LOCAL_PATH := $(call my-dir) #New AudioEngine include $(CLEAR_VARS) LOCAL_MODULE := audioengine_static LOCAL_MODULE_FILENAME := libaudioengine LOCAL_SRC_FILES := AudioEngine-inl.cpp \ ../AudioEngine.cpp \ CCThreadPool.cpp \ AssetFd.cpp \ AudioDecoder.cpp \ AudioPlayerProvider.cpp \ AudioResampler.cpp \ AudioResamplerCubic.cpp \ PcmBufferProvider.cpp \ PcmAudioPlayer.cpp \ UrlAudioPlayer.cpp \ PcmData.cpp \ AudioMixerController.cpp \ AudioMixer.cpp \ PcmAudioService.cpp \ Track.cpp \ audio_utils/format.c \ audio_utils/minifloat.cpp \ audio_utils/primitives.c \ utils/Utils.cpp LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/../include LOCAL_EXPORT_LDLIBS := -lOpenSLES LOCAL_C_INCLUDES := $(LOCAL_PATH)/../include \ $(LOCAL_PATH)/../.. \ $(LOCAL_PATH)/../../platform/android include $(BUILD_STATIC_LIBRARY) #SimpleAudioEngine include $(CLEAR_VARS) LOCAL_MODULE := cocosdenshion_static LOCAL_MODULE_FILENAME := libcocosdenshion LOCAL_SRC_FILES := cddSimpleAudioEngine.cpp \ ccdandroidUtils.cpp \ jni/cddandroidAndroidJavaEngine.cpp LOCAL_STATIC_LIBRARIES := audioengine_static LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/../include LOCAL_C_INCLUDES := $(LOCAL_PATH)/../include \ $(LOCAL_PATH)/../.. \ $(LOCAL_PATH)/../../platform/android include $(BUILD_STATIC_LIBRARY)