#include "UIListViewTest.h" USING_NS_CC; using namespace cocos2d::ui; const char* font_UIListViewTest = "fonts/Marker Felt.ttf"; UIListViewTests::UIListViewTests() { ADD_TEST_CASE(UIListViewTest_Horizontal); ADD_TEST_CASE(UIListViewTest_Vertical); ADD_TEST_CASE(UIListViewTest_ScrollToItemVertical); ADD_TEST_CASE(UIListViewTest_ScrollToItemHorizontal); ADD_TEST_CASE(UIListViewTest_MagneticVertical); ADD_TEST_CASE(UIListViewTest_MagneticHorizontal); ADD_TEST_CASE(Issue12692); ADD_TEST_CASE(Issue8316); } // UIListViewTest_Vertical UIListViewTest_Vertical::UIListViewTest_Vertical() : _displayValueLabel(nullptr), _spawnCount(5), //swpanCount should > listview.width / tempalteWidth + 2 _totalCount(50), _bufferZone(45), //bufferZone should be larger than List item width _updateTimer(0), _updateInterval(1.0f / 24), // you could tweak this value to adjust ListView data update rate _lastContentPosY(0), //use this value to detect if we are scrolling left or right _itemTemplateHeight(0) { } UIListViewTest_Vertical::~UIListViewTest_Vertical() { } bool UIListViewTest_Vertical::init() { if (UIScene::init()) { Size widgetSize = _widget->getContentSize(); _displayValueLabel = Text::create("There are 50 items, but we only create 5 templates", "fonts/Marker Felt.ttf", 20); _displayValueLabel->setAnchorPoint(Vec2(0.5f, -1.0f)); _displayValueLabel->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f + _displayValueLabel->getContentSize().height * 1.5f + 30)); _uiLayer->addChild(_displayValueLabel); Text* alert = Text::create("ListView vertical", "fonts/Marker Felt.ttf", 30); alert->setColor(Color3B(159, 168, 176)); alert->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getContentSize().height * 3.075f)); _uiLayer->addChild(alert); Layout* root = static_cast(_uiLayer->getChildByTag(81)); Layout* background = dynamic_cast(root->getChildByName("background_Panel")); Size backgroundSize = background->getContentSize(); // create list view ex data for (int i = 0; i < _totalCount; ++i) { std::string ccstr = StringUtils::format("listview_item_%d", i); _array.push_back(ccstr); } // Create the list view ex _listView = ListView::create(); // set list view ex direction _listView->setDirection(ui::ScrollView::Direction::VERTICAL); _listView->setBounceEnabled(true); _listView->setBackGroundImage("cocosui/green_edit.png"); _listView->setGlobalZOrder(200); _listView->setBackGroundImageScale9Enabled(true); _listView->setContentSize(Size(240, 130)); _listView->setPosition(Vec2((widgetSize - _listView->getContentSize()) / 2.0f)); _listView->addEventListener((ui::ListView::ccListViewCallback)CC_CALLBACK_2(UIListViewTest_Vertical::selectedItemEvent, this)); _listView->addEventListener((ui::ListView::ccScrollViewCallback)CC_CALLBACK_2(UIListViewTest_Vertical::selectedItemEventScrollView,this)); _listView->setScrollBarPositionFromCorner(Vec2(7, 7)); _uiLayer->addChild(_listView); // create model Button* default_button = Button::create("cocosui/backtotoppressed.png", "cocosui/backtotopnormal.png"); default_button->setName("Title Button"); Layout* default_item = Layout::create(); default_item->setTouchEnabled(true); default_item->setContentSize(default_button->getContentSize()); default_button->setPosition(Vec2(default_item->getContentSize() / 2.0f)); default_item->addChild(default_button); auto clippingNode = ClippingNode::create(); auto sprite = Sprite::create("cocosui/clippingHead.jpg"); clippingNode->addChild(sprite); auto stencil = Sprite::create("cocosui/clippingStencil.jpg"); clippingNode->setStencil(stencil); auto custom_item_contentSize = default_item->getContentSize(); clippingNode->setPosition(sprite->getContentSize().width/2, custom_item_contentSize.height/2); clippingNode->setScale(0.5); default_item->addChild(clippingNode); // set model _listView->setItemModel(default_item); // set all items layout gravity _listView->setGravity(ListView::Gravity::CENTER_VERTICAL); //initial the data for (int i = 0; i < _totalCount; ++i) { if (i < _spawnCount) { Widget* item = default_item->clone(); item->setTag(i); Button* btn = (Button*)item->getChildByName("Title Button"); btn->setTitleText(_array.at(i)); _listView->pushBackCustomItem(item); } } // set items margin float spacing = 4; _listView->setItemsMargin(spacing); _itemTemplateHeight = default_item->getContentSize().height; this->_reuseItemOffset = (_itemTemplateHeight + spacing) * _spawnCount; //update listview data this->scheduleUpdate(); _listView->forceDoLayout(); float totalHeight = _itemTemplateHeight * _totalCount + (_totalCount - 1) * spacing; _listView->setInnerContainerSize(Size(_listView->getInnerContainerSize().width, totalHeight)); _listView->jumpToTop(); // Show the indexes of items on each boundary. { float position = 75; // Labels _indexLabels[0] = Text::create(" ", "fonts/Marker Felt.ttf", 12); _indexLabels[0]->setAnchorPoint(Vec2::ANCHOR_MIDDLE); _indexLabels[0]->setPosition(_uiLayer->getContentSize() / 2 + Size(0, position)); _uiLayer->addChild(_indexLabels[0]); _indexLabels[1] = Text::create(" ", "fonts/Marker Felt.ttf", 12); _indexLabels[1]->setAnchorPoint(Vec2::ANCHOR_MIDDLE); _indexLabels[1]->setPosition(_uiLayer->getContentSize() / 2 + Size(140, 0)); _uiLayer->addChild(_indexLabels[1]); _indexLabels[2] = Text::create(" ", "fonts/Marker Felt.ttf", 12); _indexLabels[2]->setAnchorPoint(Vec2::ANCHOR_MIDDLE); _indexLabels[2]->setPosition(_uiLayer->getContentSize() / 2 + Size(0, -position)); _uiLayer->addChild(_indexLabels[2]); // Callback _listView->ScrollView::addEventListener([this](Ref* ref, ScrollView::EventType eventType) { ListView* listView = dynamic_cast(ref); if(listView == nullptr || eventType != ScrollView::EventType::CONTAINER_MOVED) { return; } auto bottom = listView->getBottommostItemInCurrentView(); auto center = listView->getCenterItemInCurrentView(); auto top = listView->getTopmostItemInCurrentView(); _indexLabels[0]->setString(StringUtils::format("Top index=%zd", listView->getIndex(top))); _indexLabels[1]->setString(StringUtils::format("Center\nindex=%zd", listView->getIndex(center))); _indexLabels[2]->setString(StringUtils::format("Bottom index=%zd", listView->getIndex(bottom))); }); } return true; } return false; } float UIListViewTest_Vertical::getItemPositionYInView(cocos2d::ui::Widget *item) const { auto worldPos = item->getParent()->convertToWorldSpaceAR(item->getPosition()); auto viewPos = this->_listView->convertToNodeSpaceAR(worldPos); return viewPos.y; } void UIListViewTest_Vertical::updateItem(int itemID, int templateID) { auto itemTemplate = _listView->getItems().at(templateID); Button* btn = (Button*)itemTemplate->getChildByName("Title Button"); //If you have the item ID and templateID, you could fill in the data here itemTemplate->setTag(itemID); btn->setTitleText(_array.at(itemID)); } void UIListViewTest_Vertical::update(float dt) { this->_updateTimer += dt; if (this->_updateTimer < this->_updateInterval) { return; } float totalHeight = _itemTemplateHeight * _totalCount + (_totalCount - 1) * 4; auto listViewHeight = _listView->getContentSize().height; this->_updateTimer = 0; auto isDown = this->_listView->getInnerContainerPosition().y < this->_lastContentPosY; auto items = _listView->getItems(); for (int i = 0; i < _spawnCount && i < _totalCount; ++i) { auto item = items.at(i); auto itemPos = this->getItemPositionYInView(item); if (isDown) { if (itemPos < -_bufferZone && item->getPosition().y + _reuseItemOffset < totalHeight) { int itemID = item->getTag() - (int)items.size(); item->setPositionY(item->getPositionY() + _reuseItemOffset); CCLOG("itemPos = %f, itemID = %d, tempateID = %d", itemPos, itemID, i); this->updateItem(itemID, i); } } else { if (itemPos > _bufferZone + listViewHeight && item->getPosition().y - _reuseItemOffset >= 0) { item->setPositionY(item->getPositionY() - _reuseItemOffset); int itemID = item->getTag() + (int)items.size(); CCLOG("itemPos = %f, itemID = %d, templateID = %d", itemPos, itemID, i); this->updateItem(itemID, i); } } } //update ListView Items this->_lastContentPosY = this->_listView->getInnerContainer()->getPosition().y; } void UIListViewTest_Vertical::selectedItemEvent(Ref *pSender, ListView::EventType type) { switch (type) { case cocos2d::ui::ListView::EventType::ON_SELECTED_ITEM_START: { ListView* listView = static_cast(pSender); auto item = listView->getItem(listView->getCurSelectedIndex()); log("select child start index = %d", item->getTag()); break; } case cocos2d::ui::ListView::EventType::ON_SELECTED_ITEM_END: { ListView* listView = static_cast(pSender); auto item = listView->getItem(listView->getCurSelectedIndex()); log("select child end index = %d", item->getTag()); break; } default: break; } } void UIListViewTest_Vertical::selectedItemEventScrollView(Ref* pSender, ui::ScrollView::EventType type) { switch (type) { case ui::ScrollView::EventType::SCROLL_TO_BOTTOM: CCLOG("SCROLL_TO_BOTTOM"); break; case ui::ScrollView::EventType::SCROLL_TO_TOP: CCLOG("SCROLL_TO_TOP"); break; default: break; } } // UIListViewTest_Horizontal UIListViewTest_Horizontal::UIListViewTest_Horizontal() : _displayValueLabel(nullptr), _spawnCount(4), //swpanCount should > listview.width / tempalteWidth + 2 _totalCount(50), _bufferZone(140), //bufferZone should be larger than List item width _updateTimer(0), _updateInterval(1.0f / 24), // you could tweak this value to adjust ListView data update rate _lastContentPosX(0), //use this value to detect if we are scrolling left or right _itemTemplateWidth(0) { } UIListViewTest_Horizontal::~UIListViewTest_Horizontal() { } bool UIListViewTest_Horizontal::init() { if (UIScene::init()) { Size widgetSize = _widget->getContentSize(); _displayValueLabel = Text::create("There are 50 items, but we only create 5 templates", "fonts/Marker Felt.ttf", 20); _displayValueLabel->setAnchorPoint(Vec2(0.5f, -1.0f)); _displayValueLabel->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f + _displayValueLabel->getContentSize().height * 2 + 20)); _uiLayer->addChild(_displayValueLabel); Text* alert = Text::create("ListView horizontal", "fonts/Marker Felt.ttf", 30); alert->setColor(Color3B(159, 168, 176)); alert->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getContentSize().height * 3.075f)); _uiLayer->addChild(alert); Layout* root = static_cast(_uiLayer->getChildByTag(81)); Layout* background = static_cast(root->getChildByName("background_Panel")); Size backgroundSize = background->getContentSize(); // create listview data //The data is usually fetch from the server for (int i = 0; i < _totalCount; ++i) { std::string ccstr = StringUtils::format("listview_item_%d", i); _array.push_back(ccstr); } // Create the list view ex _listView = ListView::create(); // set list view ex direction _listView->setDirection(ui::ScrollView::Direction::HORIZONTAL); _listView->setTouchEnabled(true); _listView->setBounceEnabled(true); _listView->setBackGroundImage("cocosui/green_edit.png"); _listView->setBackGroundImageScale9Enabled(true); _listView->setContentSize(Size(240, 130)); _listView->setPosition(Vec2((widgetSize.width - backgroundSize.width) / 2.0f + (backgroundSize.width - _listView->getContentSize().width) / 2.0f, (widgetSize.height - backgroundSize.height) / 2.0f + (backgroundSize.height - _listView->getContentSize().height) / 2.0f)); _listView->addEventListener((ui::ListView::ccListViewCallback)CC_CALLBACK_2(UIListViewTest_Horizontal::selectedItemEvent, this)); _listView->setScrollBarPositionFromCorner(Vec2(7, 7)); _uiLayer->addChild(_listView); // create model Button* default_button = Button::create("cocosui/backtotoppressed.png", "cocosui/backtotopnormal.png"); default_button->setName("Title Button"); Layout *default_item = Layout::create(); default_item->setTouchEnabled(true); default_item->setContentSize(default_button->getContentSize()); default_button->setPosition(Vec2(default_item->getContentSize().width / 2.0f, default_item->getContentSize().height / 2.0f)); default_item->addChild(default_button); // set model _listView->setItemModel(default_item); // set all items layout gravity _listView->setGravity(ListView::Gravity::CENTER_VERTICAL); //initial the data for (int i = 0; i < _totalCount; ++i) { if (i < _spawnCount) { Widget* item = default_item->clone(); item->setTag(i); Button* btn = (Button*)item->getChildByName("Title Button"); btn->setTitleText(_array.at(i)); _listView->pushBackCustomItem(item); } } // set items margin float spacing = 4; _listView->setItemsMargin(spacing); _itemTemplateWidth = default_item->getContentSize().width; this->_reuseItemOffset = (_itemTemplateWidth + spacing) * _spawnCount; _listView->forceDoLayout(); float totalWidth = _itemTemplateWidth * _totalCount + (_totalCount - 1) * 4; _listView->getInnerContainer()->setContentSize(Size(totalWidth, _listView->getInnerContainerSize().height)); //update listview data this->scheduleUpdate(); return true; } return false; } float UIListViewTest_Horizontal::getItemPositionXInView(cocos2d::ui::Widget *item) const { auto worldPos = item->getParent()->convertToWorldSpaceAR(item->getPosition()); auto viewPos = this->_listView->convertToNodeSpaceAR(worldPos); return viewPos.x; } void UIListViewTest_Horizontal::updateItem(int itemID, int templateID) { auto itemTemplate = _listView->getItems().at(templateID); Button* btn = (Button*)itemTemplate->getChildByName("Title Button"); //If you have the item ID and templateID, you could fill in the data here itemTemplate->setTag(itemID); btn->setTitleText(_array.at(itemID)); } void UIListViewTest_Horizontal::update(float dt) { this->_updateTimer += dt; if (this->_updateTimer < this->_updateInterval) { return; } float totalWidth = _itemTemplateWidth * _totalCount + (_totalCount - 1) * 4; this->_updateTimer = 0; auto isRight = this->_listView->getInnerContainer()->getPosition().x < this->_lastContentPosX; auto items = _listView->getItems(); for (int i = 0; i < _spawnCount && i < _totalCount; ++i) { auto item = items.at(i); auto itemPos = this->getItemPositionXInView(item); if (isRight) { if (itemPos < -_bufferZone && item->getPosition().x + _reuseItemOffset < totalWidth) { int itemID = item->getTag() + (int)items.size(); item->setPositionX(item->getPositionX() + _reuseItemOffset); CCLOG("itemPos = %f, itemID = %d, tempateID = %d", itemPos, itemID, i); this->updateItem(itemID, i); } } else { if (itemPos > _bufferZone + _listView->getContentSize().width && item->getPosition().x - _reuseItemOffset >= 0) { item->setPositionX(item->getPositionX() - _reuseItemOffset); int itemID = item->getTag() - (int)items.size(); CCLOG("itemPos = %f, itemID = %d, templateID = %d", itemPos, itemID, i); this->updateItem(itemID, i); } } } //update ListView Items this->_lastContentPosX = this->_listView->getInnerContainer()->getPosition().x; } void UIListViewTest_Horizontal::selectedItemEvent(Ref *pSender, ListView::EventType type) { switch (type) { case cocos2d::ui::ListView::EventType::ON_SELECTED_ITEM_START: { ListView* listView = static_cast(pSender); auto item = listView->getItem(listView->getCurSelectedIndex()); log("select child start index = %d", item->getTag()); break; } case cocos2d::ui::ListView::EventType::ON_SELECTED_ITEM_END: { ListView* listView = static_cast(pSender); auto item = listView->getItem(listView->getCurSelectedIndex()); log("select child end index = %d", item->getTag()); break; } default: break; } } bool Issue12692::init() { if (UIScene::init()) { Size widgetSize = _widget->getContentSize(); auto label = Text::create("Issue 12692", "fonts/Marker Felt.ttf", 32); label->setName("Text Title"); label->setAnchorPoint(Vec2(0.5f, -1.0f)); label->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f + label->getContentSize().height * 1.5f)); _uiLayer->addChild(label); Text* alert = Text::create("ListView in ListView enable Scissor Clipping", "fonts/Marker Felt.ttf", 20); alert->setName("Text Alert"); alert->setColor(Color3B(159, 168, 176)); alert->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getContentSize().height * 3.075f)); _uiLayer->addChild(alert); Layout* root = static_cast(_uiLayer->getChildByTag(81)); Layout* background = dynamic_cast(root->getChildByName("background_Panel")); Size backgroundSize = background->getContentSize(); // Create the list view ex ListView* listView = ListView::create(); // set list view ex direction listView->setDirection(ui::ScrollView::Direction::VERTICAL); listView->setBounceEnabled(true); listView->setBackGroundImage("cocosui/green_edit.png"); listView->setBackGroundImageScale9Enabled(true); listView->setContentSize(Size(240, 130)); listView->setPosition(Vec2((widgetSize.width - backgroundSize.width) / 2.0f + (backgroundSize.width - listView->getContentSize().width) / 2.0f, (widgetSize.height - backgroundSize.height) / 2.0f + (backgroundSize.height - listView->getContentSize().height) / 2.0f)); listView->setScrollBarPositionFromCorner(Vec2(7, 7)); listView->setClippingEnabled(true); listView->setClippingType(ui::Layout::ClippingType::SCISSOR); listView->setName("listview1"); _uiLayer->addChild(listView); auto list2 = ListView::create(); list2->setDirection(ui::ScrollView::Direction::VERTICAL); list2->setBounceEnabled(true); list2->setBackGroundImage("cocosui/green_edit.png"); list2->setBackGroundImageScale9Enabled(true); list2->setContentSize(Size(240, 65)); list2->setClippingEnabled(true); list2->setClippingType(ui::Layout::ClippingType::SCISSOR); list2->setName("listview2"); listView->insertCustomItem(list2, 0); { Button* default_button = Button::create("cocosui/backtotoppressed.png", "cocosui/backtotopnormal.png"); default_button->setName("Title Button"); Layout* default_item = Layout::create(); default_item->setTouchEnabled(true); default_item->setContentSize(default_button->getContentSize()); default_button->setPosition(Vec2(default_item->getContentSize().width / 2.0f, default_item->getContentSize().height / 2.0f)); default_item->addChild(default_button); // set model listView->setItemModel(default_item); listView->pushBackDefaultItem(); listView->pushBackDefaultItem(); listView->pushBackDefaultItem(); } { Button* default_button = Button::create("cocosui/backtotoppressed.png", "cocosui/backtotopnormal.png"); default_button->setName("Title Button 2"); Layout* default_item = Layout::create(); default_item->setTouchEnabled(true); default_item->setContentSize(default_button->getContentSize()); default_button->setPosition(Vec2(default_item->getContentSize().width / 2.0f, default_item->getContentSize().height / 2.0f)); default_item->addChild(default_button); // set model list2->setItemModel(default_item); list2->pushBackDefaultItem(); list2->pushBackDefaultItem(); list2->pushBackDefaultItem(); } return true; } return false; } bool Issue8316::init() { if (UIScene::init()) { Size widgetSize = _widget->getContentSize(); auto label = Text::create("Issue 8316", "fonts/Marker Felt.ttf", 32); label->setAnchorPoint(Vec2(0.5f, -1.0f)); label->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f + label->getContentSize().height * 1.5f)); _uiLayer->addChild(label); Text* alert = Text::create("ListView Disable Touch", "fonts/Marker Felt.ttf", 20); alert->setColor(Color3B(159, 168, 176)); alert->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getContentSize().height * 3.075f)); _uiLayer->addChild(alert); Layout* root = static_cast(_uiLayer->getChildByTag(81)); Layout* background = dynamic_cast(root->getChildByName("background_Panel")); Size backgroundSize = background->getContentSize(); // Create the list view ex ListView* listView = ListView::create(); // set list view ex direction listView->setDirection(ui::ScrollView::Direction::VERTICAL); listView->setBounceEnabled(true); listView->setTouchEnabled(false); listView->setBackGroundImage("cocosui/green_edit.png"); listView->setBackGroundImageScale9Enabled(true); listView->setContentSize(Size(240, 130)); listView->setPosition(Vec2((widgetSize.width - backgroundSize.width) / 2.0f + (backgroundSize.width - listView->getContentSize().width) / 2.0f, (widgetSize.height - backgroundSize.height) / 2.0f + (backgroundSize.height - listView->getContentSize().height) / 2.0f)); listView->setScrollBarPositionFromCorner(Vec2(7, 7)); listView->setClippingEnabled(true); listView->setClippingType(ui::Layout::ClippingType::SCISSOR); listView->setName("listview1"); { Button* default_button = Button::create("cocosui/backtotoppressed.png", "cocosui/backtotopnormal.png"); default_button->setName("Title Button"); Layout* default_item = Layout::create(); default_item->setTouchEnabled(true); default_item->setContentSize(default_button->getContentSize()); default_button->setPosition(Vec2(default_item->getContentSize().width / 2.0f, default_item->getContentSize().height / 2.0f)); default_item->addChild(default_button); // set model listView->setItemModel(default_item); listView->pushBackDefaultItem(); listView->pushBackDefaultItem(); listView->pushBackDefaultItem(); } _uiLayer->addChild(listView); return true; } return false; } // UIListViewTest_ScrollToItem bool UIListViewTest_ScrollToItem::init() { if(!UIScene::init()) { return false; } Size layerSize = _uiLayer->getContentSize(); static int NUMBER_OF_ITEMS = 31; _nextIndex = 0; _titleLabel = Text::create("Scroll to item", "fonts/Marker Felt.ttf", 32); _titleLabel->setAnchorPoint(Vec2::ANCHOR_MIDDLE); _titleLabel->setPosition(Vec2(layerSize / 2) + Vec2(0, _titleLabel->getContentSize().height * 3.15f)); _uiLayer->addChild(_titleLabel, 3); // Create the list view _listView = ListView::create(); _listView->setDirection(getListViewDirection()); _listView->setBounceEnabled(true); _listView->setBackGroundImage("cocosui/green_edit.png"); _listView->setBackGroundImageScale9Enabled(true); _listView->setContentSize(layerSize / 2); _listView->setScrollBarPositionFromCorner(Vec2(7, 7)); _listView->setItemsMargin(2.0f); _listView->setAnchorPoint(Vec2::ANCHOR_MIDDLE); _listView->setPosition(layerSize / 2); _uiLayer->addChild(_listView); // Guide line for center align { DrawNode* pNode = DrawNode::create(); Vec2 center = layerSize / 2; if(getListViewDirection() == ScrollView::Direction::HORIZONTAL) { float halfY = 110; pNode->drawLine(Vec2(center.x, center.y - halfY), Vec2(center.x, center.y + halfY), Color4F(0, 0, 0, 1)); } else { float halfX = 150; pNode->drawLine(Vec2(center.x - halfX, center.y), Vec2(center.x + halfX, center.y), Color4F(0, 0, 0, 1)); } pNode->setLineWidth(2); _uiLayer->addChild(pNode); } // Button auto pButton = Button::create("cocosui/backtotoppressed.png", "cocosui/backtotopnormal.png"); pButton->setAnchorPoint(Vec2::ANCHOR_MIDDLE_LEFT); pButton->setScale(0.8f); pButton->setPosition(Vec2(layerSize / 2) + Vec2(120, -60)); pButton->setTitleText(StringUtils::format("Go to '%d'", _nextIndex)); pButton->addClickEventListener([this, pButton](Ref*) { _listView->scrollToItem(_nextIndex, Vec2::ANCHOR_MIDDLE, Vec2::ANCHOR_MIDDLE); _nextIndex = (_nextIndex + (NUMBER_OF_ITEMS / 2)) % NUMBER_OF_ITEMS; pButton->setTitleText(StringUtils::format("Go to '%d'", _nextIndex)); }); _uiLayer->addChild(pButton); // Add list items static const Size BUTTON_SIZE(50, 40); for (int i = 0; i < NUMBER_OF_ITEMS; ++i) { auto pButton = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png"); pButton->setContentSize(BUTTON_SIZE); pButton->setScale9Enabled(true); pButton->setTitleText(StringUtils::format("Button-%d", i)); _listView->pushBackCustomItem(pButton); } return true; } // UIListViewTest_Magnetic bool UIListViewTest_Magnetic::init() { if(!UIScene::init()) { return false; } Size layerSize = _uiLayer->getContentSize(); _titleLabel = Text::create("Magnetic scroll", "fonts/Marker Felt.ttf", 32); _titleLabel->setAnchorPoint(Vec2::ANCHOR_MIDDLE); _titleLabel->setPosition(Vec2(layerSize / 2) + Vec2(0, _titleLabel->getContentSize().height * 3.15f)); _uiLayer->addChild(_titleLabel, 3); // Create the list view _listView = ListView::create(); _listView->setDirection(getListViewDirection()); _listView->setBounceEnabled(true); _listView->setBackGroundImage("cocosui/green_edit.png"); _listView->setBackGroundImageScale9Enabled(true); _listView->setContentSize(layerSize / 2); _listView->setScrollBarPositionFromCorner(Vec2(7, 7)); _listView->setItemsMargin(2.0f); _listView->setAnchorPoint(Vec2::ANCHOR_MIDDLE); _listView->setPosition(layerSize / 2); _uiLayer->addChild(_listView); // Guide line for center align { DrawNode* pNode = DrawNode::create(); Vec2 center = layerSize / 2; if(getListViewDirection() == ScrollView::Direction::HORIZONTAL) { float halfY = 110; pNode->drawLine(Vec2(center.x, center.y - halfY), Vec2(center.x, center.y + halfY), Color4F(0, 0, 0, 1)); } else { float halfX = 150; pNode->drawLine(Vec2(center.x - halfX, center.y), Vec2(center.x + halfX, center.y), Color4F(0, 0, 0, 1)); } pNode->setLineWidth(2); _uiLayer->addChild(pNode); } // Show the indexes of items on each boundary. { for(int i = 0; i < 5; ++i) { _indexLabels[i] = Text::create(" ", "fonts/Marker Felt.ttf", 12); _indexLabels[i]->setAnchorPoint(Vec2::ANCHOR_MIDDLE); _uiLayer->addChild(_indexLabels[i]); } float deltaX = 145, deltaY = 90; _indexLabels[0]->setPosition(_uiLayer->getContentSize() / 2 + Size(-deltaX, 0)); // left _indexLabels[1]->setPosition(_uiLayer->getContentSize() / 2 + Size(deltaX, 0)); // right _indexLabels[2]->setPosition(_uiLayer->getContentSize() / 2 + Size(0, deltaY)); // top _indexLabels[3]->setPosition(_uiLayer->getContentSize() / 2 + Size(0, -deltaY)); // bottom _indexLabels[4]->setPosition(_uiLayer->getContentSize() / 2 + Size(deltaX, deltaY)); // center // Callback _listView->ScrollView::addEventListener([this](Ref* ref, ScrollView::EventType eventType) { ListView* listView = dynamic_cast(ref); if(listView == nullptr || eventType != ScrollView::EventType::CONTAINER_MOVED) { return; } auto left = listView->getLeftmostItemInCurrentView(); auto right = listView->getRightmostItemInCurrentView(); auto top = listView->getTopmostItemInCurrentView(); auto bottom = listView->getBottommostItemInCurrentView(); auto center = listView->getCenterItemInCurrentView(); _indexLabels[0]->setString(StringUtils::format("Left\nindex=%zd", listView->getIndex(left))); _indexLabels[1]->setString(StringUtils::format("RIght\nindex=%zd", listView->getIndex(right))); _indexLabels[2]->setString(StringUtils::format("Top index=%zd", listView->getIndex(top))); _indexLabels[3]->setString(StringUtils::format("Bottom index=%zd", listView->getIndex(bottom))); _indexLabels[4]->setString(StringUtils::format("Center\nindex=%zd", listView->getIndex(center))); }); } // Initial magnetic type _listView->setMagneticType(ListView::MagneticType::NONE); _titleLabel->setString("MagneticType - NONE"); // Magnetic change button auto pButton = Button::create("cocosui/backtotoppressed.png", "cocosui/backtotopnormal.png"); pButton->setAnchorPoint(Vec2::ANCHOR_MIDDLE_LEFT); pButton->setScale(0.8f); pButton->setPosition(Vec2(layerSize / 2) + Vec2(130, -60)); pButton->setTitleText("Next Magnetic"); pButton->addClickEventListener([this](Ref*) { ListView::MagneticType eCurrentType = _listView->getMagneticType(); ListView::MagneticType eNextType; std::string sString; if(eCurrentType == ListView::MagneticType::NONE) { eNextType = ListView::MagneticType::CENTER; sString = "CENTER"; } else if(eCurrentType == ListView::MagneticType::CENTER) { eNextType = ListView::MagneticType::BOTH_END; sString = "BOTH_END"; } else if(eCurrentType == ListView::MagneticType::BOTH_END) { if(getListViewDirection() == ScrollView::Direction::HORIZONTAL) { eNextType = ListView::MagneticType::LEFT; sString = "LEFT"; } else { eNextType = ListView::MagneticType::TOP; sString = "TOP"; } } else if(eCurrentType == ListView::MagneticType::LEFT) { eNextType = ListView::MagneticType::RIGHT; sString = "RIGHT"; } else if(eCurrentType == ListView::MagneticType::RIGHT) { eNextType = ListView::MagneticType::NONE; sString = "NONE"; } else if(eCurrentType == ListView::MagneticType::TOP) { eNextType = ListView::MagneticType::BOTTOM; sString = "BOTTOM"; } else if(eCurrentType == ListView::MagneticType::BOTTOM) { eNextType = ListView::MagneticType::NONE; sString = "NONE"; } _listView->setMagneticType(eNextType); _titleLabel->setString(StringUtils::format("MagneticType - %s", sString.c_str())); }); _uiLayer->addChild(pButton); // Add list items static const Size BUTTON_SIZE(100, 70); for (int i = 0; i < 40; ++i) { auto pButton = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png"); pButton->setContentSize(BUTTON_SIZE); pButton->setScale9Enabled(true); pButton->setTitleText(StringUtils::format("Button-%d", i)); _listView->pushBackCustomItem(pButton); } return true; }