#!/bin/bash mycocos=tools/cocos2d-console/bin/cocos $mycocos new -l $1 if [ $1 = "cpp" ];then schemename="MyCppGame-desktop" projectpath="MyCppGame/proj.ios_mac/MyCppGame.xcodeproj" cocos_project_path="MyCppGame" elif [ $1 = "lua" ];then schemename="MyLuaGame-desktop" projectpath="MyLuaGame/frameworks/runtime-src/proj.ios_mac/MyLuaGame.xcodeproj" cocos_project_path="MyLuaGame" elif [ $1 = "js" ];then schemename="MyJSGame-desktop" projectpath="MyJSGame/frameworks/runtime-src/proj.ios_mac/MyJSGame.xcodeproj" cocos_project_path="MyJSGame" fi cocos compile -p mac -s $cocos_project_path | xcpretty cocos compile -p mac -s $cocos_project_path # xcodebuild -project $projectpath -target "${schemename}" -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" clean | xcpretty # xcodebuild -project $projectpath -target "${schemename}" -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" build | xcpretty # #the following commands must not be removed # xcodebuild -project $projectpath -target "${schemename}" -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" build