#/**************************************************************************** # Copyright (c) 2013 cocos2d-x.org # Copyright (c) 2014 martell malone # # http://www.cocos2d-x.org # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ****************************************************************************/ cmake_minimum_required(VERSION 2.8) # It ensures that when Find*.cmake files included from cmake's Modules dir # include another *.cmake file with relative path, that file will be included # also from cmake's Modules dir, to not clash with per-project files. cmake_policy(SET CMP0017 NEW) # Use new behaviour with cmake >= 3.1: # Only interpret if() arguments as variables or keywords when unquoted. if(CMAKE_VERSION VERSION_GREATER 3.1) cmake_policy(SET CMP0054 NEW) endif() project (Cocos2d-X) # The version number set(COCOS2D_X_VERSION 3.7.1) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake/Modules/") include(CocosBuildHelpers) message(${BUILDING_STRING}) set(USE_WEBP_DEFAULT ON) if(WINRT OR WP8) set(USE_WEBP_DEFAULT OFF) endif() set(USE_PREBUILT_LIBS_DEFAULT ON) if(MINGW) set(USE_PREBUILT_LIBS_DEFAULT OFF) endif() set(BUILD_CPP_TESTS_DEFAULT ON) set(BUILD_LUA_LIBS_DEFAULT ON) set(BUILD_LUA_TESTS_DEFAULT ON) set(BUILD_JS_LIBS_DEFAULT ON) set(BUILD_JS_TESTS_DEFAULT ON) # TODO: fix test samples for MSVC if(MSVC) set(BUILD_CPP_TESTS_DEFAULT OFF) set(BUILD_LUA_LIBS_DEFAULT OFF) set(BUILD_LUA_TESTS_DEFAULT OFF) set(BUILD_JS_LIBS_DEFAULT OFF) set(BUILD_JS_TESTS_DEFAULT OFF) endif() option(USE_CHIPMUNK "Use chipmunk for physics library" ON) option(USE_BOX2D "Use box2d for physics library" OFF) option(USE_BULLET "Use bullet for physics3d library" ON) option(USE_RECAST "Use Recast for navigation mesh" ON) option(USE_WEBP "Use WebP codec" ${USE_WEBP_DEFAULT}) option(BUILD_SHARED_LIBS "Build shared libraries" OFF) option(DEBUG_MODE "Debug or release?" ON) option(BUILD_EXTENSIONS "Build extension library" ON) option(BUILD_EDITOR_SPINE "Build editor support for spine" ON) option(BUILD_EDITOR_COCOSTUDIO "Build editor support for cocostudio" ON) option(BUILD_EDITOR_COCOSBUILDER "Build editor support for cocosbuilder" ON) option(BUILD_CPP_TESTS "Build TestCpp samples" ${BUILD_CPP_TESTS_DEFAULT}) option(BUILD_LUA_LIBS "Build lua libraries" ${BUILD_LUA_LIBS_DEFAULT}) option(BUILD_LUA_TESTS "Build TestLua samples" ${BUILD_LUA_TESTS_DEFAULT}) option(BUILD_JS_LIBS "Build js libraries" ${BUILD_JS_LIBS_DEFAULT}) option(BUILD_JS_TESTS "Build TestJS samples" ${BUILD_JS_TESTS_DEFAULT}) option(USE_PREBUILT_LIBS "Use prebuilt libraries in external directory" ${USE_PREBUILT_LIBS_DEFAULT}) if(USE_PREBUILT_LIBS AND MINGW) message(FATAL_ERROR "Prebuilt windows libs can't be used with mingw, please use packages.") endif() if(DEBUG_MODE) set(CMAKE_BUILD_TYPE DEBUG) else(DEBUG_MODE) set(CMAKE_BUILD_TYPE RELEASE) endif(DEBUG_MODE) set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -DCOCOS2D_DEBUG=1") set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG}) # Compiler options if(MSVC) ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS -D_SCL_SECURE_NO_WARNINGS -wd4251 -wd4244 -wd4334 -wd4005 -wd4820 -wd4710 -wd4514 -wd4056 -wd4996 -wd4099) # Use inline debug info (/Z7) format. Or internal error may occur. # Errors looks like: "xmemory0(592): error C3130: Internal Compiler Error: failed to write injected code block to PDB" foreach(lang C CXX) string(REGEX REPLACE "/Z[iI7]" "" CMAKE_${lang}_FLAGS_DEBUG "${CMAKE_${lang}_FLAGS_DEBUG}") set(CMAKE_${lang}_FLAGS_DEBUG "${CMAKE_${lang}_FLAGS_DEBUG} /Z7") endforeach() else() set(CMAKE_C_FLAGS_DEBUG "-g -Wall -Wextra -DCOCOS2D_DEBUG=1") set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG}) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wno-deprecated-declarations -Wno-reorder") if(CLANG) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++") endif() endif(MSVC) set(COCOS_EXTERNAL_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external) # Some macro definitions if(WINDOWS) if(BUILD_SHARED_LIBS) ADD_DEFINITIONS (-D_USRDLL -D_EXPORT_DLL_ -D_USEGUIDLL -D_USREXDLL -D_USRSTUDIODLL) else() ADD_DEFINITIONS (-DCC_STATIC) endif() ADD_DEFINITIONS (-DCOCOS2DXWIN32_EXPORTS -D_WINDOWS -DWIN32 -D_WIN32) set(PLATFORM_FOLDER win32) elseif(MACOSX OR APPLE) ADD_DEFINITIONS (-DCC_TARGET_OS_MAC) ADD_DEFINITIONS (-DUSE_FILE32API) set(PLATFORM_FOLDER mac) elseif(LINUX) ADD_DEFINITIONS(-DLINUX) set(PLATFORM_FOLDER linux) elseif(ANDROID) ADD_DEFINITIONS (-DUSE_FILE32API) set(PLATFORM_FOLDER android) else() message( FATAL_ERROR "Unsupported platform, CMake will exit" ) endif() if(MINGW) #add_definitions(-DGLEW_STATIC) add_definitions(-D__SSIZE_T) if(CLANG) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ") endif() endif() # architecture if ( CMAKE_SIZEOF_VOID_P EQUAL 8 ) set(ARCH_DIR "64-bit") elseif ( CMAKE_SIZEOF_VOID_P EQUAL 4 ) set(ARCH_DIR "32-bit") else() message( FATAL_ERROR "Unsupported architecture, CMake will exit" ) endif() include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/cocos ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/deprecated ${CMAKE_CURRENT_SOURCE_DIR}/cocos/platform ${CMAKE_CURRENT_SOURCE_DIR}/extensions ${CMAKE_CURRENT_SOURCE_DIR}/external ) if(USE_PREBUILT_LIBS) include(CocosUsePrebuiltLibs) endif() # desktop platforms if(LINUX OR MACOSX OR WINDOWS) cocos_find_package(OpenGL OPENGL REQUIRED) if(LINUX OR WINDOWS) cocos_find_package(GLEW GLEW REQUIRED) #TODO: implement correct schema for pass cocos2d specific requirements to projects include_directories(${GLEW_INCLUDE_DIRS}) endif() cocos_find_package(GLFW3 GLFW3 REQUIRED) include_directories(${GLFW3_INCLUDE_DIRS}) if(LINUX) set(CMAKE_THREAD_PREFER_PTHREAD TRUE) find_package(Threads REQUIRED) set(THREADS_LIBRARIES ${CMAKE_THREAD_LIBS_INIT}) cocos_find_package(FMODEX FMODEX REQUIRED) cocos_find_package(Fontconfig FONTCONFIG REQUIRED) endif() if(WINDOWS) cocos_find_package(Vorbis VORBIS REQUIRED) cocos_find_package(MPG123 MPG123 REQUIRED) cocos_find_package(OpenAL OPENAL REQUIRED) # because FindOpenAL.cmake set include dir for '#include ' for portability (not for '#include ' set(OPENAL_DEFINITIONS "-DOPENAL_PLAIN_INCLUDES") endif() endif(LINUX OR MACOSX OR WINDOWS) # Freetype required on all platforms cocos_find_package(Freetype FREETYPE REQUIRED) # WebP required if used if(USE_WEBP) cocos_find_package(WebP WEBP REQUIRED) endif(USE_WEBP) # Chipmunk if(USE_CHIPMUNK) cocos_find_package(Chipmunk CHIPMUNK REQUIRED) add_definitions(-DCC_ENABLE_CHIPMUNK_INTEGRATION=1) if(IOS OR MACOSX) # without this chipmunk will try to use apple defined geometry types, that conflicts with cocos add_definitions(-DCP_USE_CGPOINTS=0) endif() else(USE_CHIPMUNK) add_definitions(-DCC_USE_PHYSICS=0) endif(USE_CHIPMUNK) # Box2d (not prebuilded, exists as source) if(USE_BOX2D) if(USE_PREBUILT_LIBS) add_subdirectory(external/Box2D) set(Box2D_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/external/box2d/include) set(Box2D_LIBRARIES box2d) else() find_package(Box2D REQUIRED CONFIG) # actually Box2D in next line is not a library, it is target exported from Box2DConfig.cmake set(Box2D_LIBRARIES Box2D) endif() message(STATUS "Box2D include dirs: ${Box2D_INCLUDE_DIRS}") add_definitions(-DCC_ENABLE_BOX2D_INTEGRATION=1) else() add_definitions(-DCC_ENABLE_BOX2D_INTEGRATION=0) endif(USE_BOX2D) # Bullet (not prebuilded, exists as source) if(USE_BULLET) if(USE_PREBUILT_LIBS) add_subdirectory(external/bullet) set(BULLET_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/external/bullet) set(BULLET_LIBRARIES bullet) else() cocos_find_package(bullet BULLET REQUIRED) set(BULLET_LIBRARIES bullet) endif() message(STATUS "Bullet include dirs: ${BULLET_INCLUDE_DIRS}") add_definitions(-DCC_ENABLE_BULLET_INTEGRATION=1) add_definitions(-DCC_USE_PHYSICS=1) else() add_definitions(-DCC_ENABLE_BULLET_INTEGRATION=0) add_definitions(-DCC_USE_3D_PHYSICS=0) endif(USE_BULLET) # Recast (not prebuilded, exists as source) if(USE_RECAST) if(USE_PREBUILT_LIBS) add_subdirectory(external/recast) set(RECAST_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/external/recast) set(RECAST_LIBRARIES recast) else() cocos_find_package(recast RECAST REQUIRED) set(RECAST_LIBRARIES recast) endif() message(STATUS "Recast include dirs: ${RECAST_INCLUDE_DIRS}") add_definitions(-DCC_USE_NAVMESH=1) else() add_definitions(-DCC_USE_NAVMESH=0) endif(USE_RECAST) # Tinyxml2 (not prebuilded, exists as source) if(USE_PREBUILT_LIBS) add_subdirectory(external/tinyxml2) set(TinyXML2_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/external/tinyxml2) set(TinyXML2_LIBRARIES tinyxml2) else() cocos_find_package(TinyXML2 TinyXML2 REQUIRED) endif() message(STATUS "TinyXML2 include dirs: ${TinyXML2_INCLUDE_DIRS}") # libjpeg cocos_find_package(JPEG JPEG REQUIRED) cocos_find_package(ZLIB ZLIB REQUIRED) # minizip (we try to migrate to minizip from https://github.com/nmoinvaz/minizip) # only msys2 currently provides package for this variant, all other # dists have packages from zlib, thats very old for us. # moreover our embedded version modified to quick provide # functionality needed by cocos. if(USE_PREBUILT_LIBS OR NOT MINGW) #TODO: hack! should be in external/unzip/CMakeLists.txt include_directories(${ZLIB_INCLUDE_DIRS}) add_subdirectory(external/unzip) set(MINIZIP_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/external/unzip ${ZLIB_INCLUDE_DIRS}) set(MINIZIP_LIBRARIES unzip ${ZLIB_LIBRARIES}) message(STATUS "MINIZIP include dirs: ${MINIZIP_INCLUDE_DIRS}") else() cocos_find_package(MINIZIP MINIZIP REQUIRED) # double check that we have needed functions include(CheckLibraryExists) check_library_exists(${MINIZIP_LIBRARIES} "unzGoToFirstFile2" "" MINIZIP_HAS_GOTOFIRSTFILE2) if(NOT MINIZIP_HAS_GOTOFIRSTFILE2) message(FATAL_ERROR "Minizip library on you system very old. Please use recent version from https://github.com/nmoinvaz/minizip or enable USE_PREBUILT_LIBS") endif() add_definitions(-DMINIZIP_FROM_SYSTEM) endif() cocos_find_package(PNG PNG REQUIRED) cocos_find_package(TIFF TIFF REQUIRED) cocos_find_package(WEBSOCKETS WEBSOCKETS REQUIRED) cocos_find_package(CURL CURL REQUIRED) # flatbuffers if(USE_PREBUILT_LIBS) add_subdirectory(external/flatbuffers) set(FLATBUFFERS_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/external) message(STATUS "Flatbuffers include dirs: ${FLATBUFFERS_INCLUDE_DIRS}") else() cocos_find_package(flatbuffers flatbuffers REQUIRED) endif() # xxhash if(USE_PREBUILT_LIBS) add_subdirectory(external/xxhash) set(XXHASH_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/external/xxhash) set(XXHASH_LIBRARIES xxhash) else() cocos_find_package(xxhash xxhash REQUIRED) endif() # libcocos2d.a add_subdirectory(cocos) # build cpp tests if(BUILD_CPP_TESTS) add_subdirectory(tests/cpp-empty-test) add_subdirectory(tests/cpp-tests) endif(BUILD_CPP_TESTS) ## Scripting if(BUILD_LUA_LIBS) add_subdirectory(cocos/scripting/lua-bindings) # build lua tests if(BUILD_LUA_TESTS) add_subdirectory(tests/lua-tests/project) add_subdirectory(tests/lua-empty-test/project) endif(BUILD_LUA_TESTS) endif(BUILD_LUA_LIBS) ## JS if(BUILD_JS_LIBS) link_directories( ${CMAKE_CURRENT_SOURCE_DIR}/external/spidermonkey/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR} ) add_subdirectory(cocos/scripting/js-bindings) # build js tests if(BUILD_JS_TESTS) add_subdirectory(tests/js-tests/project) endif(BUILD_JS_TESTS) endif(BUILD_JS_LIBS)