return value: long) -------------------------------- -- -- @function [parent=#Skeleton3D] Skeleton3D -- @param self -- @return Skeleton3D#Skeleton3D self (return value: cc.Skeleton3D) return nil