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 * Copyright (c) 2013, Esoteric Software
 * All rights reserved.
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 * modification, are permitted provided that the following conditions are met:
 * 
 * 1. Redistributions of source code must retain the above copyright notice, this
 *    list of conditions and the following disclaimer.
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#ifndef SPINE_CCSKELETON_H_
#define SPINE_CCSKELETON_H_

#include <spine/spine.h>
#include "cocos2d.h"

namespace cocos2d { namespace extension {

/**
Draws a skeleton.
*/
class CCSkeleton: public cocos2d::NodeRGBA, public cocos2d::BlendProtocol {
public:
	static CCSkeleton* createWithData (SkeletonData* skeletonData, bool ownsSkeletonData = false);
	static CCSkeleton* createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale = 1);
	static CCSkeleton* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 1);

	CCSkeleton (SkeletonData* skeletonData, bool ownsSkeletonData = false);
	CCSkeleton (const char* skeletonDataFile, Atlas* atlas, float scale = 1);
	CCSkeleton (const char* skeletonDataFile, const char* atlasFile, float scale = 1);

	virtual ~CCSkeleton ();

	// --- Convenience methods for common Skeleton_* functions.
	void updateWorldTransform ();

	void setToSetupPose ();
	void setBonesToSetupPose ();
	void setSlotsToSetupPose ();

	/* Returns 0 if the bone was not found. */
	Bone* findBone (const char* boneName) const;
	/* Returns 0 if the slot was not found. */
	Slot* findSlot (const char* slotName) const;
	
	/* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
	 * attached if the corresponding attachment from the old skin was attached. Returns false if the skin was not found.
	 * @param skin May be 0.*/
	bool setSkin (const char* skinName);
	
	/* Returns 0 if the slot or attachment was not found. */
	Attachment* getAttachment (const char* slotName, const char* attachmentName) const;
	/* Returns false if the slot or attachment was not found. */
	bool setAttachment (const char* slotName, const char* attachmentName);

    // Overrides
	virtual void update (float deltaTime) override;
	virtual void draw() override;
	virtual cocos2d::Rect getBoundingBox() const override;
	virtual void setOpacityModifyRGB (bool value) override;
	virtual bool isOpacityModifyRGB() const override;
    virtual void setBlendFunc( const cocos2d::BlendFunc& func ) override;
    virtual const cocos2d::BlendFunc& getBlendFunc() const override;

    Skeleton* skeleton;
	Bone* rootBone;
	float timeScale;
	bool debugSlots;
	bool debugBones;
	bool premultipliedAlpha;
    cocos2d::BlendFunc blendFunc;

protected:
	CCSkeleton ();
	void setSkeletonData (SkeletonData* skeletonData, bool ownsSkeletonData);
	cocos2d::TextureAtlas* getTextureAtlas (RegionAttachment* regionAttachment) const;

private:
	bool ownsSkeletonData;
	Atlas* atlas;
	void initialize ();
};

}} // namespace cocos2d { namespace extension {

#endif /* SPINE_CCSKELETON_H_ */