#ifndef __CC_PLAYERCONTROLLER_H__ #define __CC_PLAYERCONTROLLER_H__ #include "cocos2d.h" #include "extensions/cocos-ext.h" #include "cocostudio/CocoStudio.h" class PlayerController : public cocostudio::ComController { protected: PlayerController(void); virtual ~PlayerController(void); public: void onTouchesEnded(const std::vector& touches, cocos2d::Event *event) override; public: virtual bool init(); virtual void onEnter(); virtual void onExit(); virtual void update(float delta); static PlayerController* create(void); }; #endif // __FUNDATION__CCCOMPONENT_H__