/**************************************************************************** Copyright (c) 2008-2010 Ricardo Quesada Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2011 Zynga Inc. Copyright (c) 2013-2016 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "2d/CCActionInstant.h" #include "2d/CCNode.h" #include "2d/CCSprite.h" #if defined(__GNUC__) && ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1))) #pragma GCC diagnostic ignored "-Wdeprecated-declarations" #elif _MSC_VER >= 1400 //vs 2005 or higher #pragma warning (push) #pragma warning (disable: 4996) #endif NS_CC_BEGIN // // InstantAction // bool ActionInstant::isDone() const { return true; } void ActionInstant::step(float /*dt*/) { float updateDt = 1; #if CC_ENABLE_SCRIPT_BINDING if (_scriptType == kScriptTypeJavascript) { if (ScriptEngineManager::sendActionEventToJS(this, kActionUpdate, (void *)&updateDt)) return; } #endif update(updateDt); } void ActionInstant::update(float /*time*/) { // nothing } // // Show // Show* Show::create() { Show* ret = new (std::nothrow) Show(); if (ret) { ret->autorelease(); } return ret; } void Show::update(float /*time*/) { _target->setVisible(true); } ActionInstant* Show::reverse() const { return Hide::create(); } Show* Show::clone() const { // no copy constructor return Show::create(); } // // Hide // Hide * Hide::create() { Hide *ret = new (std::nothrow) Hide(); if (ret) { ret->autorelease(); } return ret; } void Hide::update(float /*time*/) { _target->setVisible(false); } ActionInstant *Hide::reverse() const { return Show::create(); } Hide* Hide::clone() const { // no copy constructor return Hide::create(); } // // ToggleVisibility // ToggleVisibility * ToggleVisibility::create() { ToggleVisibility *ret = new (std::nothrow) ToggleVisibility(); if (ret) { ret->autorelease(); } return ret; } void ToggleVisibility::update(float /*time*/) { _target->setVisible(!_target->isVisible()); } ToggleVisibility * ToggleVisibility::reverse() const { return ToggleVisibility::create(); } ToggleVisibility * ToggleVisibility::clone() const { // no copy constructor return ToggleVisibility::create(); } // // Remove Self // RemoveSelf * RemoveSelf::create(bool isNeedCleanUp /*= true*/) { RemoveSelf *ret = new (std::nothrow) RemoveSelf(); if (ret && ret->init(isNeedCleanUp)) { ret->autorelease(); } return ret; } bool RemoveSelf::init(bool isNeedCleanUp) { _isNeedCleanUp = isNeedCleanUp; return true; } void RemoveSelf::update(float /*time*/) { _target->removeFromParentAndCleanup(_isNeedCleanUp); } RemoveSelf *RemoveSelf::reverse() const { return RemoveSelf::create(_isNeedCleanUp); } RemoveSelf * RemoveSelf::clone() const { // no copy constructor return RemoveSelf::create(_isNeedCleanUp); } // // FlipX // FlipX *FlipX::create(bool x) { FlipX *ret = new (std::nothrow) FlipX(); if (ret && ret->initWithFlipX(x)) { ret->autorelease(); return ret; } CC_SAFE_DELETE(ret); return nullptr; } bool FlipX::initWithFlipX(bool x) { _flipX = x; return true; } void FlipX::update(float /*time*/) { static_cast(_target)->setFlippedX(_flipX); } FlipX* FlipX::reverse() const { return FlipX::create(!_flipX); } FlipX * FlipX::clone() const { // no copy constructor return FlipX::create(_flipX); } // // FlipY // FlipY * FlipY::create(bool y) { FlipY *ret = new (std::nothrow) FlipY(); if (ret && ret->initWithFlipY(y)) { ret->autorelease(); return ret; } CC_SAFE_DELETE(ret); return nullptr; } bool FlipY::initWithFlipY(bool y) { _flipY = y; return true; } void FlipY::update(float /*time*/) { static_cast(_target)->setFlippedY(_flipY); } FlipY* FlipY::reverse() const { return FlipY::create(!_flipY); } FlipY * FlipY::clone() const { // no copy constructor return FlipY::create(_flipY); } // // Place // Place* Place::create(const Vec2& pos) { Place *ret = new (std::nothrow) Place(); if (ret && ret->initWithPosition(pos)) { ret->autorelease(); return ret; } delete ret; return nullptr; } bool Place::initWithPosition(const Vec2& pos) { _position = pos; return true; } Place * Place::clone() const { // no copy constructor return Place::create(_position); } Place * Place::reverse() const { // no reverse, just clone return this->clone(); } void Place::update(float /*time*/) { _target->setPosition(_position); } // // CallFunc // CallFunc * CallFunc::create(const std::function &func) { CallFunc *ret = new (std::nothrow) CallFunc(); if (ret && ret->initWithFunction(func) ) { ret->autorelease(); return ret; } CC_SAFE_DELETE(ret); return nullptr; } CallFunc * CallFunc::create(Ref* selectorTarget, SEL_CallFunc selector) { CallFunc *ret = new (std::nothrow) CallFunc(); if (ret && ret->initWithTarget(selectorTarget)) { ret->_callFunc = selector; ret->autorelease(); return ret; } CC_SAFE_DELETE(ret); return nullptr; } bool CallFunc::initWithFunction(const std::function &func) { _function = func; return true; } bool CallFunc::initWithTarget(Ref* target) { if (target) { target->retain(); } if (_selectorTarget) { _selectorTarget->release(); } _selectorTarget = target; return true; } CallFunc::~CallFunc() { CC_SAFE_RELEASE(_selectorTarget); } CallFunc * CallFunc::clone() const { // no copy constructor auto a = new (std::nothrow) CallFunc(); if( _selectorTarget) { a->initWithTarget(_selectorTarget); a->_callFunc = _callFunc; } else if( _function ) { a->initWithFunction(_function); } a->autorelease(); return a; } CallFunc * CallFunc::reverse() const { // no reverse here, just return a clone return this->clone(); } void CallFunc::update(float /*time*/) { this->execute(); } void CallFunc::execute() { if (_callFunc) { (_selectorTarget->*_callFunc)(); } else if( _function ) { _function(); } } // // CallFuncN // CallFuncN * CallFuncN::create(const std::function &func) { auto ret = new (std::nothrow) CallFuncN(); if (ret && ret->initWithFunction(func) ) { ret->autorelease(); return ret; } CC_SAFE_DELETE(ret); return nullptr; } // FIXME: deprecated CallFuncN * CallFuncN::create(Ref* selectorTarget, SEL_CallFuncN selector) { CallFuncN *ret = new (std::nothrow) CallFuncN(); if (ret && ret->initWithTarget(selectorTarget, selector)) { ret->autorelease(); return ret; } CC_SAFE_DELETE(ret); return nullptr; } void CallFuncN::execute() { if (_callFuncN) { (_selectorTarget->*_callFuncN)(_target); } else if (_functionN) { _functionN(_target); } } bool CallFuncN::initWithFunction(const std::function &func) { _functionN = func; return true; } bool CallFuncN::initWithTarget(Ref* selectorTarget, SEL_CallFuncN selector) { if (CallFunc::initWithTarget(selectorTarget)) { _callFuncN = selector; return true; } return false; } CallFuncN * CallFuncN::clone() const { // no copy constructor auto a = new (std::nothrow) CallFuncN(); if( _selectorTarget) { a->initWithTarget(_selectorTarget, _callFuncN); } else if( _functionN ){ a->initWithFunction(_functionN); } a->autorelease(); return a; } // // CallFuncND // __CCCallFuncND * __CCCallFuncND::create(Ref* selectorTarget, SEL_CallFuncND selector, void* d) { __CCCallFuncND* ret = new (std::nothrow) __CCCallFuncND(); if (ret && ret->initWithTarget(selectorTarget, selector, d)) { ret->autorelease(); return ret; } CC_SAFE_DELETE(ret); return nullptr; } bool __CCCallFuncND::initWithTarget(Ref* selectorTarget, SEL_CallFuncND selector, void* d) { if (CallFunc::initWithTarget(selectorTarget)) { _data = d; _callFuncND = selector; return true; } return false; } void __CCCallFuncND::execute() { if (_callFuncND) { (_selectorTarget->*_callFuncND)(_target, _data); } } __CCCallFuncND * __CCCallFuncND::clone() const { // no copy constructor auto a = new (std::nothrow) __CCCallFuncND(); if( _selectorTarget) { a->initWithTarget(_selectorTarget, _callFuncND, _data); } a->autorelease(); return a; } // // CallFuncO // __CCCallFuncO::__CCCallFuncO() : _object(nullptr) { } __CCCallFuncO::~__CCCallFuncO() { CC_SAFE_RELEASE(_object); } void __CCCallFuncO::execute() { if (_callFuncO) { (_selectorTarget->*_callFuncO)(_object); } } __CCCallFuncO * __CCCallFuncO::create(Ref* selectorTarget, SEL_CallFuncO selector, Ref* object) { __CCCallFuncO *ret = new (std::nothrow) __CCCallFuncO(); if (ret && ret->initWithTarget(selectorTarget, selector, object)) { ret->autorelease(); return ret; } CC_SAFE_DELETE(ret); return nullptr; } bool __CCCallFuncO::initWithTarget(Ref* selectorTarget, SEL_CallFuncO selector, Ref* object) { if (CallFunc::initWithTarget(selectorTarget)) { _object = object; CC_SAFE_RETAIN(_object); _callFuncO = selector; return true; } return false; } __CCCallFuncO * __CCCallFuncO::clone() const { // no copy constructor auto a = new (std::nothrow) __CCCallFuncO(); if( _selectorTarget) { a->initWithTarget(_selectorTarget, _callFuncO, _object); } a->autorelease(); return a; } Ref* __CCCallFuncO::getObject() const { return _object; } void __CCCallFuncO::setObject(Ref* obj) { if (obj != _object) { CC_SAFE_RELEASE(_object); _object = obj; CC_SAFE_RETAIN(_object); } } NS_CC_END #if defined(__GNUC__) && ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1))) #pragma GCC diagnostic warning "-Wdeprecated-declarations" #elif _MSC_VER >= 1400 //vs 2005 or higher #pragma warning (pop) #endif